Gateway Plaza

Gateway Plaza

Land — Gate

Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay .

: Gain one mana of any colour.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
War of the Spark (WAR) Common
Ravnica Allegiance (RNA) Common
Guilds of Ravnica (GRN) Common

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Pauper EDH Legal
Legacy Legal
Tiny Leaders Legal

Gateway Plaza occurrence in decks from the last year

Standard:

All decks: 0.17%

Commander / EDH:

All decks: 0.02%

Gateway Plaza Discussion

multimedia on Aminatou, the infected

2 weeks ago

Hey, interesting version of Aminatou. I don't think DC/Oracle and Infect are causal strategies, but if that's what you want to play then more power too you. Be careful with Infect in a causal setting as you will become the archenemy until you stop playing it.

Your deck is missing two cards to give you 100. I suggest adding Sol Ring and Wishclaw Talisman. Sol is a staple card in Commander, one of the best cards for ramp. Wishclaw is very good with Aminatou since you own Wishclaw. Activate Wishclaw, tutor for any card. An opponent gains control of Wishclaw, but that opponent doesn't own Wishclaw and can't activate it because it will be tapped as well as it's not your opponent's turn. -1 Aminatou to blink Wishclaw, you gain back control of it untapped with three new wish counters on it.

28 lands is not enough land for a 99 card Commander deck. Consider 36 lands? 36 lands I've found to be the sweet spot for most Commander decks as it makes it so you consistently are not land screwed as well as not land flooded.

Lands to consider adding:

Cards to consider cutting for more lands:

Good luck with your deck.

TayLyee on EDH Ur Dragon Tribal

2 weeks ago

multimedia Thank you for the suggestions! I've definitely had my eye on those three dragons, none of my local game stores have them so I may have to get them online. Also, most of your suggestions for cards to cut make sense, but I don't quite understand on some of them. For example, I thought that Gateway Plaza, Prismatic Geoscope, and Rupture Spire would be good color fixing lands? And I added in Niv-Mizzet, the Firemind to add some card draw, which this deck was lacking in previous incarnations. I guess you're saying Elemental Bond would work better for this? I also thought Vanquisher's Banner would be good for card draw plus some extra oomph from it with the +1/+1's on my dragons.

multimedia on EDH Ur Dragon Tribal

2 weeks ago

Hey, good start.

Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.

Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.

Cards to consider cutting:

Deadpoo111 on Drawing Isn't Always Nice Izzit?

3 weeks ago

Ok, the main problem I see here is the mana base. There are a lot of budget lands that will help you cast what you want in the deck, especially because our commander is Niv-Mizzet, the Firemind. Izzet Guildgate, Swiftwater Cliffs, Temple of Epiphany, Gateway Plaza, Rupture Spire, Terramorphic Expanse are just a few examples. +1

desmondwrite on HOKUSAI'S NIGHTMARE

1 month ago

Cutting Gateway Plaza and tossing in a Sol Ring

PhyrexianGameplay on Dizzy Control

2 months ago

Twist35 I hadn't looked at this deck since Vegas last year, but the best option is probably Horizon Spellbomb, considering it can draw a card, as well as Gateway Plaza. You could also go up to two of each non-island basic, but that's probably too much.

Poly_raptor on Givin the Dog a Bone: Pako and Haldan EDH

2 months ago

To add to the comment ab on be there are some cheaper lands you could run that would be similar,

Are all good cheap options.

Something I find helpful with deck building is posting them with custom categories. You can see how to do this in the formatting tips but all you do is build it like this.


#Ramp 
Sol ring 
Cultivate 

#Protection 
Counterspell 

This could give you a better idea of what to cut because you can see which category has too much, I only ever really have 10 ramp spells, depending on the deck.

It also makes leaving feed back easier because can people can see why you’re running certain spells.

Hope this was helpful :)

Brutal_B on Mana picky Triplets

2 months ago

I just read from Epochalyptik on this post stating "If any effect would attempt to add to your mana pool any amount of mana of a color outside of your commander's color identity, it adds that much colorless mana to your mana pool instead". Official rulings?

So in my hand disruption deck led by Sen Triplets, I run lands like Gateway Plaza, Shimmering Grotto, and Holdout Settlement. Say Joe over there has been chosen by the Triplets and has exposed his hand. I see an Evolution Charm and would love to cast it. But can I? I tap my Gateway Plaza for green but since it is out of my commander's color identity that green goes colorless? If so that puts a huge damper on my deck as I look to cast/play from opponents' hands a good 60% of the time. Are the above mentioned lands now wasted slots cuz I can't use them to get red or green mana?

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