Convolute

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Convolute

Instant

Counter target spell unless its controller pays .

wallisface on Izzet True?

7 months ago

Some thoughts:

  • 80 cards is a LOT more than the recommended 60, and will lead to a lot of inconsistency. I’d recommend trying to get back to 60 cards - there’s obvious loose baggage here to ditch.

  • 24 lands in 80 cards is the same as 18 in 60. 18 lands is a very low amount, even for burn decks (which typically run 20).

  • Baral, Chief of Compliance and Goblin Electromancer do nothing for you here - by the time you can cast them, you can cast pretty-much everything else in your deck anyway. Importantly, they neither help with the countermagic or burn plans (they neither help you control the game nor speed up the clock).

  • Convolute and Disallow are both super weak here, just based off mana cost, and are easy cards to ditch to try get you back to a more-reliable 60.

9-lives on harmonic prodigy and cost reduction …

7 months ago

If I have Goblin Electromancer and Harmonic Prodigy on the battlfield, would Goblin Electromancer decrease the cost of say, Convolute by two generic mana?

estoner on I solved mana screw and …

1 year ago

I agree, that is an issue. Maybe every draw after your first draw per draw step is forced to be from your manabase or something similar.

A consequence of this change is that you could make cards that specify which deck to draw from, like Blue getting cantrips that specify to draw a card from your library while Green might get a spell that draws a card from your manabase.

One important thing is that Storm Combo and Ad Nauseam etc. should all be impossible when you only have access to colorless mana. Color screw is extremely important for balance, but with the current rules, it never comes up. I've never seen someone play Convolute over Cancel for instance. Why is that? It would be far more interesting to have reasons to play cards that rely on generic mana instead of always playing the maximum number of colors.

As for Tron, one advantage of this system is that by diluting your manabase with generic lands, the strength of cards like Tolarian Academy or Gaea's Cradle goes down since you can no longer rely on having access to them all the time, so they could possibly be removed from ban lists or reprinted.

golgarigirl on Spellslinger Deck

2 years ago

Step 1 was strategy. Step 2 is wincon. If we're going for Niv/Curiosity combo as a main win, with a self-mill backup, we want as many cards to enable those as possible. Is there any other way to duplicate these effects in your deck in case your opponents blow one up? For Curiosity effects, I would add in Tandem Lookout. Niv-Mizzet, the Firemind is just like your commander's ability. They are the only two with that draw effect, but Brallin, Skyshark Rider  Flip (not a flip card, by the way) and Glint-Horn Buccaneer can pair with any Curiosity effect during your discard phase, if you have more than 7 cards in hand, to do what Niv does (though this makes cards that give you no maximum hand size, like Spellbook and Wizard Class bad, if you want to use these as backups...not saying you have to, just an idea). Finally Laboratory Maniac is another Jace. Reminder that if your deck is going to rely on a combo wincon, you are announcing the deck's weak point from the start. So the deck needs to focus a lot of energy on defending that weak point.

A few other cards I'm going to single out: Crackling Drake, Convolute, Inescapable Blaze, Smelt, Capture Sphere, Enthralling Hold, Fissure Vent - see if you can figure out why I may be picking on these.

Epicurus on Staxation without Representation

2 years ago

Frustrating. I mean to play against.

You have a good list. One suggestion I don't see enough of is In the Eye of Chaos , which I think would be useful to you since most of your instant spells are very low MV. If you did that, though, you'd want to replace Convolute with Mana Leak , or even Spell Pierce . And I'm not sure how the X spells would interact with that either, but honestly I've never liked spells like Clash of Wills and such. I've always found that a good-'ol Counterspell or even something like Wizard Replica is generally more mana efficient for the same result.

Also, Damping Sphere and Storage Matrix . And I personally wouldn't use Defense Grid , because it would hurt you too much. Ok, I'm done.

zapyourtumor on Eldrazi Timelapse

2 years ago

Why Cancel and Convolute ? If you're going to invest 500 something bucks in eldrazi I think it's worth getting Counterspell at least.

defamagraphy1 on An Invitation to Help Magic

3 years ago

Determining just how broken a card is depends on how well it can be interacted with. Omanth is very easy to interact with. However I do believe Genesis Ultimatum or Escape to the Wilds should have seen the axe

The other problem is that so many players are playing it just to win.

I think the bigger problem is that it forces a player to interact with it so early which throws off an opponents game plan, that and players don't want to put more removal in their decks.

Bloodchief's Thirst, Giant Killer, Mutual Destruction, Feed the Swarm Heartless Act Legion's Judgment Murderous Rider Mythos of Nethroi Dirge Bat Hagra Mauling  Flip Drag to the Underworld Smite the Monstrous Triumphant Surge Angelic Ascension Dire Tactics Epic Downfall Necromentia Deny the Divine Eat to Extinction Banishing Light Skyclave Apparition Redcap Melee Thundering Rebuke Charge of the Forever-Beast Flame Spill Soul Sear Channeled Force Mythos of Vadrok Rumbling Rockslide The Akroan War Concerted Defense Anticognition Essence Scatter Jwari Disruption  Flip Lofty Denial Cancel Convolute Deny the Divine Didn't Say Please Mystical Dispute Mystical Dispute Memory Drain Rewind Agonizing Remorse Memory Theft Pelakka Predation  Flip Shatter the Sky Storm's Wrath Extinction Event

That's a whole lot of cards that can deal with Omnath decks. So its not so broken that it can't be dealt with. Does it mean you have to add more than 4 removal cards or change colors? You might have to. Does it mean you might have to change some strategy? Possibly.

Mono White has at least 12 solid answer cards for Omnath and you can still play aggro. Blue has counterspells though you might have to pair it with another color. Red has a few options as well, and the only color that is lacking is if you play mono green. With that many cards you really can't say it's so broken it's unbeatable. You have to play around it. You have to anticipate the strategy. These cards can easily be maindecked, and if youre a player that goes 38 creatures and only 22 lands then I'm sorry for you.

But I wholey disagree with the term Broken. Ive often seen Omnath players quit when they lose Cobra and Omnath. I've also seen a lot of them pass the turn and pass several turns. If you cannot answer it, its out of lack of trying, preparedness, or just a bad game which happens. Also, its not Omnath doing broken things. Omnath only produces the mana to do really really good things. IF Wizards bans Escape and Ultimatum players will have to switch to Lithoforming and while it won't kill the deck it will slow it down and I think that's a more fair approach. But yeah... as above, you don't have to limit yourself to just what's being played. Think outside the box.

defamagraphy1 on 5 Color Omnath

3 years ago

Oh. Mystical Dispute over Convolute this can possibly shut down mirror Omnath's and Ultimatums since they're blue. All for a U as well.

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