Arbiter of the Ideal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Arbiter of the Ideal

Creature — Sphinx

Flying Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature or land card you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

ksleazy on Phenax, God of Mill

2 years ago

Its really meta dependent, but I personally run way more mana rocks in my Phenax deck (~10 rocks) to ensure I can get him out a turn earlier and just generally keep up with the table.

Into the Story is an amazing draw spell in mill decks.

Junktroller is a big booty boy, who can also fuck over anyone trying to use things you've put in their yard.

Crypt Incursion is a 100% must include IMO. Graveyard hate is key in any mill deck, and this one can gain you an insane amount of life out of nowhere... this card has saved my ass countless times.

I see you have King Macar, the Gold-Cursed, a great choice! I really like a few other "Inspired" cards in this deck, Disciple of Deceit and Arbiter of the Ideal being the best two other options. I was running the Siren before too, but it recently got cut.

Massacar on Tap/Untap Adavantage

2 years ago

Depending on competitiveness and mana curve etc. I avoided cards that use the exert mechanic and otherwise required combat phases to trigger their tap effects. All of these cards do something when either tapped/untapped or in some cases both. This is by no means an exhaustive list

Arbiter of the Ideal, Augusta, Dean of Order, Ballynock Trapper, Daring Thief, Fallowsage, Goblin Sharpshooter + Basilisk Collar/Gorgon's Head, Thermo-Alchemist, Wake Thrasher, Mikaeus, the Lunarch, Thraben Doomsayer, Merfolk Looter, Goblin Welder, Merrow Reejerey

carpecanum on

2 years ago

Drop Rings of Brighthearth . Most of your abilities are triggered not activated. ("Whenever", "when", "during"). Replace it with something else that works on "triggered" effects or "enters the battlefield".

Jack-in-the-Mox is out of your color identity. Chicken a la King could replace it.

Felhide Spiritbinder , Arbiter of the Ideal , Daring Thief or others with "inspired" could be very good combo'd with your Lobe Lobber

Commander damage is always a good win-con. Blackblade Reforged , Octopus Umbra . Mostly you shouldn't really be trying to win too often with ILLEGAL CARDS.

legendofa on Play vs Cast

2 years ago

Clarification: So yes, since Arbiter of the Ideal was cast ("played" as a spell), Arbiter gains cascade. (Imoti's cascade-granting isn't a triggered ability.)

legendofa on Play vs Cast

2 years ago

"Playing" is putting a land down or casting a spell. Intent, the Dreamer uses "play" to capture both of these. So yes, since Arbiter of the Ideal was cast ("played" as a spell), Imoti, Celebrant of Bounty will trigger.

Watch out for "put into the battlefield" like Call to the Kindred . If it doesn't say "play" or "cast", it isn't being played or cast.

SinestroCorps on Play vs Cast

2 years ago

Is there a distinction between "play" and "cast"? For instance, if I utilize Intet, the Dreamer 's ability to play Arbiter of the Ideal with Imoti, Celebrant of Bounty in play, does cascade trigger? Thank you!

Kwhill on Derevi, Empyrial Tactician

2 years ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

TheMadRocketeer on Jalira

3 years ago

I've played a few rounds with the initial deck list and feel like it may need some of the following updates. In the initial state, it seems to need to wait too long to get going, due to the ramp being a bit slow and the need to hold up mana for countering. There's a lot of bouncing and control stuff in here, but the single-target bouncing just feels insufficient, as the opponent too often seems to be able to re-cast things more quickly than I can find the token generators and counters I need to get my Jalira engine running.

  • More sweepers
  • Fewer spot removals (keep only the most versatile)
  • More focus on creature stealing.
  • More counterspells (focus on the most versatile, and avoid conditional ones)

The mix of impactful non-legendary creatures may need adjusting too. The annihilator creatures do good work, but I may want to swap Arbiter of the Ideal out for Steel Hellkite , for example. I feel like the number of big critters for Jalira to bring out is probably sufficient, though I could see going up by one or two, if necessary.

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