Phyrexian Juggernaut

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Phyrexian Juggernaut

Artifact Creature — Phyrexian Juggernaut

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Phyrexian Juggernaut attacks each turn if able.

PhyrexianDanial on 0 Mana Deck (Turn 3 kill)

7 months ago

So I bought the deck and it all arrived today. I have decided without even playing it that Karn, Living Legacy and Tezzeret, Artifice Master as well as Tezzeret, Master of the Bridge are must haves. I also added in Phyrexian Juggernaut and then put in 4 blue lands. I also removed Street Wraith from the deck. Then I sideboarded 1 of each of the creatures with a mana cost to incorporate the change and moved Not of this World x2 into the deck as well from the above Sideboard. It's plays smoother now but lack of defenders provides a stressful start to the game. I sideboarded some draw spells but haven't tried them in the deck.

(Note) I did try the deck before I modified it and I had a hard time getting creatures of any value but by turn 3 I started playing out but still lost Bo3.

TheoryCrafter on Card creation challenge

3 years ago

Epicurus, I should have been clearer that it was any combination of Praetor creators and creatures with infect. But yes, you can activate it with a Vorcinclex and a bunch of 1/1 creatures with infect or with four Phyrexian Juggernauts and an activated Vector Asp or With each of the original 5 Praetors. Their total power is 26, so the crew requirement has flavor significance.

I don't think it's steep because once you throw a Rune of Might on it with a go wide deck its practically a board wipe. For 4 generic mana with all those keyword abilities its just too powerful without it.

And now for the Wild Card...


Tir, the Living Land

Legendary Planeswalker Land

Mythic Rare

~ Enters the Battlefield Tapped.

: Add one mana of any color to your mana pool. Spend this Mana only to cast Elf Spells. ~ cannot activate loyalty abilities until your next turn.

0 Create a 1/1 Elder Elf creature token with "Whenever an ability this creature has is activated, put a loyalty counter on it" and "when this creature dies, put all counters it has onto ~.

0 ~ becomes a 21/0 Elemental Land Creature until the beginning of your next turn. Prevent all damage to it until the beginning of your next turn.

-20 Add to your Mana Pool.

3


Wild

Mortlocke on New hubs to be added

4 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

nlabelle on Atraxa(infect)

4 years ago

THE SHOW BUTTON DOESN'T WORK OMG HERE IT IS TYPED OUT LIKE A LOSER.

Budget -2 Plains +2 Forest +1 Gemstone Mine -1 Temple of Silence -1 Zagoth Crystal +1 Astral Cornucopia -1 Gyre Sage +1 Fynn, the Fangbearer -1 (3 total) more Plains for a Blight Mamba . I think we are good w/ 38 lands.

Non-Budget Not sure what to cut in this section, but if yo' wallet is feelin' like a pimp, go on brush yo' shoulders off. Vorinclex, Monstrous Raider Once you add the fetches + shocks, Become Immense becomes...immensely better. Usually will cast for G.

Personal Choices - Prairie Stream - Sunken Hollow + Vivid Grove + Vivid Creek Prairie and sunken will come into play tapped most of the time anyway, so might as well make rainbow colors and get some counters back on them late game.
-1 Render Silent (casting cost is prohibitive). +1 Fuel for the Cause -1 Fathom Mage +1 Steady Progress . Fathom Mage seems iffy for card draw. Steady progress feels more stable, instant speed, and proliferates. -1 Despark +1 Inexorable Tide . Ups your CMC aka mana value by a bit, but I'd rather go the proactive than reactive game plan. -1 Lazav, the Multifarious . He will appear as one of your infecty boiz from the yard, but at that point you're already behind, and he has no forms of evasion. Maybe +1 Sword of Truth and Justice instead. (It's slow) -1 Supreme Verdict (prohibitive casting cost, you're probably the one with the most valuable creatures). +1 Contentious Plan for more draw and more dirty HIV. -1 Phyrexian Juggernaut . Too slow, probably a dead card in your hand, chances of it not getting blocked are small. I imagine best-case scenario is that it goes unblocked and you pump it, but wait...how 'bout Roalesk, Apex Hybrid . Ain't nobody gonna attack you when they get proliferate juices on their shirt.

But wait, do you want to make the deck WORSE? Contagion Engine + Magistrate's Scepter . Take all the turns. 7 mana + a boardstate is a steep setup, but do you want to be a winner, or a JANK-ASS BISS?

I'm not really sure if these are good or not. So this section is useless. Strionic Resonator . Seems kinda win-more. But meh. Idk.

Let's f* with Hop -1 Generous Gift +1 Teferi's Protection . I am a terrible human being.

I most definitely could be wrong in this section. -1 Ancient Tomb . You'll take a heavy amount of damage, and your color requirements are strong. I'd replace with +1 Inkmoth Nexus

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

nlabelle on Atraxa(infect)

4 years ago

This whatcha boi be thinkin' to improve dat' dirty poison build. CMDR next to Atraxa (on the input section) will make her appear as the commander rather than as a creature.

Non-Budget Show

Personal Choices Show

But wait, do you want to make the deck WORSE? Show

I'm not really sure if these are good or not. So this section is useless. Show

Let's f* with Hop Show

I most definitely could be wrong in this section. Show

Aight baby gurl, bedtime. May your infectious love for infect cause infectious hate upon you. Love, Jake Stremers

trexd___ on Skithiryx Infect

5 years ago

I'm thinking about taking out Phyrexian Obliterator and replacing it with Yawgmoth, Thran Physician but I'm not sure that's the best move. Might be better to remove Phyrexian Juggernaut instead.

Scallywallwest on WhO NEeds FrIEnDs RIGhT?

5 years ago

Some good infect cards: Contagion Clasp, Contagion Engine, Grafted Exoskeleton, Phyrexian Juggernaut, Blightwidow, Skithiryx, the Blight Dragon (if you're not on a budget), Inkmoth Nexus, Corpse Cur, Core Prowler, Virulent Wound, and Crumbling Ashes.

If you'd like a common green wincon, that'd be Triumph of the Hordes. A more budget-friendly option is Predatory Focus.

I hope you have fun having no friends! ;]

multimedia on Aminatou, the infected

5 years ago

Hey, interesting version of Aminatou. I don't think DC/Oracle and Infect are causal strategies, but if that's what you want to play then more power too you. Be careful with Infect in a causal setting as you will become the archenemy until you stop playing it.

Your deck is missing two cards to give you 100. I suggest adding Sol Ring and Wishclaw Talisman. Sol is a staple card in Commander, one of the best cards for ramp. Wishclaw is very good with Aminatou since you own Wishclaw. Activate Wishclaw, tutor for any card. An opponent gains control of Wishclaw, but that opponent doesn't own Wishclaw and can't activate it because it will be tapped as well as it's not your opponent's turn. -1 Aminatou to blink Wishclaw, you gain back control of it untapped with three new wish counters on it.

28 lands is not enough land for a 99 card Commander deck. Consider 36 lands? 36 lands I've found to be the sweet spot for most Commander decks as it makes it so you consistently are not land screwed as well as not land flooded.

Lands to consider adding:

Cards to consider cutting for more lands:

Good luck with your deck.

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