Treetop Scout

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scourge (SCG) Common

Combos Browse all

Treetop Scout

Creature — Elf Scout

Treetop Scout can't be blocked except by creatures with flying.

Price & Acquistion Set Price Alerts

SCG

Ebay

Have (1) richardmv
Want (0)

Treetop Scout Discussion

Snacrifice on Flesh Harvest (Varolz Multiplayer)

7 months ago

I've always been a fan of Underworld Connections vs Phyrexian Arena, since you can choose when you want to draw the card.

Treetop Scout is a cheaper version of ledgewalker minus the hexproof.

Champion of Lambholt is really good evasion on a cheaper stick, and it gets bigger over time. Primordial Hydra is good, but does it make it's presence known a lot? It doesn't get much use on Varolz because it's so tiny in the yard.

I know Diabolic Tutor isn't as good as demonic, but it gives you yet another tutor. Embalmer's Tools from Amonkhet makes scavenge costs less.

I like the deck!

Liscom on Cheap Elves

1 year ago

What is your budget limit?

Normally Arbor Elf is better than Llanowar Elves - if you want to maybe enchant a forest sometimes.

Gempalm Strider can be a nice buff and Llanowar Mentor out of later land draws.

Ezuri's Archers is very cheap vs. flyers.

Playing many elves, Wirewood Pride and Timberwatch Elf can be awesome! You just need some trample or evade, like Silhana Ledgewalker and Treetop Scout.

Colgate on Back to Nature

1 year ago

Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.

If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.

I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.

About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.

Colgate on Back to Nature

1 year ago

Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.

If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.

I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.

About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.

GearNoir on Yeva's Flash Mob

1 year ago

Not sure if you are wanting to stay budget but here are some other suggestions:

Copperhorn Scout for faux Vigilance, Dwynen's Elite, Elvish Archdruid is strictly better than Priest of Titania IMO unless you're in a mirror match (even then it still might be better), Elvish Mystic, Immaculate Magistrate for serious buffing, Joraga Warcaller combos well with Magistrate and buffs all or your elves immensely, Sylvan Messenger for draw, Timberwatch Elf for temp buffs, Imperious Perfect, and Treetop Scout for a sweet little surprise.

None elf suggestions:

Natural State, Might of the Masses, and Genesis Wave.

Miniferg on Testing Testing 1-2-3

1 year ago

Cool build.

I like almost everything you have in here, yet I have some removal/replacement suggestions.

I guess you could say that Llanowar Elite is better than both the Defiant Elf and Charging Badger, because of the kicker cost. However, realistically speaking, in a 60 card mono green deck with no ramp that has only 16 land, getting the 9 mana needed to play the kicker is virtually impossible.

While I like the concept of the low CMC trample bypass creatures that you're running here, I think that you would be better served by having 8 trample 1/1's instead of 12. Why(?), fundamentally because there's a much better replacement for one of the playsets. You're better off replacing ALL 4 of the Charging Badger(s) with 4 Treetop Scout(s) because of: (A) their capacity to dish out unblockable damage, & (B) the advantages of having unanimously Elf creatures in your deck. If you want the more expensive & evolved version of Treetop Scout, then go for Silhana Ledgewalker instead. He's way better for this deck period, because he has hexproof. If you're thinking of including both, then I might recommend exchanging one of the power/toughneas boosting spells for Predator's Strike.

So why is having all Elves advantageous? Take cards such as Wellwisher, Wirewood Herald, & Timberwatch Elf, or even Coat of Arms for example.

The first is fantastic because of its lifegain ability (please note that I have two - which I can exchange - that would go great in this deck provided that all your creatures are Elves). The second is a blocker that simultaneously fetches an Elf card of your choice when it dies (I also have two of him that I can exchange) (F.Y.I. both of these first two options cost 1 & ).

The third option, while it does cost 2 & , is a great power/toughness booster for all-elf decks; especially for one like this (I have a playset I could give you for this deck if you want).

The fourth is probably too expensive for this deck, because of its high CMC & price, but it's just a thought.

In terms of the power/toughness boosting spells that you do have I'm a fan of pretty much all of them except for Invigorate. Any spell of yours in a green burn deck like this that causes an opponent to gain life is simply not worth the trouble. For instance, say you create it for the life cost, and you cast it on one of your trample 1/1's to attack for 5. What happens when it gets removed? You've just given the opponent a free 3 life and in doing so, you're working against yourself.

If you want another +4/+4 instant spell for the same CMC to replace it with, then go for Ferocious Charge. Yeah, it will cost 2 & , but at least you'll get the positive scry 2 tempo aspect of the card in addition to the instantaneous +4/+4 ability that comes.with it; rather than giving the opponent a free 3 life.

If you find that replacement to be too expensive for its CMC, then you could try replacing it with Symbiosis or Echoing Courage instead for one less mana. Both of these cards are reasonable options for either boosting any two creatures (Symbiosis) or multiple of the same creature (Echoing Courage). If you don't like these replacements then you can always try one of the creature suggestions I came up with above as replacements for it.

Lastly, there are a couple of cards you might want to consider for protection or recovery from removal.

To better protect your creatures, and simultaneously get them out to attack faster, you might also want to consider some Swiftfoot Boots. Lightning Greaves are nice too but not ideal for a deck like this because it's shroud not hexproof.

For recovery from removal, and to simultaneously stay in the game longer, I would highly reccomend Pulse of Murasa. Reclaim is a lower CMC option for this which allows you to bring ANY card back, but its drawbacks are that it eliminates your draw step by putting the card on the top of your library instead of into your hand, and you also don't get the 6 life gained from Pulse of Murasa (which is what makes that card worth its weight - or CMC in this case - in gold).

Anyway, that's my two-cents. I know it's a lot to mull over, so let me know what you think when you get the chance.

clayperce on Best. Advent Calendar. Evar.

2 years ago

December 11th
We cracked a bunch of really interesting cards today. Scourge had a bunch of "CMC matters" spells (e.g., we got a Dragon Shadow), so our Scornful Egotist -- which on first look was perhaps the most overcosted 1/1 we'd ever seen -- actually made sense.

Other fun cards were Treetop Scout (a non-flying flyer?!?), and a couple from the, er, cycling cycle: Noble Templar and Shoreline Ranger.

Scourge also introduced the Storm mechanic, which made Hindering Touch our top pick at common. Reward the Faithful at uncommon was better though. But Pick 1 went to our rare:

Show