Melds with:
The Mightstone and Weakstone MeldMelds to:
Urza, Planeswalker Meld MeldCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Urza, Lord Protector
Legendary Creature — Human Artificer
Artifact, instant and sorcery spells you cast cost less to cast.
: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone Meld, exile them, then meld them into Urza, Planeswalker Meld Meld. Activate this ability only as a sorcery.
multimedia on Urza's Legacy
1 year ago
Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.
A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.
You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.
Research Thief, The Mightstone and Weakstone Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.
- Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
- Weakstone because you have Urza, Lord Protector Meld.
- Blightsteel, best secondary attacker and because you have Master Transmuter.
- Golem because Urza is a consistent way to create artifacts.
- Assembly because you have Time Sieve.
- Tezzeret because of Constructs.
- Extinction because of Constructs.
- Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
- Awakener flying for Constructs.
Some upgrades at your price point to consider:
- Esper Sentinel, Mystic Remora
- Diabolic Intent, Fabricate
- Skullclamp (in the precon), Baleful Strix (in the precon)
- Ornithopter of Paradise, Signets and Liquimetal (in the precon)
- The Reality Chip + Sensei's Divining Top combo
- Spellskite, Skrelv, Defector Mite, Ethersworn Canonist
- Skrelv's Hive
- Counterspell, Swords to Plowshares (in the precon)
Good luck with your deck.
wallisface on U/B control
1 year ago
Some thoughts:
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You're running a LOT of cards as 1-ofs and 2-ofs. This will lead to a really inconsistent (and overall weaker) deck. I'd suggest aiming for more playsets of the things that matter.
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You have a lot of nonbos here. For example, while Solemnity is out, The Birth of Meletis does nothing, and Wedding Announcement Flip will never flip.
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Adding to the above, there's a bunch of cards here that don't make a lot of sense. I can't see what benefits you're getting from Solemnity (its application is very narrow and there will be lots of games its doing nothing), Wedding Announcement Flip (its a bad card, and you have too few creatures to make any use of it), Urza's Sylex (games seldom go long enough for this to ever be able to do anything. The land destruction is irrelevant in a format where 99% the cards cost 0-3 mana).
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Your mana curve feels waay off. Generally speaking, Modern decks can't justify running more than 3-4 cards costing 4 mana, and run nothing above this. You've got a whopping 12 cards costing 4-or-more, but even worse is that most of those cards cost 6-8 mana... that's a really unrealistic cost to pay unless you have a LOT of dedicated control in your deck (which, you don't).
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This whole situation above becomes a lot worse by the comparably tiny quantity of 1 and 2 mana spells you're running... I think a lot of games you're not going to be doing anything until turn 3, which is effectively starting 2 full turns behind your opponent (a really dangerous place to be).
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Some of these cards seem really suboptimal. Borrowed Time and Minimus Containment feel awkward when Prismatic Ending exists. Authority of the Consuls probably hurts you more than helps you (in that its just giving yourself card disadvantage and while it may annoy the opponent, it's not buying you much time). All these 6 and 8 mana cards are just not castable. Melding Urza, Lord Protector Meld needs a really strong plan to be viable, and you don't have anything to support that being successful. It feels like you're relying on Farewell to survive, but no game will go long enough to reach 6 lands - and there are just better options in Day of Judgment or Wrath of God. Even playing those more optimal board wipes, I don't think you can rely on them.
I think my general thought here is that the deck doesn't really have a plan of what it wants to do. I think you need a clearer vision for what you're wanting it to achieve, and then run a realistic (much lower) mana curve towards making that goal happen.
DawnsRayofLight on Breya in the Sky with Thopters
1 year ago
Given the Mana curve, you can probably get away with 33-34 lands.
Might as well run Urza, Lord Protector Meld as well
I know you were talking about adding Mycosynth Lattice to use with Vandalblast and Karn, the Great Creator (it is not official, but at some point they're going to need to create wishboard in the EDH rules to use with fetching cards outside the game, 10 is what I usually see allowed--> you could use this to add some artifacts to board that could act in a more stax capacity.
Maybe:
--Flex slot--
Some cards I am not big on, i.e. I think you can drop these:
Impact Tremors: I get it works with a combo but I feel like there are better cards to use
Fable of the Mirror-Breaker Flip: a pretty good card, it could fit in here, but you may need to run more reanimating cards, I don't feel it exactly fits too much with the goblin token and the mini-kiki
Pitiless Plunderer: excels in decks with lots of creature sacs but I don't see as much in this list, I feel at a glance, that it is more of a dead card more often than not.
That should give you some spots for Karn, Mycosynth, Urza, and maybe some artifact recursion like Tameshi, Reality Architect and/or Mishra, Tamer of Mak Fawa
Wolfsbane706 on How Many EDH Decks Do …
1 year ago
I recently put together a sixth EDH deck with Urza, Lord Protector Meld at the helm. I don't have any up-to-date lists of what I have built but I do have a couple lists on site.
Decks with lists:
Decks without lists:
- Riku of Two Reflections spellslinger with a focus on accumulating buttloads of mana for X-damage spells. Need to upgrade the mana base a little bit and probably run some better global damage spells.
- Lord Xander, the Collector obvious mill deck. Still in beta stages but it's plenty powerful.
- Golos Gatespam! but with Jodah, Archmage Eternal running it. The deck is still built around Golos so it needs some revamping.
- The aforementioned Urza deck.
Massacar on Brother's War Spoilers
2 years ago
Coward_Token the Rules committee hasn't actually made any rulings about the card as of yet, so far as I can tell that screenshot has been passed around from Reddit.
An indicator that it's fake is that they cite Urza, Lord High Artificer in the article as opposed to Urza, Lord Protector.
Rules Committee Site, if anyone else can find the actual article here please let me know, because I haven't been able to corroborate it otherwise.
Hi_diddly_ho_neighbor on Brother's War Spoilers
2 years ago
Coward_Token - You right. I always thought it said "opponent"...that is unfortunate. On the good news side of things. Supposedly The Commander RC are ruling that Urza, Lord Protector and The Mightstone and Weakstone have "partner with" so feel free to run them together. I'll have to track down the article my friend showed me last night.
Coward_Token on Brother's War Spoilers
2 years ago
The worst thing about Urza, Lord Protector as a commander is that it doesn't partner with The Mightstone and Weakstone, so if the latter gets exiled you're kinda stuck with a bad Grand Arbiter Augustin IV. I think it's still seems pretty fun though. Maybe go for a lot of 1-mana artifacts?
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