Prognostic Sphinx


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (AC2) None
Theros (THS) Rare
Promo Set (000) Rare

Combos Browse all

Prognostic Sphinx

Creature — Sphinx

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Prognostic Sphinx Discussion

xyr0s on

3 weeks ago

Basic stuff: Land based ramp is more reliable than mana dorks. Many opponents bring sweepers like Pyroclasm in the sideboard, and that shuts you right out of the game. So, I'd suggest exchanging Birds of Paradise for Search for Tomorrow. It costs you one mana in turn 2, but that's it. If you absolutely want to use creatures for ramping, you could go with Arbor Elf, and its best friends Utopia Sprawl and Garruk Wildspeaker. Kiora, Master of the Depths can do a decent impression of garruk in untapping stuff, but you'll really miss the beast tokens.

You need more lands. Playing an extra mana source every turn, and not hitting your land drops, just feels bad - you'll have the same mana as your opponent who only plays lands as manasources, but you have to do a lot more for it. If you want to play creatures at 6+ mana, you'll need something 25 lands, maybe 26.

Prognostic Sphinx looks a bit underpowered. When you play something at that cost, you want it to be a real threat. Maybe titans instead - Frost Titan and Primeval Titan?

JuQ on Narset, Enlightened Master ~ Casual

3 weeks ago

Nice deck. Why didn't I think of the Strionic Resonator for Narset, brilliant!

I know its a no-creature deck, but I think Prognostic Sphinx is pretty sweet with Narset. Recurrent scry 3 is a big deal.

solarbeam on Let's Begin With Control...

1 month ago

HeySaint1129, glad it could be of help! Prognostic Sphinx is pretty cool! I forgot he existed.

A big part of modern's UW control decks is winning through Celestial Colonnade, but that's stupidly expensive right now. I would definitely recommend getting a playset of Faerie Conclave so you can get some experience with manlands.

Have fun!

Saint1129 on Let's Begin With Control...

1 month ago

Thanks a lot solarbeam! I took in a lot of your suggestions, added what I could find in my collection, and added what I could buy from my local comic shop. I switched out lands, got some cheaper draw spells, and traded out Torrential Gearhulk for Prognostic Sphinx until I can purchase a few copies of Cryptic Command.

Saint1129 on U/R Black

1 month ago

Cool deck! I'm thinking of putting Prognostic Sphinx in my UW control... How well does it work for you in modern?

thext94 on Sphinx Storm

1 month ago

Then discard everything to Prognostic Sphinx except for one card, Psychic Spiral someone for an annoying but not quite lethal amount, rinse and repeat. This deck has been a lot more degenerate than I expected.

pederclan1 on UB Control

3 months ago

-2 Unsummon +2 Repeal/more counter spells. Consider Dissolve

-2 Stubborn Denial +2 lands.

-3 Owl +3 card draw spells. Consider Jace's Ingenuity, Opportunity, and my personal favorite Think Twice.

The reason for these changes is because you're always going to be on the back foot if you're playing a control deck, so a card like Unsummon isn't very good because it's tempo based, and card disadvantage. Similarly, Stubborn Denial will only be super good after you have a wincon out. Ultimately, making your land drops is more important so that you can play your big stuff on time. Otherwise you'll be stuck casting an unsummon with 4 lands and a 7 drop in hand, in which case you aren't winning in terms of card advantage.

Speaking of card advantage, you should draw cards if you're a control deck! If you just kill and counter all their stuff, you won't have anything left, and your opponents probably have more ways to kill you than you have ways to defend yourself. For that reason you need a way to refill after you run out.

Also it might be a good idea to find a wincon that's more difficult to kill, like some hexproof creature to give you inevitability. AEtherling Prognostic Sphinx

TL;DR: Hard counters, card advantage, 26 lands, and hard to beat end game :D

SaifurCommander on Making a Sharuum the Hegemon ...

6 months ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

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