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Chosen by Heliod
Enchantment — Aura
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.
Chosen by Heliod Discussion
2 months ago
Podkomorka: On the enchantments suggested: I have really found many more pacifism effects to be really meh, especcially at threee mana. I have found that whenever playing against a cPDH deck, I don't need that sort of effect because most of the combat oriented commanders lose to a protection from URBG wall with lifelink, so I have been slowly cutting them. I have really been wavering on Gelid S, because of the mana requirements, but your recommendation might push it over the edge. Crown of Awe was originally in the deck, then I cut it, but i should re-add it probably. The DoD player is getting more aggresive tutoring for removal before Tallowisp is online.
On to the cuts, pretty much every spirit under 4 mana is included, no matter how bad jusy because of the tutor effect and how badly I need to have protection from URBG by turn 4. Mortal Obstinacy is neccisary beccause every game my plagroup has a turn 3-ish Rhystic Study , probably because of DoD. This gives me a consistent answer, while also allowing me to destroy harmful white enchantment-based removal. Armillary Sphere probably should go, I have some sentimental attachments, but I will cut it in the name of cPDH. Chosen by Heliod is also borderline, I like the draws, but it's been unimpressive.
I can defenatly see adding more Auramancer type cards , and thanks with the help!
2 months ago
I'd make room for:
- Gelid Shackles (and run all snow plains)
- Bonds of Faith (if it's a human just tutor a different one)
- Compulsory Rest (its fine)
- Crown of Awe (backup)
- Luminous Bonds (pacifism is strong even at 3cmc)
- Revoke Privileges (^)
- Bound in Silence (^^)
- Caught in the Brights (^^^)
.. by taking out:
- Mortal Obstinacy (very meh, even for removal)
- Lifelink (nice but not needed at the most competitive place, which you're going for)
- Empyrial Armor (ethereal armor and some others are enough, just extra)
- Chosen by Heliod (cantrip is not worth tutoring for this meh)
- Armillary Sphere (is only used for colorfixing in decks with lots of colors and no green)
- Apothecary Geist (I understand you need tutor triggers but you've got plenty and this is your worst spirit)
- Shinen of Stars' Light (meh)
- Kami of Ancient Law (meh)
4 months ago
So I'm trying to make a deck for my friend for his birthday and he likes Greek Mythology, specifically Poseidon, Hades, and Zues in this order. I'm wanting to stay in the Theros block and have 3 deck ideas but I need some advice and criticism because I don't want to make him a weak deck.
Here are what I've made:
The first one is using Heliod because I made this first and forgot there is a god that looks like zues but in MTG Heliod is the "Leader" or Highest ranking or whatever.
The second one is using Keranos and white humans so its 4 colors instead of 3.
The third one is sticking to the block and theme but also sticking to heroic and scry.
I have always been bad about including a safe amount of land in my decks so that is something i really need help with. I also wasn't sure if this was the best way to show the decks or if i should've just copy and pasted each text.
Sorry for the long post. Wasn't sure how to do this.
2 years ago
That seems like a lot of land to me. I would suggest reducing to between 35 and 37 total.
Other cuts I would suggest:
- Cartouche of Knowledge and Chosen by Heliod: both are a kinda low power for what you could do with Zur. since he is flying already the cartouche falls short.
Keeping these budget friendly, don't want to break the bank.
Ethereal Armor: Helps get the actual GD in there for you.
Steel of the Godhead: A better version of Cloak of Mists for you.
Solemnity: It messes with lots of decks that are popular and not with yours.
Oblivion Ring, Grasp of Fate and Detention Sphere are all amazing and handy in EDH. If you only include one I would go with the grasp if you are playing multiplayer or the sphere if you have a friend who loves tokens.
Ghostly Prison: Helps keep you safe while you load up on enchantments. Should be one of the first ones fetched.
Sun Titan: That magical number 3 comes into play here. Let's you bring back most enchantments that Zur fetches. Decent beatstick to boot.
Bruna, Light of Alabaster: People running too much enchantment hate for Zur to keep up? Pop Bruna in late game to bring it all back onto herself to bring in the last of that damage.
2 years ago
I am a bit confused with this deck, it seems to be a deck based around gaining life dependent on a large creature, but the only one I see is Fabled Hero, but as a three drop in modern you might not ever get him. I would suggest a Favored Hoplite, it seems to be better for this, and even without double-strike, it will heal you the same. Lagonna-Band Trailblazer is also a fun choice. You probably should drop the playset of Fabled Hero for a set of these:
Heliod's Pilgrim can be dropped, you might as well have an enchantment at that spot, and Mesa Enchantress is too expensive, so instead get enchantments that cycle themselves, like Angelic Gift, Chosen by Heliod, and Shielding Plax to name a few. You can also just have a bunch of low cost enchantments, like the following:
The deck would be much more like a heroic bogle deck than lifegain, but it would make the deck better, I will go make one real quick and drop a link here, k?
2 years ago
i like this deck idea i had fun with a similar one with a splash of red. i found Seeker of the Way was a nice addition as i could target Phalanx Leader and end up with a 4/4 liflinker to hit with. in the red splash version i used cantrip enchantments/spells like Angelic Gift, Chosen by Heliod,Dragon Mantle and Defiant Strike to make shore my hand was always full and to make sure i never missed a land drop. 2 copies of each of Alesha, Who Smiles at Death and Skin Invasion
Flip also made a great addition to help deter removal and act a resurrection.
another version of this deck that i tried to make work was heroic/human/solder/enchantment tribal as the are 4 tribals that coincide and work well together. a playset of Bonds of Faith was amazing in this deck as it was used to either pump or pacify on demand Gideon's Lawkeeper, Nyxborn Shieldmate was also amazing and Veteran Swordsmith acted as Phalanx Leader copies 5 and 6. and once it rotates out Thalia's Lieutenant with work really well in you deck (price will go right down after rotation) and for times when you low on spells but high on mana i would recommend 2-3 Forbidding Watchtower
and finally why are you not playing a play set of Emerge Unscathed??! you dont have any other protection from removal and its 2 heroic triggers and is instant speed protection (+heroic trigger) and the next turn its another protection + heroic trigger and giving that creature unblockable!!!
2 years ago
Frantic Salvage restocks your deck if you need to "go off" an extra turn; plus, they're all put on the top of your library instead of shuffled. And it cantrips.
Angelic Gift, Pentarch Ward, Unquestioned Authority and Chosen by Heliod all cost white mana to play, but they'll cantrip you twice with Sram, which might make them worth it. Plus Gift, Authority and Ward give him evasion in case you want to deal commander damage lethal with Astral Steel.
Hoofprints of the Stag could be another alternate wincon with all this drawing and mana generating.
Solitary Confinement seems mean. Run it.
2 years ago
So firstly about Bring to Light, it can't get cards that are over three converted mana cost. EDH rules state that any mana generated outside the commander's color identity turns into colorless so converge cannot surpass three.
Secondly, it seems you made part of your deck based on value cards and part of it on what I'm guessing leftovers. You might want to change that a bit, standard cards are generally very weak in EDH. Here's a few flat out better cards: Rampant Growth instead of Natural Connection, Counterspell instead of Cancel, take out Sylvan Scrying for some better ramp like Sol Ring or Commander's Sphere, take out Chosen by Heliod and replace it with anything, take out Divine Verdict with Oblation or some better removal, and so much more. Look up some common EDH cards for ideas, especially edhrec.com
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