Creature — Sphinx
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Prognostic Sphinx Discussion
6 days ago
You probably know these but my little brother's Nekusar deck runs smoothly Temple Bell Howling Mine Chandra Ablaze (her second ability makes 'em draw lotta cards. Skyscribing Spiteful Visions Fevered Visions Black Vise Otherworld Atlas Dictate of Kruphix Dream Fracture Prosperity are just some of the basic cards. If do properly, they'll often have to discard a lotta cards so cards like AEtherize and Crush of Tentacles work really well. Other cards that just go well with this deck include Nightscape Familiar Chandra, the Firebrand Torchling Prognostic Sphinx Cruel Ultimatum Blasphemous Act Dissipation Field
2 weeks ago
Interesting deck idea, so +1, I'll give what I can for some suggestions. But first I must ask a clarifying question. If by "A trip to the shop" you mean FNM, and you intend on winning (with friends or not), then that does make it competitive, even though you don't plan on playing this deck at GPs, (a lot of people at shops play netdecked t1 decks that try to stomp out any and all competition) but this is simply my opinion.
I'd highly recommend playing Bedlam Reveler over Prognostic Sphinx for a few reasons, #1 reveler is card draw at the price of discarding your hand, which likely isn't great, but in fact, this action fuels your Spellheart Chimera and gives you access to better card filtering.
Speaking of card filtering, Serum Visions, Faithless Looting, Anticipate, and cards like it are wonderful at getting through your draws to get you the cards you need, (also fuels Spellheart). I get that Steam Augury is the UR fact or fiction, but you need to be curving out if you want this to be a midrange deck and not a control build.
Lands... If you intend on being able to play 4-5 drops consistently around turns 4-5, you need to be playing at least 24 lands, as otherwise you will fall up short when you need to be winning the game.
Find a place to put Lightning Bolt.
What is the purpose of Ral Zarek in this deck? Is it to possibly achieve his ultimate and simply kill the opponent with flying creatures? I'm just wondering if his purpose would be better served if he were another big creature to fill the board, as most decks that are played in modern are designed to kill around turn 4.
The deck needs a sideboard plan, I'd recommend cards like Dispel and Negate for control matchups, Vandalblast for decks like Affinity, I could see Dragon's Claw as budget attempt to help against burn, Guttersnipe could be a way to grind out value with all the spells you play; and while this deck may be casual, blue and red decks are notorius for having a hard time killing anything with a toughness higher then 4, which is why something like Vapor Snag can be pertintent. (It also sometimes gives you the jankiest wins.)
Let me know if this was what you were looking for, or if you want to be on the jankier end of the spectrum.
3 weeks ago
I like sphinx. Prognostic Sphinx is an alright cards in budget commander.
Those are decent creatures, I hope that helps.
1 month ago
2 months ago
anyway, there are improvements for basically every creature in your roster.
Prognostic Sphinx can become a lot of things. there are dozens of lategame beaters you could use, and each one has it's own meta to fit into. that sphinx is weak at best, tho. if you want a solid, cheap finisher, go with AEtherling or Sun Titan
lastly, use Tranquil Cove instead of guildgates. though honestly, i'd recommend Evolving Wilds and Terramorphic Expanse before using bad dual-lands. Anyway, there are tons of better cheap land options out there. especially right now, U/W is unbelievably cheap.
If you go to my profile, you can look at several competitive control decks to get ideas, and make you better able to hold up in modern. in particular, i suggest looking at the U/W control deck from my budget series U/W control (intro series). it is very consistent, and although not as versatile as a full built control deck, it can be a nightmare to play against.
anyway, hope this helps =)
3 months ago
First of all, you need WAY more land. 36-40. Probably some of those should be basic lands so Terramorphic Expanse, Burnished Hart and Evolving Wilds have targets. What is your focus of this deck? How do you intend to win? I noticed you have a lot of fliers, but also seem to have some kind of human tribal? I would drop stuff like Elite Vanguard, Accorder Paladin, Expedition Envoy, Paladin en-Vec, Typhoid Rats, Hedron Crawler, Silver Myr, Lyev Skyknight, Doomed Traveler, Gather the Townsfolk, Lyev Decree, Pharika's Chosen, Bane of Bala Ged, Prognostic Sphinx & focus on your win condition. Find cards that take advantage of the lifegain from Oloro. Shattered Angel? Angelic Accord? Sanguine Bond? Exquisite Blood? Boon Reflection? Rhox Faithmender? Soul Warden? Vizkopa Guildmage? Underworld Coinsmith? Or if you're focusing mainly on fliers, use things like Gravitational Shift to help you out. Or if you want to play a more control build/pillow fort with Norn's Annex, Crawlspace, Cyclonic Rift et al. Finding your focus will really help you decide which cards to cut. Let me know if you have further questions, and good luck & welcome to Commander!
4 months ago
Gearlyons I included Ingot Chewer mostly because it's one of the few cards with Evoke that has a decent enough effect and a cheap Evoke cost. Casting it for still Cascades for the full cost so cards like that really helps in building some extra advantage.
Bear in mind that I mainly play multiplayer matches with 3 or more people. Terastodon, more often than not, kills things from different players. Even if it kills 3 things from the same players, isn't the sheer value of doing that worth more than giving them the 3/3s? Especially when Balefire Dragon can just fry them or Yidris, Maelstrom Wielder can get evasion/hit another player.
Prognostic Sphinx is not at all about the discard, rather the reusable top-deck manipulation on a good costed card with a built-in panic button. I'm not that into Puppeteer Clique 'cause I don't like being dependent on someone else having something good.
Please, suggest more utility lands! Once I feel that the mana fix is stable enough I plan on adding a few more and Kessig Wolf Run would certainly have its uses. I decided against Bear Umbra only because it's an Aura.
Thanks for the comment!
4 months ago
i think Ingot Chewer and Trygon Predator could be World Breaker or Woodfall Primus. i personally don't like Terastodon, i would always get it in a bad situation where i'm giving my opponent blockers, yes your general has trample but you just gave them an army that can kill yidris if he doesn't have a p/t buff.
the Prognostic Sphinx seems a little random unless you have recursion, maybe you could take it out for something that's the same mana cost that's a bit spicier Puppeteer Clique? Consuming Aberration gives you synergy.
maybe colorless lands that provide a utility ability, like Kessig Wolf Run or hell, Kher Keep? i understand that you wanna leave mana open after you swing to abuse your cascade but with Nature's Will and Sword of Feast and Famine (maybe add a Bear Umbra) you can abuse your lands and get double value out of them.