Temmet, Vizier of Naktamun

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Tokens

Related Questions

Temmet, Vizier of Naktamun

Legendary Creature — Human Cleric

At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.

Embalm [symbol:U]] (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Temmet, Vizier of Naktamun Discussion

theshadow2250 on gods

3 months ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

FenIsABasicSwamp on Daxos the imposter

5 months ago

Love the idea. Why not play Temmet, Vizier of Naktamun for that zombie flavor and also to help with the token beats strategy? Also, God Pharoahs Gift doesn’t seem great in a deck with 22 creatures. I think you may find you want a higher density to get a lot of value out of that card.

triproberts12 on Everybody gets a Dove!

6 months ago

THE reason to play Dovescape in EDH is the Guile lock, meaning you want enchantment tutors. You've picked an awkward commander to pair with Dovescape , though. If you want to build a UW enchantress deck, Taigam, unlike most other Monks of recent years, doesn't trigger off enchantments. Shu Yun, the Silent Tempest , Tuvasa the Sunlit , and Zur the Enchanter are better enchantment-themed commanders. I see token elements to the deck, as well. Consider Temmet, Vizier of Naktamun or Medomai the Ageless as a commander if you want to beat down. Finally, check out EDHREC. The themes tab at the top right of the main page will give you rec's for tokens, enchantress, pillowfort, whatever.

Arcaneful on Pulled a Dovin Grand Arbiter ...

8 months ago

Hey all

So I pulled the new Dovin, Dovin, Grand Arbiter at my prerelease this weekend, and I'd like to find a non-superfriends deck to put him in.

A few options I was looking at were more creature based commanders such as:

Ephara, God of the Polis : A constant creature maker sounds great in a deck like this.

Temmet, Vizier of Naktamun : makes the tokens become unblockable? Maybe? I'm not quite sure if he's as strong.

Any ideas on who to run? I'm open to about any Azorius commander.

Thanks!

jakeelephant006 on

9 months ago

You should add more lands and more mana ramp. Your average CMC is over 4 and you only have 34 lands and 4-ish mana ramp cards. There are also some cards that don't make a ton of sense in here as they don't make tokens or don't synergize with them. Cards like Brago, King Eternal, Ixidron, Always Watching and kinda Blade of Selves and Ephara, God of the Polis don't seem to do much. I suppose Ephara draws you cards on your opponent's turn and could draw you some extra cards if you play an instant copy spell so she's alright. Blade of Selves doesn't make sense to me because the tokens don't stay around. I see a few decent ETB effects on creatures in the list but I honestly think Helm of the Host would be a better card in here. The helm makes tokens that stick and you could equip it to Temmet, Vizier of Naktamun to make multiple things unblockable each combat.

Also there seems to be a split between whether this deck wants to be a go big tokens deck or a go wide tokens deck. I suppose you can have both, but I would definitely lean towards going big and cut one of the two mono-white gods (probably Oketra). With that in mind I would look to add some Eternalize cards. Adorned Pouncer seems really good in here, as does Champion of Wits, Sinuous Striker, and Sunscourge Champion. Vizier of the Anointed would also be a card to consider if you add in some of the Eternalize cards. I would cut some of the less good go-wide cards for them.

Also adding in some card draw could be a good idea. You're pretty low on it right now.

So in sum, cut cards that don't make sense with the deck, add in more lands, ramp, and card draw, and maybe look into eternalizing some stuff.

skeletonbarrel on Value Mummies

9 months ago

First round of changes: - -3 Anointer Priest - -2 Aven Wind Guide - -2 Temmet, Vizier of Naktamun - -3 Trueheart Duelist - +1 Fumigate - +1 Champion of Wits - +4 Chart a Course - +3 Glyph Keeper

Goal is to remove some of the more low impact creatures and add more draw/removal and some bigger threats.

MarshCasualty on Phyrexia. Finds a Way.

1 year ago

I love this idea! Have you considered Temmet, Vizier of Naktamun?

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