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Creature — Shapeshifter
(2)(Blue)(Blue), Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.
Riptide Shapeshifter Discussion
4 months ago
Due to the legend rule, you do not have a chance to gain priority before you have to sacrifice the new one, meaning you cannot draw your deck, bounce everything ect. You'd have to have a Mirror Gallery type effect.
A fun consideration, could be Riptide Shapeshifter . At its worst, it might get you something you need. At its best? Name "giant" to get your Galecaster Colossus . Or name Slivers to cheat it directly into play for either flying or unblockable. Hell, you wanna get "real" cute, name "Pirate" and get Timestream Navigator . At its worst, it is a Wizard that gets you Wizard activations. At its best? You get an extra turn once in a while.
I feel like you made the right call, in focusing more so on "Wizards" and "Merfolks", cause I had that issue of "here are all of the lords...what do I focus on" type of things. I do feel like Mind Over Matter is really only there for the combo potential and nothing else. Perhaps a Paradox Engine would be more "value", since you can chain into other spells or have it be a "cheaper" Mind Over Matter, since with Azami out, cast a spell, tap to draw more and have more mana, rinse and repeat. Another change I'd consider, is to remove the Slivers and go with Archetype of Imagination and Deepchannel Mentor I can see WHY you include Slivers (make them all Slivers with the Hivestone, then make the team unblockable). The only issue I see, is basically its a 2 card combo for evasion. Yes its cheaper to cast those two spells than it is to cast the ones I mentioned, but it also means not having to worry about getting your Slivers or tutoring for them, and it means that you can be closer with your two tribes. Another fun card I want to see, is Dragon's Hoard . Cast your commander or any of the changelings to give yourself another small form of card draw. Merrow Commerce might also be nice, letting you attack in and then untapping the team. Not to mention Arcane Adaptation naming Merfolk untaps your entire team at EOT. Other combos is the Sage of Fables/Metallic Mimic with Glen Elendra Archmage . Not only is it another counter effect, but with something like a sac outlet you can ensure you get infinite death triggers (Phyrexian/Ashnod's Altar, Altar of Dementia ect are all good examples).
I do have to ask; How is Unesh in the deck? Without allot of changelings and not allot of static changes to creature types, similar to Arcane Adaptation, it means that you might get two? Maybe three triggers from it? I am also curious what you USUALLY name with Arcane Adaptation. Do you cane Wizards for the "flexibility" of the "tap an untapped wizard:" type of effects? Or more so the Merfolk for more pumps and evasion?
Raitis on Mairsil v6
5 months ago
Damn, that is some next level tutoring. So basically you use Riptide Shapeshifter to get to one of your main combos. Also, Norin the Wary + Lazav, the Multifarious is pretty sweet combo, I would never thought of it myself :D. Great job finding all these combos.
Raitis on Mairsil v6
5 months ago
I have a question about the Riptide Shapeshifter combo. So you cage Riptide Shapeshifter and name vampire, mill till you hit Bloodline Necromancer , get back Mairsil, the Pretender and cage something, then name demon and mill till Razaketh, the Foulblooded (if not already in the graveyard) and sac Bloodline Necromancer for a reanimation spell and get back Bloodline Necromancer . 4 mana is required every time to activate Riptide Shapeshifter and to get to the end it is like 10 mana. Also, what is the combo with ''Raza+Vamp+Riptide''? It work with infinite mana, I guess. Also, do you have any experience against graveyard hate? How do you not get completely destroyed by it, if any hit the field? Thanks for the answers and just a side note- you most likely have the best/most interesting Mairsil deck on this website.
8 months ago
This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.
In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.
Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .
In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .
11 months ago
Hi. Looks like I posted after you on Commander Deck Help. The thought police will get me if I don't post card recommendations on your deck.
- I'm not sure what Teferi, Temporal Archmage is doing here. Maybe it has some hidden purpose or broken combo I just don't see, but if that's not the case, I would cut that for Proteus Staff.
Scrolling through the comments, it seems like you want to avoid Felidar Guardian. I think this deck would make a great Eldrazi- Hey, wait, hear me out. Aminatou gives topdeck control. She can also blink things. Her ultimate is garbage. All in all, not bad. I think you could take a nice little polymorph route on this. I like free Eldrazi. You should too. Just look through these cards, and tell me what you think.
- Mass Polymorph
- Proteus Staff
- Riptide Shapeshifter
- Synthetic Destiny
- Kozilek, Butcher of Truth
- Emrakul, the Promised End
- Void Winnower
- It That Betrays
- Blightsteel Colossus
- Ulamog, the Ceaseless Hunger
- Ulamog, the Infinite Gyre
...that would be your endgame. For the early and midgame:
- Noxious Gearhulk
- Meddling Mage, depending on your meta
- Champion of Wits
- Riverwise Augur
- Sawtooth Loon
- Bone Shredder
- Big Game Hunter
- Ravenous Chupacabra
- Lyev Skyknight
So, your gameplan would be to play Aminatou on T3, play creatures that kill things/draw cards when they enter, blink them with Aminatou repeatedly to kill opponent's things, draw into counterspells, and generally destroy their will to live. Once you have a comfortable lock, +1 Aminatou and put an eldrazi titan on top, polymorph a draw creature into it.
1 year ago
1 year ago
I love shapeshifters! I think Riptide Shapeshifter is very interesting. It's pretty much a tutor for creatures. You just name "God" or "Fish" and if you only have 1 of those types. Oblivion Sower is fun too, and possible ramp.
The land base is interesting as just basics. I've actually though about doing just basics. Some buget suggestions include: Bojuka Bog Choked Estuary Command Tower Dimir Aqueduct Dimir Guildgate Evolving Wilds Sunken Hollow Temple of DeceitTerramorphic Expanse
2 years ago
Thanks for the list +1. I'm not sure about Riptide Shapeshifter, since it goes better in non-tribal decks as a specific tutor, but overall very helpful.
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