|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
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Creature — Shapeshifter
You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains ": This creature has base power and toughness X/X."
3 weeks ago
God I almost forgot about Phenax. Tried really hard to make him work in standard when he first came around. I think you certainly have something going on here, but I'm not 100% sure wall tribal is the way to go about it. I would try to look more towards cards thats power/toughness care about how much is in the opponent's graveyard. Some good examples could be Consuming Aberration , Wight of Precinct Six , Mortivore , The Haunt of Hightower , Nighthowler , and Sewer Nemesis . I like the untapping options you have going, and I would recommend considering adding in some more draw + mill options like Sire of Stagnation , and Jace's Archivist , as well as including some copy mechanics like Lazav, Dimir Mastermind , Gigantoplasm , and Clever Impersonator to have more good stuff going at all times. Hope that all helps. Good luck on the milling!
4 months ago
I'm messing around with a Yarok deck too right now, and out of the cards you've got under maybe right now, 4 that I have in mine that I think work well are Solemn Simulacrum , Mulldrifter , Hostage Taker , and Avenger of Zendikar . I'd also probably take out Gigantoplasm , just because it's etb effect wouldn't get a double use with Yarok's ability (at least, i'm pretty sure it wouldn't, I could be wrong)
4 months ago
I'd look at all the clones. To get up to at least 26 or 27 creatures.
6 months ago
Thanks for the suggestions, but unfortunately none of them are good enough to make the cut!
Kiora, Behemoth Beckoner is only drawing a card on 4 different creatures entering, Woodland Bellower Great Oak Guardian Terastodon , and any of those entering the battlefield means we're secure in our combo to victory, so a card isn't going to do much for us. The untap effect is nice, but paying 3 CMC for an untap we will use one time is too expensive for the deck. We also don't get synergy with Disciple of the Ring , which our instant/sorcery untaps do.
Umbral Mantle suffers from a similar situation. The idea of getting multiple untaps off one permanent is very appealing on our combo turn, but the price is simply too high. It costs 3 CMC to play, and 3 CMC for every untap after the inintial investment. Paying 6 CMC total for the first untap is simply unacceptable, even if we are able to split it into two smaller chunks on two different turns. Also doesn't combo with Disciple. Getting two or more untaps from it sounds very nice, but at the cost of 9 mana for 2 untaps we don't want to pay that price.
Fblthp, the Lost is a neat idea, but we really don't need card draw. It might have some usefulness in a future "draw your deck line" with hulk via Body Double Gigantoplasm Phantasmal Image and others, but I haven't been able to find an infinite Vannifar loop that makes it worthwhile to include all those slots in the deck. New printings in the future may make this a possibility, but it has to be better than the secondary hulk line in terms of slots and usefulness. Currently, Pili-Pala and Grand Architect are dead draws and also make us run Walking Ballista (we could cut down to only 5 different 0 drop creatures and be fine), so whatever replaces those 3 has to either be fewer slots or have higher usefulness outside combo in an actual game.
Craterhoof Behemoth looks better on paper than it is. We have to deal 120 damage (3 players x 40 life) in a swing, which means we have to have 10 other creatures without summoning sickness for Behemoth to be worthwhile (11 creatures total we can assume all 1/1's which get +10/+10, so 10 creatures x 11 power = 121 damage with some leeway as Craterhoof is a 5/5 and other creatures have higher than 1 power.) We don't have any lines that give our creatures haste, so we have to have 9 creatures that aren't Vannifar ready to swing on our combo turn. Avenger of Zendikar could possibly work, but we'd have to pass a turn before transmuting it away to make creatures combat ready. Grand Architect + Pili-Pala + Walking Ballista doesn't require a combat step, it will 100% always kill no matter if players gain life, and is an alternate wincon that fits through our Hulk package. Behemoth just doesn't make the cut.
6 months ago
Congratulations for your deck! I like the idea of cloning stuff, and I am still trying to find a build that works. If I can give you a hint, prefer cards that can clone any creature on the field over the cards that can only clone your creatures (everyone should have a Consecrated Sphinx , right? Not only your opponent).
I don't feel like would help you much with cloning. The best (and maybe only) white card that refers to cloning is Mirrorweave .
If you look at https://edhrec.com/themes/clones, you will see that almost all clone effects are blue: Clone , Vizier of Many Faces , Gigantoplasm , Vesuvan Shapeshifter , Body Double , Mirror Image , Supplant Form , Blatant Thievery , Clone Legion , Mirror Match . If you want to copy spells aswell, Insidious Will , Swarm Intelligence and Spelltwine are there for you.
gives you Evil Twin and all black tutors and removal.
gives you Altered Ego , Progenitor Mimic , Spitting Image and all of green ramp and removal. For me, it is the best color to splash on a blue clone deck, because it also allows the Biovisionary alternative win-condition.
