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Soldier of the Pantheon
Creature — Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
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Soldier of the Pantheon Discussion
1 day ago
I think Soul Warden or Soul's Attendant will do more work than Soldier of the Pantheon. You might also consider Kazandu Blademaster - even without any other Allies, a 2/2 with first strike and vigilance is nothing to scoff at.
2 days ago
I think this deck would benefit a lot from more 1-drops. Modern is a format where, if you want to be aggressive, you really need to be spending as much of your mana as possible in the first 3 or 4 turns; with your current deck configuration you run a high risk of being flooded on 2-drops and doing nothing on turn 1, then playing a 2-drop on turn 2, another one on turn 3 and then finally, if you've hit all of your land drops, playing two cards on turn 4, which is a pattern that's unlikely to be fast enough. I would move the Kytheon, Hero of Akros Flip to the main (although maybe only 2; you really don't ever want to be in a situation where you draw multiple of a legendary creature and have one stuck in your hand) and consider Thraben Inspector, Mardu Woe-Reaper and/or Soldier of the Pantheon.
I would ditch the Elite Inquisitors, unless you know for sure that the protections are going to be very relevant in your meta-game; it seems like it's just going to be a 2/2 first strike, vigilance a lot of the time and while that's not bad, I don't think it's good enough to justify the slot.
I also don't think you need a whole playset of Grand Abolishers maindeck; they're not especially good in multiples and there are a lot of decks in Modern that the Abolisher's ability does nothing to. Again, unless you already know that you're going to be facing a lot of decks that rely on casting and activating things on your turn, I would reduce their number and consider just moving them entirely to the sideboard.
1 week ago
I like the general beat down premise of the deck although I feel some of the soldier choices are sub optimal such as Abzan Skycaptain. I am guessing by the number of more recently released soldiers that your collection is fairly new and that you are working with what you have. With that in mind I have compiled some categories for soldiers you may wish to consider in the future for roles in the deck.
General Combat value soldiers: Aerial Responder, Bastion Protector, Fabled Hero, Fencing Ace, Gustcloak Savior, Kazandu Blademaster, Odric, Master Tactician. Bastion Protector is HIGHLY advised if you can as it makes your creature board indestructible with your commander out in combat. I would also recommend in general using creatures that are inexpensive and provide two or more useful keywords, although double strike is powerful enough to warrant use by itself I feel.
Token generators: Darien, King of Kjeldor, Brimaz, King of Oreskos, Lieutenants of the Guard, Patrol Signaler, Precinct Captain. Soldiers tend to die pretty quickly with the eldritch abominations that frequent commander and especially when board wipes abound so I would recommend increasing the solider token generation of the deck to ensure a capable offense. Darien has recently been changed to a solider and so could fit the deck pretty well.
Utility: Catapult Master, Catapult Squad, Aegis of the Gods, Intrepid Hero, Kalemne's Captain. Flexibility can be pretty useful for survival in commander and I feel these offer some flexibility without impacting the raw offensive capabilities of the deck much.
Hate Effects: Loxodon Gatekeeper, Thalia, Guardian of Thraben, Thalia, Heretic Cathar. Although not necessary there are a few tax and hate effects in solider tribal if you ever wanted to branch out in that direction but I feel its better to go all in or not at all with hate effects, however these are some of those options.
Card advantage: Enlistment Officer, Mentor of the Meek, Palace Sentinels, Preeminent Captain, Ranger of Eos, Recruiter of the Guard, Relic Seeker. Card advantage will make or break you in commander while I think all these are worthy inclusions I can not state strongly enough how much you need Mentor of the Meek, with Elspeth he is pay three mana draw three cards and most solider cards will trigger his ability. Monarch will also net you a card at the end of your turn and with your solider army the odds of you getting hit for combat damage and losing monarch are fairly slim and easy to get back if you do.
Life Gain: Soldier of the Pantheon. I personally think your life gain should be left to equipment with life link since if your deck is doing its job its going to be most people hiding behind creatures from you, but here is a tribal life gain creature.
Equipment Choices: Basilisk Collar, Chariot of Victory, Batterskull, Lightning GreavesThese were some equipment I thought might fit the deck well and tried to aim for equipment that would add two or more keywords, Lightning Greaves are worth adding for the haste and free equip cost in my opinion.
Enchantments: Dictate of Heliod, Cathars' Crusade. I would not advise going for the heroic mechanic with auras as the deck seems to have difficulty with card advantage currently and you are setting your self up for two for one losses to removal, with that in mind I recommend these solid anthem effects.
Card draw: Mind's Eye, Staff of Nin, Skullclamp. You will find card draw to be quite tricky in white so I have compiled a few non creature draw engines for you to consider, I recommend adding all of them as you can never really have enough card draw, just ask a blue player.
In the future I would recommend adding 5-8 enchant/artifact destruction spells, especially artifacts, as creature strategies can be easily disrupted or fall victim to combos and your deck has almost no ways to stop such things currently. Look forward to seeing how this evolves in the future.
2 weeks ago
Thalia's Lieutenant and Champion of the Parish are probably the two best human tribal cards, you should play 4 of each if you can get your hands on them. Some more suggestions: Boros Elite, Soldier of the Pantheon, Accorder Paladin, Hanweir Militia Captain Flip.
3 weeks ago
i noticed you have a lot of one of's and also that this could possibly be a deck built on a budget. what i recommend is investing in some g.w. duals, but you dont need to get the expensive ones yet. start off with canopy vista and/or sunpetal grove. then i would round off the number of some of your cards like Experiment One, that should be a 4 of. same with Loxodon Smiter and Soldier of the Pantheon. also i would look into getting Dryad Militant and Fleecemane Lion. there are some better cards i can tell you about, but they are a little bit more expensive. all cards i told you to get should be budget. hope this was good help.
on Myth Mortals
1 month ago
1 month ago
Very good for budget +1, some more creatures wouldn't hurt if you could find some that fits your play style perhaps Soldier of the Pantheon?
1 month ago
why Bushi Tenderfoot/Dryad Militant? tenderfoot seems too hard to flip under most situations, and militant seems to just lessen the impact of the human tribal cards in the deck (for an ability that doesnt really do much unless your playing against Past in Flames)
also while its pure shenanigans, Stormfront Riders may be worth a look.