Soldier of the Pantheon

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Soldier of the Pantheon

Creature — Human Soldier

Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.

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Soldier of the Pantheon Discussion

Darth_Savage on Invincibility

1 month ago

Hi pohotu3,

It sounds like your looking for ramp; Desperate Ritual, Pyretic Ritual, Infernal Plunge and Simian Spirit Guide could all help you play faster, though you wouldn't use them all in a single deck. Soldier of the Pantheon, Monastery Swiftspear and Bomat Courier are probably better options than Furnace Scamp, Gibbering Fiend and Priest of Iroas. You also might want to consider Boros Charm and Dawn Charm.

Even with additional ramp Rage Reflection and True Conviction are expensive, I might be tempted to use Phalanx Formation, Sunhome, Fortress of the Legion Assault Strobe or Double Cleave. Then again Boros Charm is possibly the best option, since it has other modes.

I hope this is of help, have fun brewing your deck

Jakkel on Counter White

1 month ago

Serra Ascendant will replace Soldier of the Pantheon when I can get my hands on them.

newtontke on Need Help Taking Out 13 ...

2 months ago

I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.

RazortoothMtg on Need Help Taking Out 13 ...

2 months ago

I would cut 13 Plains.

Nah Jk

As for actual cuts, Belbe's Portal just never impressed me as opposed to actual ramp cards. However, it does allow for flash and a small mana reduction, so I might be wrong.

Staff of the Sun Magus just doesn't do enough. You'll be gaining excessive amounts of life anyway, so a 3-mana artifact that lets you gain 1-2 life a turn is pretty much pointless.

Chastise and Reverse Damage seem to expensive mana wise for what they do, unless your meta is heavy on people who attack with a single massive creature that doesn't have hexproof for some reason.

Moonlit Wake also seems like too little effect. If you really want that effect, Ashes of the Abhorrent is strictly better in Angels outside of Reya Dawnbringer, which you aren't even playing

Soldier of the Pantheon seems low effect. Even if your opponents are playing heavy multicolor cards, I doubt it gains more life than just a Soul Warden effect (which I also don't suggest playing)

Oketra's Monument, Scroll of Avacyn, and Sun Droplet also seem too low effect to be worth a card slot. Sun Droplet is only good if you want a lot of whenever you gain life triggers, like in Karlov of the Ghost Council. Oketra's Monument is a bad Pearl Medallion, and I don't think the warrior tokens are too important in your deck. And Scroll of Avacyn is just pretty bad.

That's what I saw to cut. I, too, am building Lyra Dawnbringer (I pulled a foil at prerelease!), do you think you could help me with cuts?


Lyra Angel Tribal Prototype

Commander / EDH* RazortoothMtg

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DangoDaikazoku on Selesnya Heroic Inspiration

2 months ago

Hero of Iroas was very powerful when I ran a mono-white aura heroic deck in standard. Fabled Hero was crazy with Sunbond and Ordeal of Heliod, although Sunbond is just good if you give a creature lifelink or simply have a creature with lifelink. Soldier of the Pantheon was also a powerful little one drop. If you build around auras here too you would have access to draw engines like Kor Spiritdancer and Sram, Senior Edificer. Also I wouldn't worry too much about all of your spells in here being two CMC or less because in my experience running only one and two drops will cause you to burn out and empty your hand very quickly. I don't want you to change the vision you have for this deck, I'm just saying auras have worked wonders when I had a heroic deck, and Hero of Iroas is perfect for it.

Jimmy_Chinchila on Aggro humans

2 months ago

If nothing else you gotta drop Bonds. Paying 2 to get +2 on a creature without hexproof is just too slow and begs to get 2-for-1d with a Fatal Push. Gryff's Boon is way better. Elite Inquisitor is also just too narrow too be of much use. Similarly Doomed Traveler really just gets a Spirit token and is super weak to draw later in game.

Go up to 4 Champion of Parish for sure. Its the best card in this type of deck and is your best turn 1 play. Thalia, Guardian of Thraben is a terrific human to play and hurts a ton of decks.

Metallic Mimic really solid, and its kind of a different route but Serra Ascendant and Martyr of Sands can be ridiculously potent together. Dont run Elite Vanguard, Soldier of the Pantheon or the new Dauntless Bodyguard are strictly better.

For lands, you gotta spice it up a bit. Depends on your budget of course but Cavern of Souls makes all your stuff uncounterable. Field of Ruin helps with Tron. Flagstones of Trokair for Ponza perhaps. Nykthos, Shrine to Nyx can get you a huge Mikaeus. Knight of the White Orchid good for low land counts.

Lastly, Path to Exile should be 4-of maindeck. You can deal with creatures easier than Fiend Hunter, or can be cast in response to one of your guys getting targeted to help get lands in play. Its the best removal in the format.

Looks fun, just needs a few tweaks to be competitive. +1

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