|Commander / EDH||Legal|
Printings View all
|Dark Ascension (DKA)||Rare|
Combos Browse all
Call to the Kindred
Enchantment — Aura
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Price & Acquistion Set Price Alerts
Call to the Kindred Discussion
4 days ago
3 weeks ago
Sweet deck, I really like Call to the Kindred!
Since you only play two colors I think you can afford to play a couple colorless lands in your manabase:
Mutavault is good post-wrath and can give you more offensive as well as defensive options.
Moorland Haunt generates Spirits in grindy matchups.
1 month ago
You should probably add more creatures; 16 is a bit light for a tribal deck. Selfless Spirit is quite strong. It has good stats for its cost and can save you from board wipes. If that's too expensive, I'd go up to 4 Mausoleum Wanderers and maybe some copies of Figure of Destiny.
Call to the Kindred is too weak and slow for modern. Most of the time, they'll just kill the enchanted creature in response. Even if it lives, at one it won't be until turn 6/7 until it starts to break even, and by that time, most games have been decided anyway. The same is true for Render Silent. The extra effect rarely matters, 3 quite expensive to deal with just one card, and the color requirements make it especially difficult in your deck, given that you have 4 non uw sources of mana.
1 month ago
mrlucky131313, thank you for the card suggestions, also if you didn't know you can tag cards using the following code [ [insert card name here w/o spaces in brackets] ]. Now, as for your suggestions here's my input:
Shapers' Sanctuary: Interesting card, but it relies too heavily on opponents wanting to rely on targeted removal to be consistently useful. It's a nice deterrent card, but in EDH I think opponents wouldn't be too hung up over me drawing a single card if they can remove a pesky creature.
Lightning Greaves/Swiftfoot Boots: Awesome card, and perfect for a big beefy creature that needs haste and protection. These cards however seem a bit redundant as I have both Heart Sliver + Blur Sliver in the deck. Crystalline Sliver also provides much needed protection for all slivers as opposed to just one that's equipped. The icing on the cake however is the fact that all of the previously mentioned slivers are tutorable ala the Commander.
Call to the Kindred: Awesome card, but it's too expensive cmc wise for me to want to run it. Additionally, it's entirely dependent on the presence of creatures to actually be worthwhile. I wish it was on a sliver. I'd love it if they put this card on a Sliver. I think this card was once in the deck, but it was cut to make room for better options.
Mimic Vat: I'm not so sure about this one. If you didn't notice, i'm running strictly Sliver tribal here and uh...I wouldn't know what to do with this one. Maybe you could explain how it'd be of use in this deck?
Consecrated Sphinx/Snapcaster Mage: These are not slivers. Therefore, they have no place here in the hive. Now, if Wizards would produce some new slivers with these abilities? Then i'd be all about them.
Cyclonic Rift: Read my decklist, it's already in lol. In fact, i'd argue that all blue EDH decks worth their merit have this card already.
Also, this is shameless...but a +1 would be most appreciated.
1 month ago
I love Skyline Despot and Call to the Kindred in my Ur-Dragon deck. The Despot generates good tokens while monarch pulls cards, but since dragons draw such aggro I'm not sure how good it is. Call is just plain stupid, though. Wild Pair I often find is better than Tooth and Nail, even if it is slower. It's comparatively cheap, too.
Also, with Dromoka, the Eternal's triggers, I don't think that they all automatically choose the same creature because you have to order them on the stack so they don't resolve all at once, and you don't choose any targets. This lets you spread your counters around a bit. I'm not completely sure that's how it works, though, so I wouldn't swear by it.
1 month ago
Looks like you want to pimp the abilities of Call to the Kindred, Leaf-Crowned Elder and Descendants' Path. Looks like your using "Changeling" to do it. You could drop some of the superfluous changelings and go for Runed Stalactite.
Keep Shapesharer at least, because its low cost and useful later game.
I would switch Deep-Sea Kraken for Inkwell Leviathan because it hits harder, takes more damage and can't be targeted. Loose Odric altogether because he only works during combat, and ditch thraximunder to add more Vorinclex, Voice of Hunger.
20 land may not be enough. Speaking of lands... Halimar Depths is exactly what you need and its fits the majority of your color scheme. The deck feels like it wants to be Blue/Green. Maybe White. Red and Black should probably go. That's just how I would build around the "Kinship" cards.
2 months ago
Some good cards for your Scarecrows/because of your Scarecrows are Kindred Boon, Padeem, Consul of Innovation, Bringer of the White Dawn, Sun Titan, Master Transmuter, All Is Dust, Darksteel Forge, Conjurer's Closet, Scourglass, Mechanized Production, Call to the Kindred, Descendants' Path, and Saheeli Rai.
3 months ago
No wait it doesn't work the way I thought it worked: if you cheat a Conduit of Ruin with Call to the Kindred, I'll then draw the eldrazi that I put on the top of my deck, and I want it on top, not in my hand so back with 4 Hand of Emrakul