Chosen by Heliod

Chosen by Heliod

Enchantment — Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Chosen by Heliod Discussion

taofuerza on Equenauts

5 months ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

griffstick on Survive and overwhelm

8 months ago

I have Hobble in the deck. But is it worth it to have Chosen by Heliod in the deck just for the flickering effect to draw an extra card at the cost of a card? Especially if the card only Grant's +0/+2

Ruffigan on Survive and overwhelm

8 months ago

I think Chosen by Heliod and Hobble could be added. Both add 1 devotion and draw a card, can be grabbed with Pilgrim and be bounced by Aviary Mechanic and Kor Skyfisher . Up to you though, if you don't think they Jyve with the gameplan then I would hold off.

Flooremoji on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

1 year ago

Podkomorka: On the enchantments suggested: I have really found many more pacifism effects to be really meh, especcially at threee mana. I have found that whenever playing against a cPDH deck, I don't need that sort of effect because most of the combat oriented commanders lose to a protection from URBG wall with lifelink, so I have been slowly cutting them. I have really been wavering on Gelid S, because of the mana requirements, but your recommendation might push it over the edge. Crown of Awe was originally in the deck, then I cut it, but i should re-add it probably. The DoD player is getting more aggresive tutoring for removal before Tallowisp is online.

On to the cuts, pretty much every spirit under 4 mana is included, no matter how bad jusy because of the tutor effect and how badly I need to have protection from URBG by turn 4. Mortal Obstinacy is neccisary beccause every game my plagroup has a turn 3-ish Rhystic Study , probably because of DoD. This gives me a consistent answer, while also allowing me to destroy harmful white enchantment-based removal. Armillary Sphere probably should go, I have some sentimental attachments, but I will cut it in the name of cPDH. Chosen by Heliod is also borderline, I like the draws, but it's been unimpressive.

I can defenatly see adding more Auramancer type cards , and thanks with the help!

Podkomorka on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

1 year ago

I'd make room for:

.. by taking out:

BahamutPRME on Casual Greek Deck

1 year ago

So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.

Here are what I've made:

The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.

The second one is using Keranos and white humans so its 4 colors instead of 3.

The third one is sticking to the block and theme but also sticking to heroic and scry.

I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.

Thank you!

Greek Deck 1

Greek Deck 2

Greek Deck 3

Sorry for the long post. Wasn't sure how to do this.

Rivenor on Zuur, The Controller

2 years ago

That seems like a lot of land to me. I would suggest reducing to between 35 and 37 total.

Other cuts I would suggest:

Additions:

Keeping these budget friendly, don't want to break the bank.

  • Ethereal Armor: Helps get the actual GD in there for you.

  • Steel of the Godhead: A better version of Cloak of Mists for you.

  • Solemnity: It messes with lots of decks that are popular and not with yours.

  • Oblivion Ring, Grasp of Fate and Detention Sphere are all amazing and handy in EDH. If you only include one I would go with the grasp if you are playing multiplayer or the sphere if you have a friend who loves tokens.

  • Ghostly Prison: Helps keep you safe while you load up on enchantments. Should be one of the first ones fetched.

  • Sun Titan: That magical number 3 comes into play here. Let's you bring back most enchantments that Zur fetches. Decent beatstick to boot.

  • Bruna, Light of Alabaster: People running too much enchantment hate for Zur to keep up? Pop Bruna in late game to bring it all back onto herself to bring in the last of that damage.

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