Pull from Eternity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Pull from Eternity

Instant

Put target face-up card that's removed from the game into its owner's graveyard.

Pull from Eternity Discussion

BMHKain on Beyond (Censored as it discerns "something")

1 week ago

UPDATE: I need 23 cards cut for the strict amount of 100. However, this time around, there will be new rules exclusive to this deck for chopping:

1: Key pieces will not be cut regardless of Binary Speech or any kind of Tongue, verbal, physical, data, or some fourth way that doesn't exist. The Key pieces are:

  1. Riftsweeper
  2. Runic Repetition
  3. Pull from Eternity
  4. Squee, the Immortal , Misthollow Griffin , Eternal Scourge , & Food Chain
  5. Necropotence & Bag of Holding
  6. Torrent Elemental
  7. Void Maw
  8. Any card w/ Flashback that is especially great here.

2: I actually need some ideas for an Exile Based Doomsday Package; & all while keeping this balanced.

3: I actually wanted to revise the Landbase; Not for the 10/10/10 method, or the one I already presently have here, but from a way that I actually have not used at least twice now for Five Color.

4: I dunno if it'll work, but how does Animate Dead + Worldgorger Dragon work? Or is there a combo that fits this deck's purpose moreso; Exiling powerful cards just to bring them back through means of Exile Retrieval.

5: Not all the Flashback cards are good, I can acknowledge this for sure. So what aren't pulling their weight?

And that's it, actually. I'll add a Dragon, & a Maw after this post. I just need a combo for Worldgorger Dragon that complements this deck's themes, & the Doomsday Package centering on pure exile. Now I have one more job to do...

jaymc1130 on cEDH Yidris storm

1 week ago

@ Natux I think most Kess decks these days tend to go for the Consultation win lines over the storm ones when an opening occurs in match, it's pretty easy to use one forbidden tutor into the Lab Man into the other tutor. I never liked these lines because they are such a huge risk, even if the reward is winning the game. Me, personally, I don't ever like taking the chance I'll exile my win condition when I attempt to go for the win so I stick with more conservative game styles for competitive play for the most part. Plus, storming off is fun, particularly with manual cascade Yidris. It's like solving a really complex puzzle making sure each piece is put in place in the proper order. I don't think there's any question that Storm archetypes, DD archetypes, Flash Hulk archetypes, even Gitrog's Dredge archetype, are a lot less effective than these strategies used to be. The meta is always evolving, people are always finding new solutions to problems, and the Sultai PS shells completely crushing all competitors using extreme card slot efficiency and looped win conditions kind of warped the meta. PE got banned and the truth is that those decks were the least affected of all the decks that made use of PE! I feel really bad for Sisay and Arcum players. There's really no question that Yidris is one of the best storm options out there (and I really enjoy that Storm archetypes actually have sub genres as well), but I certainly do feel like it's a strategy that is more limited in it's effectiveness these days.

Mana bases are hard in cEDH. Decks have to be fast enough to compete with the ever present ultra fast boogey men of the format, have to run enough lands to be able to play effectively without killing opening hand consistency or missing critical land drops, but not run so many that they draw lands when they really need gas. It's a really fine line and there really isn't a specific number that leads to success as deck, commander, meta, and archetype all make a difference. Some decks like Gitrog run 35ish, while a deck like Urza that's running 6 bajillion artifacts might barely want to run 28. I always find that the best way to find out is just playtesting. Get in 30 or 40 games and see if your initial thoughts are working out in the way you intend and adjust accordingly. I almost always start with 44 total sources and then mess with it as I accumulate results, tweaking the color availability and number as needed.

Some metas call for odd choices. Right around a year ago my group all started to realize a common issue many meta decks had: a single point of failure, one card that, if removed from an opposing deck, meant the deck couldn't ever actually go off. Food Chain, or Lab Man, or whatever it might have been was the only way for a deck to operate or win. My entire playgroup started to run Extract in literally every deck that ran blue and Praetor's Grasp in every deck that ran black. Most decks had both of these colors. If the deck had access to Mardu colors Hide also creeped in. It suddenly became a requirement to run not just a win condition, or an engine, but triple redundancy of absolutely everything your deck wanted to do or it just wouldn't be allowed to compete. If you played a deck our group knew didn't contain triplicate redundancy, you were first target and before turn 2 or 3 ended all your ways to win would be exiled. Naturally this evolved into every deck running Riftsweeper or Pull from Eternity style responses. It was a damn arms race and a radically informative period for us all. Then Ashiok, Dream Render got printed... A lot of our games wind up with a third of everyone's deck in exile these days and I'm still surprised at just how slow the cEDH community is to catch on to the power of these pieces. Sometimes I'm even laughed at for discussing the ways in which they can be employed by players who have never, and will never, win a profession level event. Meta calls can certainly be important.