As long as commander suggestions are concerned, here are some ideas:
Riku of Two Reflections is the go-to clone commander. He has all the relevant colors for cloning (), but he is crazy expensive at 20 dollars, so it might be good to consider other options:
You can have Keiga, the Tide Star as your commander. This way, you can clone him and let the copy Keiga die to the legend rule. When the Keiga copy dies, you can steal an opponent's creature, while still having the original Keiga.
You can have Brudiclad, Telchor Engineer as your commander. He is a win condition by himself, giving tokens haste and making all of them bigger. Red gives you a lot of token generators: Brass's Bounty , Flameshadow Conjuring , Storm the Vault Flip among others. Imagine creating a token copy of a Kokusho, the Evening Star , then turn all your tokens into Kokusho, then sacrificing all them to the legend rule, then draining all your oponents for lethal. Great value!
You can have Tatyova, Benthic Druid as your commander. She doesn't refer to a clone strategy, but she gives a lot of card draw by just playing lands (your hand will always be filled). You can clone Rampaging Baloths and Avenger of Zendikar for a massive win. Also, you have access to all the blue-green clones and the Biovisionary + Rite of Replication combo.
If you want to use altogether, you might consider Yidris, Maelstrom Wielder or Kynaios and Tiro of Meletis . Yidris allows you to use Evil Twin and all the black removal. Yidris also increases the value you get from playing spells by cascading into other spells. // K&T, on the other hand, gives you card advantage and makes you less threatening while you build your board. White also gives you access to great boardwipes ( Austere Command ).
All in all, good luck in your deckbuilding and have fun!
7 months ago
ETB Clones: Infinite Reflection , Mirrorpool , Spark Double , Vesuvan Shapeshifter , Body Double , Clever Impersonator , Dack's Duplicate , Evil Twin , Gigantoplasm , Mirror Image , Phantasmal Image , Phyrexian Metamorph , Protean Raider , Quicksilver Gargantuan , Progenitor Mimic , Sakashima the Impostor , Sakashima's Student , Stunt Double , Vizier of Many Faces , Altered Ego , Bramble Sovereign .
Just some cards, hope that helps.
7 months ago
Might of Oaks has a picture of the world's biggest squirrel. (from the set with a hammer for a symbol)
If you do start getting stupid amounts of mana a Riptide Replicator would be fun
9 months ago
I think what this deck wants is some ways to make infinite mana. The one that would be best, in my mind is Dramatic Reversal + Isochron Scepter . You'll want more mana rocks, although I think you want more anyway, but with that combo, you can power out Blightsteel or proliferate out the table with Contagion Engine , Contagion Clasp , or Viral Drake . You'll want the typical Muddle the Mixture to grab the combo, and artifact tutors such as Whir of Invention , Fabricate , and Tezzeret the Seeker can get your Engine and Clasp, as well.
A cheaper alternative is the old Pauper Peregrine Drake combo. You use Ghostly Flicker , Illusionist's Stratagem , or Displace to blink Drake, Great Whale , or Palinchron with Mnemonic Wall , Archaeomancer , or Salvager of Secrets , returning the instant each time.
I'm also surprised not to see Corrupted Conscience in here. Love that card.
As for cuts, I'm not really sure what Helm of the Host is doing here. It's not your commander you want more of, it's infect creatures. For that kind of mana, you could just kick Rite of Replication . Not really sure what Telepathy is for. If anything, you don't want the table to know when the infect player is a danger. Borrowing 100,000 Arrows has always been a pet card of mine, but making the kind of mana you are, you want X spells. Blue Sun's Zenith , Open Into Wonder , and Pull from Tomorrow are you friends.
Since you're limited on infect creatures, you might want normal clone effects. Phantasmal Image is cheap. Gigantoplasm can copy an infect creature and one-shot people, Quicksilver Gargantuan to a lesser extent. Phyrexian Metamorph is flexible. Vizier of Many Faces has recursion. Stunt Double can surprise the table by speeding up the clock just before your turn. Fated Infatuation comes with card selection. Mirror of the Forebears survives board wipes. Cackling Counterpart , Stolen Identity , Quasiduplicate , and Saheeli's Artistry can all copy creatures multiple times.
Gigantoplasm occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%