Kjeldoran Outpost

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add White.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.

Latest Decks as Commander

Kjeldoran Outpost Discussion

DreadKhan on Mono white Order and Chaos

1 week ago

If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.

freezerboy on Call of Souls

1 month ago

Springjack Pasture could find a place. I also used to run a Kjeldoran Outpost in my orzhov recursion deck The Evil Dead II. It was a little slow, but if you're just looking to make tokens whenever you can it could work for you.

SynergyBuild on Daveslab2022

1 year ago

Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.

Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.

Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.

Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:

Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.

Castle Locthwain, Castle Vantress, Castle Ardenvale, Kjeldoran Outpost, Westvale Abbey  Flip, Vitu-Ghazi, the City-Tree, etc.

Sorry, started writing this I need to follow up later, hope this gives a brief intro!

altec on Rise of the Dinobird

1 year ago

Kjeldoran Outpost and Moorland Haunt are MVP cards in my Akim deck (Akim, Fleet Commander), with an equal activation cost to Kher Keep.

Dance of the Manse has also served me well.

Tzefick on Markov Manor

1 year ago

Funkydiscogod Creating tokens from a land is not that expensive. Castle Ardenvale, Kher Keep, Kjeldoran Outpost, Springjack Pasture, Westvale Abbey  Flip and Adanto, the First Fort.

Most of these don't have abilities though, so maybe a vampire tribal restriction is in order like you mentioned on the second ability?

It also depend on the product it's going to be in. Commander? Cut the deathtouch and ship it as is, I think you could get away with it. Standard? Needs a little more toning down. Modern Horizons 2? Somewhere in between.

Archon_Bel on Athenian Legacy

1 year ago

MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.

Too bad those counters I mentioned cost too much, though :(.

I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.

FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.

I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.

On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.

I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.

Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.

Rhadamanthus on Yarok, the Desecrated + Burgeoning …

1 year ago

Thanks Neotrup for finding the Kjeldoran Outpost example. That shows entering the battlefield is only the usual result of the act of playing a land, and can be replaced with another event by a replacement effect. The comparison to the Teysa Karlov ruling is also helpful.

Neotrup on Yarok, the Desecrated + Burgeoning …

1 year ago

The closest ruling I could find was for Teysa Karlov:

1/25/2019 An ability that triggers on an event that causes a creature to die doesn't trigger twice. For example, an ability that triggers "whenever you sacrifice a creature" triggers only once.

There aren't many abilities that trigger off of playing a land as opposed to a land entering the battlefield, so it isn't surprising that Yarok, the Desecrated doesn't have a ruling here, but to demonstrate the difference, consider what happens when an opponent plays a Kjeldoran Outpost without a plains to sacrifice. Burgeoning will trigger, but because Kjeldoran Outpost never entered the battlefield it's fairly evident that Yarok won't double it. Since it's an ability that triggers off of something distinct from entering the battlefield, even though it typically results in a permanent entering the battlefield, Yarok never sees it.

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