No question about it, my Yidris list is NOT going to recover. It's not designed to, it doesn't intend to. It's kind of a stat check deck. "Does any one have an immediate answer on turn 2? No? Ok, I win." I'm definitely a player that prefers more conservative style decks, but you can't always play just one thing and one style. It's fun to mix it up and when I'm going for a more all in style I'm going 100% all in on whatever it is the deck is supposed to do and I'm going to do it as fast as it's possible to do and damn the consequences. You either got an answer, or ya don't. The hilarious thing about that list is that it generally takes 3 working together to stop it. It's a threat to win every single turn the second it untaps and if people ran out of resources without winning themselves than it just means the umpteenth attempt is the charm. All it needs is a Yidris swing and a single spell that's usually 1 cmc.

jaymc1130 on cEDH Yidris storm

1 week ago

@ Natux I think most Kess decks these days tend to go for the Consultation win lines over the storm ones when an opening occurs in match, it's pretty easy to use one forbidden tutor into the Lab Man into the other tutor. I never liked these lines because they are such a huge risk, even if the reward is winning the game. Me, personally, I don't ever like taking the chance I'll exile my win condition when I attempt to go for the win so I stick with more conservative game styles for competitive play for the most part. Plus, storming off is fun, particularly with manual cascade Yidris. It's like solving a really complex puzzle making sure each piece is put in place in the proper order. I don't think there's any question that Storm archetypes, DD archetypes, Flash Hulk archetypes, even Gitrog's Dredge archetype, are a lot less effective than these strategies used to be. The meta is always evolving, people are always finding new solutions to problems, and the Sultai PS shells completely crushing all competitors using extreme card slot efficiency and looped win conditions kind of warped the meta. PE got banned and the truth is that those decks were the least affected of all the decks that made use of PE! I feel really bad for Sisay and Arcum players. There's really no question that Yidris is one of the best storm options out there (and I really enjoy that Storm archetypes actually have sub genres as well), but I certainly do feel like it's a strategy that is more limited in it's effectiveness these days.

Mana bases are hard in cEDH. Decks have to be fast enough to compete with the ever present ultra fast boogey men of the format, have to run enough lands to be able to play effectively without killing opening hand consistency or missing critical land drops, but not run so many that they draw lands when they really need gas. It's a really fine line and there really isn't a specific number that leads to success as deck, commander, meta, and archetype all make a difference. Some decks like Gitrog run 35ish, while a deck like Urza that's running 6 bajillion artifacts might barely want to run 28. I always find that the best way to find out is just playtesting. Get in 30 or 40 games and see if your initial thoughts are working out in the way you intend and adjust accordingly. I almost always start with 44 total sources and then mess with it as I accumulate results, tweaking the color availability and number as needed.

Some metas call for odd choices. Right around a year ago my group all started to realize a common issue many meta decks had: a single point of failure, one card that, if removed from an opposing deck, meant the deck couldn't ever actually go off. Food Chain, or Lab Man, or whatever it might have been was the only way for a deck to operate or win. My entire playgroup started to run Extract in literally every deck that ran blue and Praetor's Grasp in every deck that ran black. Most decks had both of these colors. If the deck had access to Mardu colors Hide also creeped in. It suddenly became a requirement to run not just a win condition, or an engine, but triple redundancy of absolutely everything your deck wanted to do or it just wouldn't be allowed to compete. If you played a deck our group knew didn't contain triplicate redundancy, you were first target and before turn 2 or 3 ended all your ways to win would be exiled. Naturally this evolved into every deck running Riftsweeper or Pull from Eternity style responses. It was a damn arms race and a radically informative period for us all. Then Ashiok, Dream Render got printed... A lot of our games wind up with a third of everyone's deck in exile these days and I'm still surprised at just how slow the cEDH community is to catch on to the power of these pieces. Sometimes I'm even laughed at for discussing the ways in which they can be employed by players who have never, and will never, win a profession level event. Meta calls can certainly be important.

