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Creature — Sphinx
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Prognostic Sphinx Discussion
6 days ago
Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.
The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P
There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.
I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.
It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.
Argent Sphinx is actually great in here I'm just realising. Neat.
There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.
There are a lot of great sphinxes actually, whew.
Anywho, good luck with it!
1 month ago
Thank you for the suggestions. Here are my thoughts on them.
Prognostic Sphinx is a decent card, but doesn't really offer much to the deck. The scry 3 is nice, but for the same amount of mana I could be running Dragonlord Ojutai, Sunscorch Regent or Thundermaw Hellkite.
As for Serra Aviary, it's symmetrical, so it benefits my opponents' creatures too. While I like that it's on theme, there are plenty of anthems in white that are strictly better.
1 month ago
2 months ago
you could go the route of making nissa as big as possible, then dropping a huge creature every turn. that would entail eldrazi's and a lot of mana ramping.
a second option would be to try and scry as often as possible. that way you can turn your deck into a very specific combo deck with intricate interactions that you can replicate relatively consistently. i didn't quite filter for color, but here are some suggestions to get your mind going: Aqueous Form Battlewise Hoplite Catacomb Sifter Contraband Kingpin Curator of Mysteries Eyes of the Watcher Flamespeaker Adept Jace's Sanctum Knowledge and Power Lifecrafter's Bestiary Prescient Chimera Prognostic Sphinx Retreat to Coralhelm
3 months ago
I also have a Mimeo druid combo deck! You should try Laboratory Maniac so you don't lose if your combo doesn't go off. Mirror-Mad Phantasm is an instant mill combo with Necrotic Ooze. Also Disciple of the Ring is insane with Necrotic Ooze and a full graveyard. Counter everything. Honorable mentions, Prognostic Sphinx, Haunted Dead, Songs of the Damned, Dread Return, Crypt of Agadeem. Check out my build when you have time.
Commander / EDH
SCORE: 1 | 330 VIEWS
4 months ago
Thanks guys! I'll make those changes and keep researching. I've only played standard up til now so I'm bound to be a bit behind the curve. Should Guttersnipe be abandoned as well after I replace Prescient Chimera and Prognostic Sphinx with lower cost creatures?
4 months ago
You probably know these but my little brother's Nekusar deck runs smoothly Temple Bell Howling Mine Chandra Ablaze (her second ability makes 'em draw lotta cards. Skyscribing Spiteful Visions Fevered Visions Black Vise Otherworld Atlas Dictate of Kruphix Dream Fracture Prosperity are just some of the basic cards. If do properly, they'll often have to discard a lotta cards so cards like AEtherize and Crush of Tentacles work really well. Other cards that just go well with this deck include Nightscape Familiar Chandra, the Firebrand Torchling Prognostic Sphinx Cruel Ultimatum Blasphemous Act Dissipation Field
5 months ago
Interesting deck idea, so +1, I'll give what I can for some suggestions. But first I must ask a clarifying question. If by "A trip to the shop" you mean FNM, and you intend on winning (with friends or not), then that does make it competitive, even though you don't plan on playing this deck at GPs, (a lot of people at shops play netdecked t1 decks that try to stomp out any and all competition) but this is simply my opinion.
I'd highly recommend playing Bedlam Reveler over Prognostic Sphinx for a few reasons, #1 reveler is card draw at the price of discarding your hand, which likely isn't great, but in fact, this action fuels your Spellheart Chimera and gives you access to better card filtering.
Speaking of card filtering, Serum Visions, Faithless Looting, Anticipate, and cards like it are wonderful at getting through your draws to get you the cards you need, (also fuels Spellheart). I get that Steam Augury is the UR fact or fiction, but you need to be curving out if you want this to be a midrange deck and not a control build.
Lands... If you intend on being able to play 4-5 drops consistently around turns 4-5, you need to be playing at least 24 lands, as otherwise you will fall up short when you need to be winning the game.
Find a place to put Lightning Bolt.
What is the purpose of Ral Zarek in this deck? Is it to possibly achieve his ultimate and simply kill the opponent with flying creatures? I'm just wondering if his purpose would be better served if he were another big creature to fill the board, as most decks that are played in modern are designed to kill around turn 4.
The deck needs a sideboard plan, I'd recommend cards like Dispel and Negate for control matchups, Vandalblast for decks like Affinity, I could see Dragon's Claw as budget attempt to help against burn, Guttersnipe could be a way to grind out value with all the spells you play; and while this deck may be casual, blue and red decks are notorius for having a hard time killing anything with a toughness higher then 4, which is why something like Vapor Snag can be pertintent. (It also sometimes gives you the jankiest wins.)
Let me know if this was what you were looking for, or if you want to be on the jankier end of the spectrum.