Font of Mythos

Font of Mythos

Artifact

At the beginning of each player's draw step, that player draws two additional cards.

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Trade

Have (1) metalmagic
Want (1) pksword1

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Conflux (CON) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Font of Mythos Discussion

Massacar on Font of Mythos or Smothering …

3 days ago

DemonDragonJ

Personally I like Font of Mythos over the Well of Ideas.

Cheaper CMC, no color restrictions, and while their effects are different they're similar enough that I would say Font is the value pick.

DemonDragonJ on Font of Mythos or Smothering …

4 days ago

What about replacing Well of Ideas with Font of Mythos? Doing that would lower the mana curve of the deck, or should I keep the well, simply because it provides such amazing card advantage?

DemonDragonJ on Kill them With Kindness

5 days ago

I have replaced Font of Mythos with Smothering Tithe, since this deck already has more than enough effects that make ever player draw a card, and I need to help myself more than I help everyone else.

DemonDragonJ on Font of Mythos or Smothering …

5 days ago

In my Kynaios and Tiro deck, I have numerous cards that make all players draw cards, but I am contemplating replacing Font of Mythos with Smothering Tithe, since I need to help myself more than I help any other player, and that deck already has plenty of cards that provide further card drawing. I originally was considering replacing Mind's Eye with Smothering Tithe, but I am too fond of the eye to remove it from the deck.

What does everyone else say about this? Should I replace Font of Mythos with Smothering Tithe?

kei1 on Nekusar EDH Cards for Everyone

1 month ago

Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?

With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.



Caerwyn Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?


I'm thinking Out:
Dizzy Spell
Brainspoil
The Rack
Diabolic Edict
Howling Mine
Font of Mythos
Day's Undoing

In:
Lightning Greaves
Mindcrank
Dramatic Reversal
Niv-Mizzet, Parun
Psychosis Crawler
Winds of Change
Grafdigger's Cage

Caerwyn on Nekusar EDH Cards for Everyone

1 month ago

Cut Day's Undoing - due to its "end the turn" effect, you will not get any damage triggers from Nekusar.

Font of Mythos and Howling Mine are traps and should be cut. The incremental damage done by this additional draw generally will not make a difference in games (while their getting extra cards very well could), and these cards under-perform if you are not able to keep Nekusar on the field. Focus instead on running wheel effects for massive bursts of card draw.

The Rack does not really work well here (or in EDH generally)--the damage is small, might not happen due to the card draw you provide opponents, and only hits one opponent.

The Locust God is fairly strong with wheel effects, giving you an army of blockers or evasive, hasty attackers.

Phyresis and Glistening Oil make it a lot easier to finish off your opponents.

Mindcrank combos with Bloodchief Ascension to win you the game.

Consecrated Sphinx is exceptional with all the draw you give your opponents.

Cards like Lightning Greaves and Swiftfoot Boots are good for protecting your commander, which is particularly important when your entire deck is designed around keeping your commander's effect on the field.

Caerwyn on Nekusar the Nightmare

1 month ago

You should cut Day's Undoing--because it ends the turn, Nekusar's damage triggers will not occur.

I would also recommend cutting Dictate of Kruphix, Font of Mythos, Howling Mine, Seizan, Perverter of Truth, and Kami of the Crescent Moon. These incidental, small draw effects are more likely to help your opponents by giving them the answers they need than they are to win you the game given how little "damage" they deal (with most of them providing no damage without outside support).

Forced Fruition is particularly bad--in my experience, Forced Fruition generally means an opponent casts a spell, draws 7 cards, finds their removal/board wipe, casts removal/board wipe, draws another 7 cards and then happily combos off with Forced Fruition no longer being in the picture. Basically this reads "Any player may pay 14 life; if they do, they find all their combo pieces and win the game."

If you want to make this more competitive, consider Glistening Oil and Phyresis, as both can make Nekusar extremely lethal, particularly alongside wheels or Teferi's Puzzle Box.

Underworld Breach allows you to get double use out of your wheel effects.

Spiteful Visions damages you, but, since you'll be dealing extra damage just to opponents from your other cards, your opponents will still be drained a bit faster than you will.

Hope some of this helps!

Caerwyn on Brain Getting Too Big

1 month ago

I do not like Howling Mine type effects in Nekusar. Nekusar wins through wheeling and other massive draw effects for huge amounts of burn (or infect if you want to make the deck more lethal). The additional 1 or so damage Howling Mine, Kami of the Crescent Moon, Dictate of Kruphix, Font of Mythos, etc. cause is generally insignificant in terms of securing your own victory. What they mostly do is make it easier for your opponents to draw into the cards they need to stop your strategy before you kill them off.

The worst offender of the lot is Forced Fruition. While this seems like a massive burn spell, unless you are running infect, it usually reads "Deal 14 damage to your opponent. They draw 7 cards, find their removal to kill Nekusar, then draw 7 more cards to ensure their victory."

Instead, here are some options:

Phyresis and Glistening Oil allow you to win fairly quickly.

Curiosity and Helm of the Ghastlord are strong on Nekusar and create an draw/damage loop if on Niv-Mizzet. Ghastlord on Nekusar also locks your opponents out of playing non-instant spells.

Winds of Change and Windfall are two more wheels you could be running.

More instant-speed removal and some counterspells would probably help.

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