Blazing Archon

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Premium Deck Series: Graveborn Rare
Ravnica: City of Guilds Rare

Combos Browse all

Blazing Archon

Creature — Archon

Flying

Creatures can't attack you.

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Blazing Archon Discussion

Austin_Smith_of_Cards on Fort Treva

2 days ago

I absolutely love pillow fort strategies in Commander, and as a player with a pretty strong Gwafa Hazid Azorius pillow fort deck, I definitely have some strong recommendations.

As mentioned by others previously, Crawlspace is a stellar defensive card in EDH. Its power is twofold; first, it makes attacking you less efficient by reducing the number of creatures that can actually swing at you. Secondly, this only applies to you, which makes attacking other players MORE profitable for your opponents.

Archangel of Tithes is a sidegrade to Windborn Muse; it doesn't tax as much per creature, but it's got a bigger body, and it taxes for blockers, which is a pretty unique ability. Your mana base can probably handle the because you're so slanted towards white anyway.

Blazing Archon is like playing a nine-mana middle finger pointed against all your opponents. It doesn't get much more negatory than this.

Grand Arbiter Augustin IV straight-up taxes opponents, and provides a nice discount for the rest of your deck. Definitely draws a lot of hate, but since your opponents will be taxed so heavily, you're ready to defend yourself.

Aurification is another great pillow fort card that really shuts down opposing creatures. I'd say it's better than Dissipation Field since your opponents don't get the benefit of more enters-the-battlefield abilities, but DF hits things like Purphoros, God of the Forge (aka your deck's worst nightmare).

For more ideas, I have a long card-by-card description of my list here: The Price is Wrong - Gwafa Pillow Fort EDH

KylerStar on Gahiji and The Naya Beatsticks

3 days ago

Bedlam+Blazing Archon seems like a really interesting interaction<3

KylerStar on kynaios and tiro of meletis, fun for all

4 days ago

War's Toll/Bident of Thassa+Crawlspace/Blazing Archon. can make people attack each other and not you.

precociousapprentice on The blood and tears that flow for you, my Queen

1 week ago

I agree. Add in No Mercy.

If you are playing Maralen of the Mornsong, along with the necessary Stranglehold to keep it one sided, you have no issue with tutors and combo. You should go all the way with this and play Vampiric Tutor, Enlightened Tutor, and Idyllic Tutor. Maybe add in some Transmute cards for extra tutoring, since these are often budget friendly tutor effects. Brainspoil gets you Starfield of Nyx, Sphere of Safety, Norn's Annex, Kazuul, Tyrant of the Cliffs (why aren't you running this?), and Master of Cruelties. Dimir House Guard gets you a ton of stuff, most importantly including Stranglehold, but could also get Opalescence. Dimir Machinations gets you any number of cards, most importantly including Maralen of the Mornsong, Price of Glory, and Solitary Confinement. Both Shred Memory and Netherborn Phalanx could potentially tutor up some good stuff. Add in some Group Slug enchantments for continuous pings, or some combo kill, and you have a lockout recipe. Any of the Gods in would also make nice wincons that are tutorable with any of the above tutors. If you are going strong on enchantments, both Opalescence and Starfield of Nyx turn out to be good wincons all by themselves. If you have that many enchantments, Replenish provides protection against an enchantment board wipe.

I like all the Freeze elements, it makes this into a scary Stax style taxation deck. If you are going that direction, why not add in the three best Stax pieces, Parallax Wave, Smokestack, and Tangle Wire? Lethal Vapors, Parallax Wave, and Starfield of Nyx would create a recurring board wipe for creatures, and even as a one shot, both Tangle Wire and Parallax Wave would fit in here nicely.

I also suggest thinking about lowering your curve. The cards in your list that are the highest CMC are actually not adding much to your major strategy. Trim them to make room for more efficient pieces, more tutors, and more cards that exploit the Stax/Tax theme. Also, you should think about running more ramp in the form of mana rocks. My experience is that both Stax and Pillow Fort want a curve with an average CMC somewhere around 2.5, and these archetypes also want a lot of mana rocks to power out early defensive plays. You only run two ramp cards, and your average CMC is 3.65, with a curve that tops out at 9! You will probably be waiting until turn 15 or so to get out Avacyn, Angel of Hope or Blazing Archon. Waiting that long for your defense means that it is unlikely to be doing anything for you.

Anyway, this is a very interesting deck, and a very different take on Queen Marchesa than most. I will be watching you develop it with great interest.

miampizza on I Equip, You Lose

2 weeks ago

If you're looking for big creatures to use for sideboard here are a few situational powerhouses:

Blazing Archon If you're facing someone with little to no direct removal

Elesh Norn, Grand Cenobite Is a solid token muncher

Blightsteel Colossus Is a brutal win-con against colors that struggles to exile or counter creatures

Iona, Shield of Emeria and Avacyn, Angel of Hope are 2 insane cards but I feel like your table would really hate you for playing any of those 2 in a casual format.

You might want to look into Lightning Greaves maybe? Could make things interesting now that you've picked up Pathrazer of Ulamog.

Also Karmic Guide could be a sexy card.

Just suggesting, I like to suggest, it's fun :D

Camel-Senpai on Queen Marchesa's Enchantment Pillowfort

3 weeks ago

Solitary Confinement is basically a better Blazing Archon, especially considering that the monarch mechanic ignores the draw step. If you're running BW and Necropotence, it's usually a good idea.

It's also really hard to overstate how good of a card Dark Ritual is strictly because it allows for a turn 1 Necropotence.

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