Blazing Archon

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Premium Deck Series: Graveborn Rare
Ravnica: City of Guilds Rare

Combos Browse all

Blazing Archon

Creature — Archon

Flying

Creatures can't attack you.

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Blazing Archon Discussion

freakingShane on No Girls Allowed in This Pillow Fort!

20 hours ago

As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).

Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!

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abby315 on Favorite reanimate targets

1 week ago

For sideboard:

Blazing Archon stops Eldrazi & other creature decks (Shardless, Elves, etc).

Archetype of Endurance comes in against Swords to Plowshares decks like Death and Taxes and W/X control (new Miracles, etc).

Grave Titan is also great against Path decks, can dodge GY hate because it's castable with fast mana, and is good against Karakas.

Elesh Norn, Grand Cenobite is great against Deathrite Shaman decks and small creature decks like Elves.

4x Chancellor of the Annex main is standard now for any fast Reanimator deck. Good tax effect, non-legendary so Karakas is less of a problem, and the reveal ability protects a t1 reanimate.

R/B Reanimator is much faster than U/B Reanimator and has better topdeck potential (less dead cards like FoW). Has a better Game 1 percentage and hoses a lot of otherwise difficult matchups (D&T) with fast hands that come down before GY hate can. It can splash Green for Reverent Silence or Abrupt Decay in the side.

U/B Reanimator plays more controlly and has a better chance against other fast combo decks because FoW. It's not really played anymore.

HOWEVER, a "Grixis" variant showed up at the recent GP that plays U over R but is built with the speed of R/B. In this build, the Useas splash for a sideboard Show and Tell plan against GY hate.

Between the R/B/g and the U/B/r splashes really just depends on your budget and your playstyle, whether you like to get in there before GY hate, get around it, or destroy it.

Here's my list, it's a pretty typical R/B/g build that I've been tinkering. NEED 4 T1 GRISELBRAND

R/B builds have strict ratios: 10 reanimate targets (4 CHancellor 4 Grisel 2 other), 18 discard/Entomb effects, and 12 Reanimate effects (4 Reanimate 4 Animate Dead 4 other). They run 12-13 lands with 9-13 fast mana sources (4 Ritual 4 Petal 1-2 Mox or 4 Simian Spirit Guide).

These ratios make the deck very streamlined and easy to mulligan (important since it doesn't run cantrips). The "Grixis" version has similar ratios, but I think drops Animate Dead? I don't have as much info on that one.

miampizza on Karametra, God of Harvests

1 week ago

I made a comment but will need some time to correct it my apologies.

golgariizzet on Narset having fun, opponents... Not so much

1 week ago

playing these colors you ever thought about pillow forting it up having Norn's Annex and things like Propaganda, Windborn Muse, Ghostly Prison, Sphere of Safety, Collective Restraint are really good at at making your opponents fight each other while you get to just build up and go in for the kill War Cadence is another really fun one so is Blazing Archon.

M@sticore on Choose your color

3 weeks ago

Here a story of how the deck played in a game of Color Clash:

Color Clash

game 1

As seen through a Distorted white Lens.

At last we sat down for an Epic Match between the Colors of Magic.White: Akroma, Angel of Wrath, Green: Surrak, the Hunt Caller, Red: Lovisa Coldeyes, Black: Yahenni, Undying Partisan and blue: ...Oops wrong deckbox . Well a Color Clash with Mayael the Anima in the Blue seat.

I, Akroma, Angel of Wrath, get a turn 2 Gossamer Chains that will save me (and others) a lot of damage. Lovisa went for first blood, by dashing in one of her team. Everyone is building up his mana. First Commander damage is for Surrak. Going at Akroma. I don't know why. Mayael is a bit slow on the mana, but Yahenni goes strong.

Turn 5 sees an indestructible Yahenni, Undying Partisan, blowing up the board with hard cast Decree of Pain, gaining 5 +1-counters and hitting: Surrak. Now, the time has come for Angels: Mayael gets in Avacyn, Angel of Hope and my commander Akroma, Angel of Wrath makes her first appearance, going at mister MonoBlack.