No question about it, my Yidris list is NOT going to recover. It's not designed to, it doesn't intend to. It's kind of a stat check deck. "Does any one have an immediate answer on turn 2? No? Ok, I win." I'm definitely a player that prefers more conservative style decks, but you can't always play just one thing and one style. It's fun to mix it up and when I'm going for a more all in style I'm going 100% all in on whatever it is the deck is supposed to do and I'm going to do it as fast as it's possible to do and damn the consequences. You either got an answer, or ya don't. The hilarious thing about that list is that it generally takes 3 working together to stop it. It's a threat to win every single turn the second it untaps and if people ran out of resources without winning themselves than it just means the umpteenth attempt is the charm. All it needs is a Yidris swing and a single spell that's usually 1 cmc.

DrunkManSquakin666 on Marchesa's Pillow Fort of Doom

1 week ago

@ totalnovice

Thank you so much, and thanks for the upvote! :)

Yeah Wall of Glare could work rather well, but it doesn't deter fliers on its own and Guardian of the Gateless can get pretty nasty if I have Rune-Tail's Essence out or a Darksteel Plate on her. If anything, I'd run both for redundancy if I had the room, lol.

I know, right? Worship is very underrated, indeed. Took me forever to slot it in this deck, but I wanted it in so badly, because of its sentimental value, though that's not to say it's a bad card by any stretch of the imagination.

Yeah, Pull from Eternity is another unsung hero, especially in Sunforger packages, lol. I simply HAD to try it out, especially with the threat of exile being a factor.

totalnovice on Marchesa's Pillow Fort of Doom

1 week ago

Very creative deck...so many cool ideas!

I never thought of using cards like Guardian of the Gateless as pillow-fort. I wonder if something as simple as Wall of Glare could deter attacks effectively. Opponents might not want to waste an entire combat step just to kill the wall.

Worship seems highly underrated. You would think it'd see more play in Marchesa decks given how popular Solitary Confinement is. Especially in decks that want to give the monarch away and use Marchesa as a defensive token generator.

And Pull from Eternity is so, so sweet. I love the interactions with Teferi's Protection , Mistveil Plains / Reito Lantern , Sunforger ...

Would upvote multiple times if I could :)

BMHKain on A Primordial God needs your ...

3 weeks ago

@bushido_man96: Don't get me wrong, the card kicks butt in a pinch. Although losing one life may not be so bad, basically having an Exiling Engine for spells means so few cards exist for this. But we've a problem w/ this as well; Riftsweeper is the only card in Simic's colors to use Exile Manipulation. Pull from Eternity is , Torrent Elemental wouldn't work as it only affects itself, Mirror of Fate is even worse as it's a worse Doomsday for 7 Exiled cards; but the rest of the library dies beyond death; Runic Repetition only works on Flashback spells, & Misthollow Griffin ? Not even what this deck wants. In such a case, this deck would need Void Maw ; but this isn't Sultai ; this is Simic.

Sorry for not limiting my post to 180 Unicode characters, but I was trying to do a supplemental explanation about this whole thing. Basically, all we have is Riftsweeper , but there are not enough stuff that can utilize exile retrieval as a target for that damned Elf Shaman. UNLESS... Unless I cut Rashmi for her, & find more effects that Exile themselves after use. THEN we can start cutting the quarks, & leptons; the smallest form of matter in our ethereal everything.

Apology No. 2 for going even further than before. Yeah, "Tell Obi-Wan: "I failed."" -Yoda after losing a fight with Darth Sidious

I'll contemplate Force of Will for now, until then, though, you literally made me want to do a deck focusing on Exile Retrieval; W/O Atraxa in the first place. Yep an actual Partners Commander Deck; but which two to use, I ponder...

AlwaysSleepy on Consult Scepter Thrasios

1 month ago

ToshiroU

I think Memory's Journey is your best bet instead of the Echo of Eons / Pull from Eternity loop. Pull is fairly poor overall and Echo is almost uncastable - I'd advise to just run a single card outlet over a 2 card one.

Those are fine replacements.

Re: Force of Negation - added in maybeboard. I just forgot. It's a unique card and carves out a good niche but it's lack of offensive power hinders it. However it's in the right power level for cEDH and it's okay to run in more reactive lists.

ToshiroU on Consult Scepter Thrasios

1 month ago

Hey Mr. Sleepy,

also got a question regarding a replacement for Timetwister in my Budget-List. I'm currently pondering about adding the new Echo of Eons together with Pull from Eternity for Twisterloops. First I just planed to replace it with Aven Mindcensor ...

I'm also missing the old Duals, Imperial Seal and Noble Hierarch and will be replacing them with Painlands, Muddle the Mixture and Llanowar Elves .

I would also like to hear your opinion about the new Force of Negation and why you chose to not add it to your Maybeboard...?

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Pull from Eternity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%