Creature — Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Treetop Scout Discussion
1 month ago
This is a very creative and cool neck. I'm probably gonna build this now :DD
Here's some ideas to toy around with: Spire Tracer, Treetop Scout, Triumph of the Hordes, Hunted Wumpus, Return of the Wildspeaker, Curse of Stalked Prey, Dragon Mage, Five-Alarm Fire, Hope of Ghirapur, Lust for War, Storm the Citadel
5 months ago
Changes as of 24.04.20
10 months ago
Hey, you're welcome. You're definitely on the right track. You were smart to change the strategy into playing more little creatures instead of big creatures. I think you can even expand on this further. You still want some big creatures, but little creatures with Radha are what you need to generate enough mana to cast big creatures and power mana sinks.
Another direction to consider that gets some inspiration from Edric, Spymaster of Trest decks. These decks play all little creatures who have evasion. Obviously not playing blue, but green has quite a few budget one/two drop creatures that could fit. Red has many budget one/two drops that have haste, but I think green because of the amount of Forests should be the priority for one/two drops.
Apprentice is interesting because it can be repeatable and the Thopter is created at combat before creatures attack. The Thopter can attack and with Radha on the battlefield it's a free one mana. More evasion would be good with Ohran Frostfang and/or Keeper of the Fables . These five drops can be excellent draw engines with evasive creatures, mimicking Edric.
I like these five drops with Vivien, Champion of the Wilds who can give them flash letting you cast them in combat after you have made mana with attacking creatures. Flash is especially good with Frostfang because he also gives your creatures deathtouch. Flash is also very good with Temur Sabertooth and End-Raze Forerunners as a possible repeatable +2/+2 and trample for your creatures. Forerunners is also a 7/7 with haste and trample.
A difficult part of building budget decks in Commander is choosing which of the best expensive price cards to include because you can't include them all and you have done well at including the better ones. Obviously for your deck Aggravated Assault and Stomping Ground are the two expensive price cards to auto include, but after that there's a lot of choices. I didn't see when I first looked that Genesis Hydra is already here. Because of the budget it's a good alternative for Genesis Wave especially because of Temur Sabertooth. In fact it's the best budget way to here to have potential access to enchantments. These two also make Duskwatch Recruiter Flip quite good because as a mana sink it can find either one which then lets you potentially find Assault with Hydra.
Growing Rites of Itlimoc is a good card, but I think the $9+ could be better used. Rites gives you more sources of mana, but you don't really need other sources of mana especially when it's the third most expensive price card in the deck. Gamble for instance can tutor for Assault and I think that's something that can help your deck more than other mana sources.
2 years ago
thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.
- Elvish Ranger: Too vanilla
- Selvala's Enforcer: I don't like giving my oponents free cards
- Treetop Scout: Not relevant enough
- Touch of Moonglove: A defensive removal, better options at hand
- Reave Soul: Too narrow, knowing that Eldrazi flock my meta too
- Plummet: Too narrow
- Murder: Better options at hand
- Asphyxiate: Better options at hand
- Dutiful Return: Better options at hand
- Scour from Existence: Too mana intensive for what it does
- Grim Harvest: overall improvement for what it does
- Culling the Weak: Great synergy with my commander
- Innocent Blood: Great synergy with my commander
- Sundering Vitae: Overall improvement
- Terror: Overall improvement
- Ashes to Ashes: Overall improvement
- Evincar's Justice: Overall improvement
- Entourage of Trest: Overall improvement
- Priest of Titania: Huge improvement
- Vulturous Aven : Great synergy with my commander
Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!
If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.
2 years ago
Gaea's Skyfolk v Scryb Sprites/Spire Tracer/Treetop Scout? Burgeoning v Exploration? I consider it much faster, even if it's removal bait. Elvish Spirit Guide v Mana Crypt or something similar? This deck seems very color demanding.
Hope this helps
3 years ago
Treetop Scout is a cheaper version of ledgewalker minus the hexproof.
Champion of Lambholt is really good evasion on a cheaper stick, and it gets bigger over time. Primordial Hydra is good, but does it make it's presence known a lot? It doesn't get much use on Varolz because it's so tiny in the yard.
I like the deck!
4 years ago
What is your budget limit?
Ezuri's Archers is very cheap vs. flyers.
4 years ago
Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.
If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.
I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.
About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.