Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Semester's End Discussion
3 days ago
Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!
1 week ago
We've had Flicker of Fate and Thassa, Deep-Dwelling in Standard for the past two years, Strixhaven grave us Semester's End and in AFR, Teleportation Circle was added to satisfy ETB abuse strategies for a year to come.
So your abandoment issues seem slightly misplaced, DemonDragonJ, phasing will not replace flickering, and the tools exist in every format to enjoy ETBs, even in Standard, even post rotation.
2 months ago
Cards to remove-Cards to add in
Blood on the Snow- Slaughter the Strong . You only have 1 snow land, so this card really doesn't help you all that much. Slaughter will keep Sefris alive while killing almost everything else.
Planar Ally- Karmic Guide . There aren't many venture cards, sure. But you can do way better for 5 mana than Ally, especially since you have a venture enabler in the command zone. Karmic Guide will reanimate things, is a very powerful combo loop card, and is really cheap now due to a recent reprint.
Grave Endeavor- Either Ever After or Incarnation Technique . 7 Mana is a LOT in commander, and this one is pretty unreliable. The extra damage you do to someone will likely not be too impactful for the additional mana. These two cards provide better value for cheaper.
Champion of Wits- Eligeth, Crossroads Augur . Champion is unreliable and mana intensive. Eligeth is great because if you venture into the Dungeon of the Mad Mage, you're gonna scry 1, 2, then 3. Eligeth will turn those into card draw instead.
Rogue Class- Orzhov Signet . I think this deck could use a little more ramp, and Rogue Class doesn't really do anything until you get to level 3, which is very mana intensive. Even at level 3, it doesn't really jive with the rest of your strategy.
Revivify- Eerie Interlude or Semester's End . Both are more reliable and can trigger a ton of "enter the battlefield and venture" effects you have. This way, you can save your board from a wipe, or just get a ton of ETB's quickly. Revivify requires someone to wipe for you.
Phantom Steed- Magister Sphinx or Reya Dawnbringer . Honestly, it can be any huge creature you like. Since your deck is so focused on reanimator, you should include a few really big creatures that are super impactful to the game to reanimate. Right now the only big ones are Sepulchral Primordial and maybe Sun Titan
2 months ago
Speaking of value, I’m very surprised you’re not running Hama Pashar, Ruin Seeker and that you ARE running Dungeon Descent I mean I’m totally one for flavor, but that is just such an awful land! A Conjurer's Closet would also put in some work for ya. Semester's End will not only save you from a board wipe, but also get you all those juicy ETBs.
3 months ago
I appreciate the robust argument for white! It is almost enough to make me want to try mono-white again, but while Sram, Senior Edificer can indeed draw cards, he stands alone and card draw is under-supported. To be clear, I don't need to be a blue deck with an embarrassment of riches when it comes to cards, just enough to not be in top-deck mode in a four-player game, which shouldn't be too much to ask. White doesn't have that unfortunately. It is nice they are giving us more ways to protect our board, but Cosmic Intervention and Semester's End don't help our tokens much, so we're still limited in supporting that strategy to Unbreakable Formation , Make a Stand , and the $20 Flawless Maneuver .
I think Omniscience_is_life is correct in that Wizards hasn't really figured out what to do with white. At one point Maro admitted he was wrong about card draw in white and that all colors need to have card draw, which was promising. Unfortunately lately he was apparently waxing eloquently on how Swords to Plowshares and Path to Exile break the color pie. Apparently the most iconic white cards aren't white anymore, and we need to give Ravenform to blue, because blue is so underpowered. So, I think they have a way to go!
That being said, this was a cool post and tribute to the things white can indeed do, and I look forward to future installments!
Also, FormOverFunction I'm so impressed that you have a banding deck! I still don't understand how that mechanic works, but its a tribute to the format and cool players like you that something like that might work!
3 months ago
Personally I think mono white is by far the weakest color in edh, and the gap is only growing with the great new Boros commanders we've had out recently and some good mono-red options as well. I say this as a white player who has tried many times to make a mono white commander deck that I like, only to be always disappointed and to take it apart.
The problem is not really ramp imo. White actually has more ramp than most other non-green colors with cards like Kor Cartographer and Boreas Charger , and, as others have said, they can use the same mana rocks and Sword of the Animist style cards that other colors use.
I don't think the problem is really overall direction either. One thing they have done in recent sets with cards like Cosmic Intervention , Semester's End , Unbreakable Formation , and Teferi's Protection giving white more ways to protect a board state at instant speed, which it often needs in commander. Its always had the best removal, and it also has recursion and some great new lifegain synergies with one great new commander in Heliod, Sun-Crowned .
The problem is absolutely and overwhelmingly an abyssmal lack of card draw. The only helps to this in recent years have been Sram, Senior Edificer and Mangara, the Diplomat , but these are few and far between. Recenty Ari Nieh, the new guy representing white on the council of colors was on Tolarian Community College, and he expressed some of the prior thinking on card draw in white that has led to these problems. In short, an example of what they thought card draw was is God-Eternal Oketra . While a great card, Oketra clearly doesn't draw cards, but they reasoned that the fact that it produces big tokens was basically the same thing. The fact that developers whose job is to make this game actually thought that just shows how far away they are from understanding our format. Apparently Mark Rosewater has had a change of heart recently, and hence why we have Mangara, but there's a long way to go. Every other color can draw cards on its own without support of another color if need be, but its real tough in white.
4 months ago
4 months ago
Here is a list of cards that caught my eye.
Elspeth, Sun's Champion creates blockers and wraths big creatures.
Garruk, Cursed Huntsman creates blockers and destroys a creature while drawing you a card.
Ashiok, Nightmare Muse creates a blocker and bounces a creature while disrupting a hand.
Removal: Elspeth Conquers Death is just a good removal piece that returns a creature/planeswalker on the third chapter.