Act of Heroism

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Hour of Devastation (HOU) Common

Combos Browse all

Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

Act of Heroism Discussion

Caerwyn on Card creation for custom set

3 weeks ago

Funkydiscogod - you would have to re-write that to make it a static ability; ~ gets +0/+X where X is the total power of all creature it is blocking.

If it is a triggered ability, they can simply cast a pump-spell post resolution of the triggered ability. You also need to reference the total power of all creatures to cover the odd situation where you might have cast Act of Heroism or something similar.

For this specific Instant, however, that was not the goal. The design was to allow your creatures to hold off the assault, but be killed in the process if you did not have a shieldwall-like situation. A secondary consideration was to make your creatures be able to hold off the assault even against pump spells. That means you have to give your creatures a static ability which can adjust on the fly, taking into account all the myriad nuances of the Combat Phase. It can be done, but the only feasible way to accomplish that task is to either use Banding or Banding's rules text:

Until end of turn, you assign how each attacking creature's combat damage is assigned. If you control three or more creatures that share a creature type, creatures you control gain indestructible until end of turn.

Banding's a great ability deserving of love though; it seems silly not to use an excuse to use it!


All that brings me to another point, cards like Act of Heroism or creatures who can receive additional blocks would also be flavorful for what the shieldmages are trying to do. I like the idea of an activated ability like that on Coastline Chimera that allows you to dump a bunch of mana into the creature and block a whole host of bad guys.

bootsworthy on Modern Centaurs

10 months ago

Hi JessT! It looks like Armadillo Cloak isn't modern legal!

I might consider consolidating some of your creatures and instead of having two of a bunch of different creatures, choose a few that you'd really like to see come out in a game and give yourself 3 or 4 of them.

I might also think about adding some more cards with a CMC, so that you have a better chance of being able to throw something out there on your first turn.

A cool thing you could possibly do with Pheres-Band Raiders and Pheres-Band Tromper is use cards like Beacon Hawk, Act of Heroism, Aim High, Djeru's Resolve, Gift of Growth, Ornamental Courage, or Prepare to untap them after they've attacked and activate their abilities.

I'm also worried about Pheres-Band Warchief being in there, because if it's out on the battlefield, cards like Pheres-Band Raiders and Pheres-Band Tromper will have vigilance, and thus not tap when they attack and not be able to activate their untap abilities.

I hope some of this is useful!

KarnaxHestrus on cheap RW dinos

1 year ago

You should put more creatures. Take out 1 Tormenting Voice, 1 Dinosaur Stampede and 2 Act of Heroism and put Sun-Blessed Mount, Etali, Primal Storm or something.

Kogarashi on Ojutai Exemplars Trigger + Untap ...

1 year ago

The way the stack works, you'd have Murder on the bottom, because your opponent cast it. Act of Heroism would be on the stack next, as your response. Casting this triggers Ojutai Exemplars, which means their trigger is on the stack above Act of Heroism, and thus resolves first, so your Exemplars would flicker before anything else happens.

Unfortunately, the Exemplars permanent that returns to the battlefield is a different permanent than the one Act of Heroism targeted, so your Act of Heroism would fizzle. Luckily for you, the same applies to your opponent's Murder.

Ixthinon on Ojutai Exemplars Trigger + Untap ...

1 year ago

The spell you cast, Act of Heroism, requires a target. Once you have that target leave the battlefield the spell Act of Heroism is invalid. Just as if you cast Cloudshift instead to avoid the Murder.

I know this doesn't answer your question exactly but it has the result of not working as is.

magicsheep on Ojutai Exemplars Trigger + Untap ...

1 year ago

In a recent game, I played Ojutai Exemplars. An opponent played a removal spell (let's say Murder) targeting Ojutai Exemplars. In response to the casting of Murder, I cast Act of Heroism from my hand. My goal was to use the third ability of Ojutai Exemplars, which reads: "Whenever you cast a noncreaure spell, ... Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control". My goal was to have the Ojutai Exemplars ability resolve first, then have Act of Heroism resolve, leaving me with an untapped 6/6 Ojutai Exemplars. However, my opponent says that Act of Heroism must resolve first, so Ojutai Exemplars would become tapped. Is this true?

PedroMarcello on They Deftly Maneuver and Muscle for Rank

1 year ago

Provoke seems to work amazingly with First-Strike.So things like Cartouche of Solidarity and Ethereal Armor is where it excels.

For Extert you should consider Act of Heroism, Copperhorn Scout,Dauntless Aven,Mobile Garrison,Seeker of Skybreak, Veteran's Reflexes and Village Bell-Ringer

BringerOfStorms on Red/White Angel

1 year ago

I like it! Seems like you might be able to drop two of the Act of Heroisms for a couple swords to plowshares or path to exiles for spot removal just in case your opponent gets out an early Demon to counter your angelic army!

Good luck.~BoS

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