Order of Midnight

Order of Midnight

Creature — Human Knight

Flying

Order of Midnight can't block.


(You may cast Order of Midnight from exile if you sent it on an adventure.)


Alter Fate

Sorcery — Adventure

Return target creature card from your graveyard to your hand.


(You may cast Alter Fate for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Alter Fate, this card is treated only as Order of Midnight in whatever zone it is in.)

(Example scenarios for Alter Fate: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=2. If your opponent owns this and you cast it, you may cast this Order of Midnight from exile. You may cast this from a cascade spell if the spell has a cost greater than Order of Midnight's cost.)

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Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Order of Midnight Discussion

Azeworai on Syr Gwyn, Hero of Ashvale

2 weeks ago

As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.

I will abstain from mana-base suggestions, for I don't know the deck's potential budget.

I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.

Lightning Greaves and Swiftfoot Boots are both phenomenal.

There are some cards I am unsure of.

Masterwork of Ingenuity is dependent on there being equipment on the field, so you may prefer something such as Sculpting Steel.

A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.

Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.

Auriok Steelshaper seems like a given, and Blacklance Paragon is a fine trick. Gideon, Ally of Zendikar propels your militia of knights whilst being a lovely threat after a wrath resolves.

Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.

Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.

For the bromidic staples; Swords to Plowshares, Path to Exile, and Despark are all great.

For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.

As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate

That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.

May fortune be with you!

asprinks on Synergy? *Pioneer*

1 month ago

Plz forgive if this is a stupid thing to ask: Is synergy a must have for competitive play? I’ve had mixed results with this mono black aggro deck over the past 5 or 6 weeks. Any comments/criticisms from anyone more experienced than me (everyone ha!) are appreciated.

Creatures:

1 drop - Pilfering Imp x2 - Vampire of the Dire Moon x3 - Foulmire Knight x3 - Banehound x4

2 drop - Order of Midnight x2

3 drop - Midnight Reaper x2 - Drana, Liberator of Malakir - Bloodthirsty Aerialist x2 - Murderous Rider x3

3*/4 drop - Spawn of Mayhem x3 - Rankle, Master of Pranks x2

Non-creature:

- Fatal Push x4 - Thoughtseize x2 - Duress - Despise - Ultimate Price

Lands:

- Swamp x18 - Mutavault x2 - Cabal Stronghold - Geier Reach Sanitarium - Rogue's Passage - Fabled Passage

Sideboard is a couple more removals, green countermeasures, and planeswalker removals

If this was a stupid question, I’m sorry for spam. TY for taking the time to read.

Tata on Budget Pharika Pod

1 month ago

I think your top-end needs at least 1 or 2 more big spells or creatures. Bane of Progress , Woodland Bellower , Greenwarden of Murasa , Rune-Scarred Demon - all of these are good value. Your pod/yisan chains are missing top-end payoffs like these.

I also think you can afford to play Farseek and Nissa's Pilgrimage .

Your deck has a lot of low-value cards, like Order of Midnight and Hypnotic Specter . These cards just don't function well in EDH in my opinion, and are better left to conventional 60-card Magic.

king-saproling on Black/Green

3 months ago

I think a "return" theme in these colors would be cool, and you have some fitting cards already like Syr Konrad, Forever Young (super good with konrad!), Once and Future, Cauldron's Gift, and Barrow Witches.

Other cards that would work with this theme include Order of Midnight , Cauldron Familiar , Deathless Knight , and some others that have synergy with these cards are Edgewall Innkeeper , Curious Pair , and Savvy Hunter .

RZKS on Emry’s Superfiends

4 months ago

The best thing I could think of in standard with Emry would be to use Lucky Clover to duplicate uses of adventure spells, most notably using Animating Faerie to make Lucky Clover and Witch's Oven become 4/4 creatures, so with Emry you could play these again from the graveyard if they die. You would pair the Oven with Cauldron Familiar , Ayara, First of Locthwain and Syr Konrad, the Grim for a lot of damage, and Order of Midnight could be used to get your creature back to your hand. I would probably fill the remaining slots with creature hate, draw and bounce/counter, depending on what's available.

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