Blazing Archon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Premium Deck Series: Graveborn (GRV) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Blazing Archon

Creature — Archon

Flying

Creatures can't attack you.

Blazing Archon Discussion

Koalatoucher on Hurry up and COMMANDER already

2 months ago

Hello Peoyogon! Thank you for taking a look at the deck!

At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.

The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.

Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.

I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove

Hi_diddly_ho_neighbor on Currently working on Queen Marchesa

2 months ago

I third Gisela, Blade of Goldnight and second Luminarch Ascension as I think you need to add a little more punching power to the deck.

Some other pillowfort options you could consider are Blazing Archon , Kazuul, Tyrant of the Cliffs , and Windborn Muse .

Glacial Chasm is also great since you run a decent amount of life gain.

You also have enough enchantments to run Sphere of Safety .

HalbrechtHalbrecht on Permastall

3 months ago

Hey man! So I know I said I'd look at the Infestation version of your Black Plague deck next, but when I went to your profile, this deck caught my eye and I had a couple thoughts.

  1. Would you consider changing this from mono-white to Esper Control? The addition of blue and black would give you some really great options for this type of "pillow fort" / stax strategy. Dissipation Field and Fatespinner are a couple cards that spring to mind, in addition to the obvious counterspell / removal / tutor options that those colors give you.

  2. You describe this as a "troll" deck, which tells me it's not necessarily meant for competitive play. In that case, would you consider changing the deck format to Legacy or Casual instead? Because then there's several cards I'd recommend that aren't Modern-legal but that I think would be great.

  3. I thought of a possibly very fun, stupid version of this deck! LoL. But really, you'd want to abandon Modern to make this most effective. Stuff the deck with enchantments that lock down the opponent, then on turn 7, cast Enduring Ideal , and spend the rest of the game sitting there tutoring and cheating out whatever enchantments you want. (Including Auras, and since they aren't being cast, they can actually be attached to creatures with Shroud and Hexproof!) Sphere of Safety will be one of your best cards, then! And even if you hate the idea of Enduring Ideal, you could still go enchantment heavy, in which case Idyllic Tutor is a must-include.

For some other white cards you might consider, there's Chronomantic Escape — 3 mana initial investment for full protection from combat every third turn. Michiko Konda, Truth Seeker would also be a great include, particularly against burn decks, since they don't rely on combat, which is the main thing you shut off in the current version of the deck. Finally, include a single copy of Blazing Archon in the deck to have a good play as the game goes long.

Oloro_Magic on pls dont attack me

6 months ago

Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.

First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.

The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .

Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.

The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.

On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.

Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.

The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .

I wish you the best of luck! If you need any help or clarification just tag me in a comment.

Vale,

Oloro

BelugaWhale217 on Odd One Out: Yennett Control

8 months ago

as a control deck you could use a Blazing Archon to deal with pesky creatures. Cruel Tutor, Insidious Dreams and Imperial Seal are good tutors that put cards were you want them (though I'm pretty sure Imperial Seal is like 400 dollars), and Mortuary Mire does the job if a creature you want to cast with Yennett was put into the graveyard.

BelugaWhale217 on God's Beloved Daughter

9 months ago

I would add more ramp (Marble Diamond, Pearl Medallion, Commander's Sphere, Darksteel Ingot, etc.) in place of some plains (I like to have 36-38 lands in my control decks, as I feel that <39 is too much) to get your commander out faster to counter aggro decks. Also consider Serra Ascendant, Serra Avatar, and Luminarch Ascension for some nice attackers, and Blazing Archon, Ajani Steadfast, Story Circle, and Platinum Angel for pillowfort.

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Blazing Archon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%