|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
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Call to the Kindred
Enchantment — Aura
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Call to the Kindred Discussion
2 weeks ago
The deck looks pretty interesting, I have always wondered what this commander could do. I thought about trying it myself. I think that Coat of Arms and Door of Destinies are unnecessary due to all of the sphinxes being relatively strong (most are 4 or 5, some are 6+) and due to how much mana the sphinxes cost, it might be difficult to play these in addition to the sphinxes and control spells. You could consider Cloud Key to help reduce the cost of whatever you need when you draw it. As well as Call to the Kindred to help you get some free sphinxes. If you want to keep some buffs for them, consider Metallic Mimic or Adaptive Automaton . Or, if you want to play around with the Sphinx ETB effects, consider Cloudstone Curio . lastly, a little extra Mana ramp should you want it, I really enjoy Myriad Landscape . I hope this helps!
4 weeks ago
Amoeboid Changeling would be my first suggestion, pair it with Sliver Overlord and it works very well. also, I would think about adding Sliver Hive to get some extra slivers and help with your mana base.
And sliver decks work best when you can get your creatures out as fast as possible, so maybe think about adding cards like Herald's Horn , Cryptic Gateway , Call to the Kindred , Descendent's Path or Kindred Summons to help pump out more Slivers
1 month ago
This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.
In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.
Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .
In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .
1 month ago
However, it's pretty CMC intensive for a 3/3 and only counters a spell that targets you or your creatures. Still, that's the only card that's an Elemental creature type with an ability of that nature.
On your second question, since you're running a 5 color creature tribal, you may or may not want to consider running something like Aether Vial, Quicksilver Amulet or Cryptic Gateway will help you get them onto the board for alternative cast costs. Descendants' Path or Call to the Kindred to help you try and cheat some of them out and a Sensei's Divining Top will help make sure your top card is a creature for them. You also have a lot of creatures that share their P/T with others in the deck, so Wild Pair may help.
3 months ago
Okay, I'm back! Some good color-fixers that I have found helpful in 5 color decks: Ancient Ziggurat, Thran Quarry, Reflecting Pool, Opal Palace, Holdout Settlement, Unknown Shores, and Cryptolith Rite.
I would personally swap some of these for lands that enter tapped. It'll help speed up the land base while still making sure you have good color options. You can also go with things like Zendikar Resurgent, Mana Reflection, and Mirari's Wake. I would also consider shifting the and base to be more basics and using fetch cards like Myriad Landscape and the panoramas to thin the deck and get even more creatures out. Obviously you'll have the tutor ability going strong, but this will help early game and also give you protection from things like Blood Moon and Ruination, which would make this deck scoop 9/10 times.
Some other cards that could speed things up are the classic Bear Umbra, Urza's Incubator, and Cryptic Gateway. With such a creature-heavy deck, the latter can be really powerful because you can use your weenies or important cards to help get more ground-pounders out. It also allows you to put a creature on the battlefield during an opponent's turn at instant speed, which in this deck could be a killer surprise. I'd also consider adding Call to the Kindred in. It's a weird card to play and can make a creature a big target, but it would probably get you a free creature every turn.
I think my only other suggestion is Distant Melody, if you find your running out of a hand later in the game.
Again, I really enjoyed looking this deck over. Great work!
4 months ago
5 months ago
5 months ago
Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.
I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.
Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.
I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.
Cards I know of Show
Kaalia of the Vast: A good Commander, but I want to go 5C so I'll just have her as a 4 CMC creature and if she stays on the field, great. If not, well she's a nice distraction.
Maelstrom Archangel: Honestly, she's going to be my Commander.
Fist of Suns: While this isn't "free", per se, it does allow faster play for larger spells.
Genesis Wave: Obviously.
Kamahl's Druidic Vow: Gets me Planeswalkers and Legendary Dragons. It's a shame Doubling Season isn't Legendary, otherwise that'd be a neat little combo piece. Still works with the aforementioned Genesis Wave, though.
The Ur-Dragon: Obviously.
Intet, the Dreamer: Would need topdeck fixing but it is possible.
Teneb, the Harvester: Technically it does work.
Descendants' Path: Again, requires topdecking.
Call to the Kindred: Potent and powerful.
Cryptic Gateway: Yup.
See the Unwritten: Yeah.
Stitch Together: Graveyard works.
Sarkhan Unbroken: His ultimate does this.
Sarkhan, Dragonsoul: As does his.
Tamiyo, Field Researcher: As does hers.
Xenagos, the Reveler: As does his... Man there's a lot of Planeswalkers that do this, isn't there?
Garruk, Caller of Beasts: I guess he does if the Dragon has in it?
Liliana Vess: She does, but I'd have to manage graveyard tricks in addition to the rest of the deck. I'm trying to stay away from making it too complex.
Liliana, Death Wielder: Which means cards like her and others are probably a no-go as well.
Samut, the Tested: I mean, technically?
Ugin, the Spirit Dragon: Oh yeah, definitely.
As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.
Call to the Kindred occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%