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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add White.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.


![Palisade Giant feature for Tajic, Legion's Edgelord [Boardwipe Aggro, Primer]](http://static.tappedout.net/mtg-cards/return-to-ravnica/palisade-giant.jpg)






Apoptosis on
Gear Up!
6 months ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
SufferFromEDHD on
my soldiers deck
1 year ago
Konda's Banner = auto include
Entrapment Maneuver on theme removal
Kjeldoran Outpost cute
jarncards on
Soldiers
1 year ago
Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.
Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.
Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white
You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.
You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.
Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.
If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.
Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.
Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.
Moonshaker Cavalry is probably an instant win if you play it
LANDS: This deck might actually be able to run Scorched Ruins.
You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.
I'll look at more low cost stuff later. most of my recommendations are like 5cmc+
DreadKhan on
Band of Kjeldor
1 year ago
I like decks based around a block, so I kept my suggestions to stuff from Ice Age block (minus Homelands which has nothing to do with Ice Age).
Why no Swords to Plowshares? When I playtested this vs my Oldschool deck (which uses Fallen Empires very heavily) your deck felt like it wanted Swords to kill off my fatties in such a way that it can't be reanimated, there is also Exile I guess if Swords is too pricey? More flying might work well too if you have lots of Banding creatures with First Strike out, maybe x1 or x2 Skycaptain? Maybe a couple Wild Aesthirs? I think you could get away with a couple Order of the White Shield in here, you have tons of creatures with Banding already, they can protect your pump knight very well.
If you ever develop the budget for it Kjeldoran Outpost is a nifty old card, there arguably isn't a better version of it even today, and it used to see plenty of play. Thawing Glaciers is another old card that could let you shave a few lands if you can fit x4 of it in somehow, if you can get a Glacier out you'll never be short of lands. Since you run so many creatures, maybe Inheritance?
For your sideboard have you thought about Order of the Sacred Torch? There is also Energy Storm to deal with flying heavy decks. Royal Decree is pretty nasty vs Red or Black decks.
DreadKhan on Arthurshepard80
1 year ago
Not sure if you've seen the new Barad-dur, it's from the new Lord of the Rings set. It seems like it would be pretty good in a Pox deck as a finisher, as long as something died that turn (easy in Pox) you can make a 1/1 for 3 mana, or make the existing 1/1 +1/+1 bigger, that seems pretty good for a land in the long games Pox decks produce. Since it's a token it interacts well with Nether Spirit, another asset. It does remind me a tiny bit of Kjeldoran Outpost, only it's in mono-Black, so it's much easier to include in a Pox deck, technically since Barad Dur doesn't cost you a land it's the 'same price' as Outpost, it just looks like more, yet it can scale up if you've drawn a Dark Ritual.
What do you think of it?
DreadKhan on
assault
2 years ago
Not sure if it's really worth the investment, but the old Kjeldoran Outpost and Balduvian Trading Post can lower your land count while offering either a decent token generator or a bad damage source, Trading Post doesn't cost you mana, just fixing. I guess you'd have to pull Aether Flash to put in Outpost, so perhaps as a sideboard card? Just had a thought, but Goblin Chainwhirler is a pretty fun card to play vs decks using small creatures, not sure if 1 damage would be enough to matter compared to Flash hitting stuff for 2.
I get that instants are better than sorceries in almost all situations, but I feel like Retribution of the Meek is just much bigger than Reprisal, while still being lower to the ground than Wrath of God. Also worth a look (and cheaper) is Slaughter the Strong, which will kill all of their creatures if none are small enough to survive, and solves wide boards of even Indestructible creatures, as it's a sacrifice effect.
It's a bit out there for sure (most people openly despise these cards), but I have had some luck using Risk Factor and Browbeat to just bulk draw cards for mana in Red, the key was using it in a deck that would seriously consider playing either as a Burn spell with no possibility of cards, but that's often what it will be (most people start worrying about Fireblast and hate to go below 9 life, and might start feeding cards). I feel like your Seismic Assault is pretty synergistic, they almost have to give you the cards to avoid taking more damage, and I think you win via damage usually?
Defied-27 on
Mono white soldiers
3 years ago
Hey there, I love the idea of a soldier deck and wanted to build one for a long time myself. I personally would concentrate on fewer cards and more copies of these to make the deck more consistent. Also I don't know how fast you want this deck to be. Maybe you can consider less high drops in favor of your mana curve. Thalia, Guardian of Thraben hurts yourself a bit in this draft, considering you are running 13 noncreature spells and I would also consider dropping her, if you want to keep these spells. Lastly I recommend reducing your land count a bit to around 22/24. Blossoming Sands and Tranquil Cove are not of much use and will only slow you down, whereas Kjeldoran Outpost or Forbidding Watchtower (though not faster) come with a nice, flavorful effect. Cheers :)
DreadKhan on
3 years ago
If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.
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