|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|War of the Spark (WAR)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|2012 Core Set (M12)||Common|
Combos Browse all
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Sorin's Thirst Discussion
1 week ago
Well Colinmjoyce, first off naturally, I've been meaning to replace the Guildgates with the lifegain lands, as those are a straight upgrade, although they are less thematically pleasing. (Let me run and do that real quick. updates deck)
Honestly I am more interested in rotation than M20.
I have been looking through the M20 cards, but, while there are some great new tools, especially for the sideboard, I have not noticed anything pressingly good enough to switch in immediately, the deck is still nicely optimized as is. I have mostly decided to wait until rotation does happen, and then reexamine the deck as a whole. If we do not get Hero's Downfall or something similar in the next set, I don't know if the deck will be viable. It is already jank, but a very effective and finely tuned jank. There are so many planeswalkers right now that losing an instant-speed card that can either answer them or a creature may be too much to recover from. Detection Tower will perhaps be sorely missed as well, but what virtually the entirety of Mono-Blue Tempo rotating, as well as Carnage Tyrant ... it may not be needed. Duress being reprinted was very good. Memorial to War won't really be needed with Search for Azcanta Flip and Legion's Landing Flip rotating out. Dragonskull Summit will be missed, the new scry lands are slower and may make it harder to survive against mono-colored aggro. I have yet to see Lightning Strike reprinted, but that can easily be replaced with some cool new card, or even another Shock , really. The Immortal Sun , although not used often, was always real nice when it resolved and stayed, pretty much locking down the game, so it will be a shame to see it go. Perhaps there will be something suitable in the next set to replace it. Or we can just add Toll of the Invasion , more Angrath's Rampage s, or whatever. Even throwing in a Murder wouldn't hurt. For the moment, I'm good. The deck is still in a good place, and when rotation happens, most of the deck will stay in, from Lava Coil to Drill Bit to Theater of Horrors to Ritual of Soot . (And, especially with Adanto Vanguard rotating out, Moment of Craving can just be replaced with Sorin's Thirst , so even the sideboard is only losing two cards, Fountain of Renewal and The Immortal Sun . Although if Red Aggro goes more midrange after rotation, then I might not replace it with Sorin's Thirst , but rather with some sort of anti-Red card.)
Some good things will come with rotation as well, like Cleansing Nova rotating. Doesn't matter too much, what with Despark and Mortify still being a thing, but at least we will no longer lose Captive Audience , Theater of Horrors , Ill-Gotten Inheritance , and The Immortal Sun all in one go. (Nor will we have an Immortal Sun to lose, either.)
So yeah. M20 didn't really do much for us.
Rotation is likely to help more than hurt, but the exile and lifegain from Vraska's Contempt will be dearly missed.
2 weeks ago
1 month ago
Well, here's what I would do:
-all 15 creatures
+4 Fatal Push
+4 Rune Snag
+1 Mana Leak
7 months ago
Dont know what you are trying to do with the deck since you have several cards for others builds in here.Dont see a use for Bloodbond Vampire since you not gaining much life.Bloodhusk Ritualist for my deck wasnt that good. Kheru Bloodsucker not worth since you dont have my creatures for it.No reason for him at all unless its a fillerSkeletal Changeling.Chainer's Edict feel like there are better things that do this. Planar Bridge tutors are better. Not the best for how you have this deck built right nowBlighted Fen. Geier Reach Sanitarium dont use lol. Piranha Marsh use a Swamp. Not worth it Sorin's Thirst. Wound Reflection great card but not made for this deck.
better land drawMikokoro, Center of the Sea
artifact: Sword of the Animist
10 months ago
Life gain from Sorin's Thirst as well, just further sealing the deal on the Anguished Unmaking swap. Though, I still stand by my initial assessment that the 1 extra cost from Utter End is totally worth it in decks without reliable life gain.
1 year ago
His -3, you honestly should have your opponent below 10 by turn 6, so that ability is basically moot.
Controlling your opponent's turn is cool, if the game is still going.
2x Captivating Vampire would sweeten that boardstate and gain you some interesting pets along the way.
More stuff to consider! Play on!
2 years ago
This deck is in dire need of card draw and mana ramp, because it only has Staff of Nin in the former category and zero in the latter. In EDH, opponents have twice as much life as a normal game of Magic, which means in order to aggro your opponents down, you will need to keep your hand refreshed, and to be able to play your bigger threats earlier.
The amount of spot removal in this list, especially in weak forms like Shock and Tribal Flames, isn't necessary. Typically when you're facing multiple opponents, targeted removal isn't as useful, and when you do need it, you need to make it unconditional, like Doom Blade and Go for the Throat.
Another category that is missing is wraths. Even when playing aggro, in a multiplayer setting, boardwipes are necessary for value, and to save yourself when you are behind.
With these points in mind, I would try to find ways to incorporate the following list of cards:
Rakdos Signet, Nirkana Revenant, Crypt Ghast, Asylum Visitor, Stromkirk Occultist, Solemn Simulacrum, Sign in Blood, Blasphemous Act, Stensia Banquet, Decree of Pain, Black Sun's Zenith, Sol Ring, Urza's Incubator, Caged Sun, Gilded Lotus, Commander's Sphere, Talisman of Indulgence, Chromatic Lantern, Phyrexian Arena, Temple of the False God, and Cabal Coffers.
I know that's a long list of cards, and that some of them are pretty pricy, but a good standard in EDH is to have around 8-10 mana ramp cards, 8-10 card draw spells, 4-5 spot removal, 4-5 boardwipes, and 5-6 tutors.
I would cut from the list cards that are either weak spot removal, or less effective in a multiplayer setting, or not on-theme (in this case, vampires, counters, and proliferate):
For more ideas, I highly recommend using the website edhrec.com since it offers a database of popularly-used cards for your commander to get ideas (I can't hyperlink it for some reason). You can also check out my own Olivia Voldaren Vampire EDH deck for other ideas.
2 years ago
I have a mono red deck that is really quick and aggressive, here are some cards I run, I definitely suggest getting all the 3 damage for 1 mana spells (and of course, Rift Bolt).
-Vexing Devil Great in a 1v1 match, not so great for matches with more than one opponent.
Here are some cards I feel your deck could do without:
-Reverberate This card can be useful, I personally would take it out though because spending 3 mana for 2 1 drop spells is inefficient, 2 2 drop spells breaks even at 4 mana spent and 2 3 drop spells at 5 mana is where it becomes worth it, but you don't have many 3 drop instant or sorcery spells in this deck and spending 5 mana with a 20 count land base is risky buisness
-Havoc Festival Way too expensive without any form of mana acceleration, I'd just go for Skullcrack instead. It may do less damage, but by turn six (the soonest this deck could cast it) your opponents will be able to deal with it.
-Guttersnipe This card is great to have in this deck if you're playing vs. more than one opponent, in a 1v1 match he's not worth it though.
The idea with these decks is to stomp your opponents down before they can get a threatening board state, lands that enter in tapped will only hold you back, so I suggest cutting the Bloodfell Caves for either 2 swamps and 2 mountains or (if you can afford them) 4 Bloodstained Mires or the less expensive Dragonskull Summits (or if you don't mind dropping money I'd get a playset of both and then run 6 swamps and 6 mountains). Another thing I'd like to point out is that in my deck I cut my land base all the way down to 18, 20 might be better with this deck though since you have more spells that cost 2 mana. Hope my comments help.
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