He feels its time to control the board by adding a Grave Pact. Saccing one of his returning creatures. Akroma manages to make a deal with Yahenni and stays on the board. In my turn I decide to go after Yahenni.

Cloudchaser Kestrel enters and tries to destroy the Grave Pact. Instant sac to Grave Pact tries to take Akroma, Angel of Wrath down. But, wooo, a flashed Seht's Tiger takes the hit and Akroma, Angel of Wrath manages to deal another 6 damage to Yahenni and has freed the board of Grave Pact.

Turn 9 sees a 3rd one sided board wipe when Reiver Demon enters the battle. Black dominance again. Akroma, Angel of Wrath returns and picks up a Sword of Fire and Ice dealing more commander damage to Lovisa and Surrak. Now, I can urn a point by also dealing commander damage to Mayael. But Yahenni is to far ahead.

Exsanguinate gains him 78 life and takes both the Lovisa Coldeyes-player and the Surrak, the Hunt Caller-player out. And leaves the Mayael the Anima-player barely alive. But he's save behind a Blazing Archon. That is no problem for the Sword of Fire and Ice, however. Mayael is taken down.

And Yahenni has still to find an answer to Protection from Black. None are coming and with 28 Akroma, Angel of Wrath-damage Yahenni loses the game.

LeaPlath on Help me build: UB Reanimator (50€)

3 weeks ago

There are a lot better options you really should play. If you are doing budget, BR is generally a better option. You've got access to looting effects, and sideboard stuff. If you want to stay UB, here are my suggestions.

So for ways of putting stuff into graveyard. Cephalid Coliseum lets you loot, allowing you to draw into your reanimation and spells and discard the trash. Putrid Imp is a decent enough blocker who lets you discard stuff to reanimate at instant speed. Cabal Therapy can target yourself, but also be used as a way to ensure you can go off. Unmask is a solid option for stripping their hand, and yours.

For ways to reanimate, you have Necromancy, Animate Dead, Exhume, Dance of the Dead Reanimate. You want at least 12 reanimation methods. Death from Life/Death is also OK but if you can just play reanimate.

Spell Pierce is generally gonna be better than Censor. 1 mana protects your combo better, and 2 mana to pay means you can hit their tempo.

For threats, generally you play about 10 reanimator targets. Chancellor of the Annex is generally a staple. Good reanimation target and protects your first reanimation/slows down your opponent. Iona, Shield of Emeria, Tidespout Tyrant, Grave Titan, Sire Of Insanity, Inkwell Leviathan, Jin-Gitaxias, Core Augur (a less good sire) Sphinx of the Steel Wind, Blazing Archon are also good targets. Reanimator targets need to be big, game winning, hard to remove or shut off an entire line of play like these all do.

If you want to be really really lulzy with Buried Alive you can build a graveyard pile of Oona, Queen of the Fae and Worldgorger Dragon. Use Necromancy or Animate Dead on dragon and you create a loop of exiling everything, and returning it to play. This includes the animate dead, so the dragon dies, dead comes back and targets dragon, and you can use this combo to generate infinite mana, then finally have the animate dead come back with Oona, and use the infinite mana to deck someone.

For your sideboard, you've got Chain of Vapor for hitting graveyard hate stuff. Then I would pack your sideboard with stuff to protect your combo more, like Dispel

TheOneInfectPlayer on The Most Powerful Hugs

1 month ago

The issue with Ghostly Prison and the like is that I have 5 permanents that double all players mana, on top of the symmetrical ramp effects. Paying the extra to attack me was a drop is a drop in the bucket. Blazing Archon is a firm "I cannot be attacked" effect, even if it is very fragile. What I probably need is Web of Inertia.

PANDASrevenge on Trump and the Great Wall

1 month ago

Zerraphon, some win cons are buff spirit flood, big creatures such as Teysa, Envoy of Ghosts, Blazing Archon, and stopping the opponents from blocking with Archangel of Tithes. An Elspeth, Sun's Champion ult is basically a win. i've even won a game with an Open the Vaults and Grim Guardian triggers. The whole point is to set up such an oppressive wall that the opponent can't do anything until you find your win cons and planar bridge can just put your win cons on the battlefield.

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