Kjeldoran Outpost

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add White.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.

jarncards on Soldiers

3 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

DreadKhan on Band of Kjeldor

4 months ago

I like decks based around a block, so I kept my suggestions to stuff from Ice Age block (minus Homelands which has nothing to do with Ice Age).

Why no Swords to Plowshares? When I playtested this vs my Oldschool deck (which uses Fallen Empires very heavily) your deck felt like it wanted Swords to kill off my fatties in such a way that it can't be reanimated, there is also Exile I guess if Swords is too pricey? More flying might work well too if you have lots of Banding creatures with First Strike out, maybe x1 or x2 Skycaptain? Maybe a couple Wild Aesthirs? I think you could get away with a couple Order of the White Shield in here, you have tons of creatures with Banding already, they can protect your pump knight very well.

If you ever develop the budget for it Kjeldoran Outpost is a nifty old card, there arguably isn't a better version of it even today, and it used to see plenty of play. Thawing Glaciers is another old card that could let you shave a few lands if you can fit x4 of it in somehow, if you can get a Glacier out you'll never be short of lands. Since you run so many creatures, maybe Inheritance?

For your sideboard have you thought about Order of the Sacred Torch? There is also Energy Storm to deal with flying heavy decks. Royal Decree is pretty nasty vs Red or Black decks.

DreadKhan on Arthurshepard80

8 months ago

Not sure if you've seen the new Barad-dur, it's from the new Lord of the Rings set. It seems like it would be pretty good in a Pox deck as a finisher, as long as something died that turn (easy in Pox) you can make a 1/1 for 3 mana, or make the existing 1/1 +1/+1 bigger, that seems pretty good for a land in the long games Pox decks produce. Since it's a token it interacts well with Nether Spirit, another asset. It does remind me a tiny bit of Kjeldoran Outpost, only it's in mono-Black, so it's much easier to include in a Pox deck, technically since Barad Dur doesn't cost you a land it's the 'same price' as Outpost, it just looks like more, yet it can scale up if you've drawn a Dark Ritual.

What do you think of it?

DreadKhan on assault

1 year ago

Not sure if it's really worth the investment, but the old Kjeldoran Outpost and Balduvian Trading Post can lower your land count while offering either a decent token generator or a bad damage source, Trading Post doesn't cost you mana, just fixing. I guess you'd have to pull Aether Flash to put in Outpost, so perhaps as a sideboard card? Just had a thought, but Goblin Chainwhirler is a pretty fun card to play vs decks using small creatures, not sure if 1 damage would be enough to matter compared to Flash hitting stuff for 2.

I get that instants are better than sorceries in almost all situations, but I feel like Retribution of the Meek is just much bigger than Reprisal, while still being lower to the ground than Wrath of God. Also worth a look (and cheaper) is Slaughter the Strong, which will kill all of their creatures if none are small enough to survive, and solves wide boards of even Indestructible creatures, as it's a sacrifice effect.

It's a bit out there for sure (most people openly despise these cards), but I have had some luck using Risk Factor and Browbeat to just bulk draw cards for mana in Red, the key was using it in a deck that would seriously consider playing either as a Burn spell with no possibility of cards, but that's often what it will be (most people start worrying about Fireblast and hate to go below 9 life, and might start feeding cards). I feel like your Seismic Assault is pretty synergistic, they almost have to give you the cards to avoid taking more damage, and I think you win via damage usually?

Defied-27 on Mono white soldiers

2 years ago

Hey there, I love the idea of a soldier deck and wanted to build one for a long time myself. I personally would concentrate on fewer cards and more copies of these to make the deck more consistent. Also I don't know how fast you want this deck to be. Maybe you can consider less high drops in favor of your mana curve. Thalia, Guardian of Thraben hurts yourself a bit in this draft, considering you are running 13 noncreature spells and I would also consider dropping her, if you want to keep these spells. Lastly I recommend reducing your land count a bit to around 22/24. Blossoming Sands and Tranquil Cove are not of much use and will only slow you down, whereas Kjeldoran Outpost or Forbidding Watchtower (though not faster) come with a nice, flavorful effect. Cheers :)

DreadKhan on

2 years ago

If you plan to make use of effects that want you to have a low land count, I recommend you look at Lotus Field maybe Karoo or Guildless Commons, if high budget Lotus Vale Scorched Ruins. You can consider Dust Bowl to get you and 1 opponent down a land, potentially leaving another guy still ahead for your effects. Field of Ruin is cheap and technically gets rid of a problem land while putting 2 players ahead 1. If you have the mana rocks to support it, Kjeldoran Outpost costs you a land and can make a token for only 1W, so if nobody else is doing anything you can still be swinging away. Weathered Wayfarer is a fun choice for another pay off for having less lands. Archaeomancer's Map is another one I can think of readily, there are some others I think.

freezerboy on Call of Souls

2 years ago

Springjack Pasture could find a place. I also used to run a Kjeldoran Outpost in my orzhov recursion deck The Evil Dead II. It was a little slow, but if you're just looking to make tokens whenever you can it could work for you.

SynergyBuild on Daveslab2022

3 years ago

Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.

Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.

Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.

Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:

Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.

Castle Locthwain, Castle Vantress, Castle Ardenvale, Kjeldoran Outpost, Westvale Abbey  Flip, Vitu-Ghazi, the City-Tree, etc.

Sorry, started writing this I need to follow up later, hope this gives a brief intro!

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