Creature — Archon
Creatures can't attack you.
|Have (2)||gildan_bladeborn , metalmagic|
|Want (2)||illsv , Axiomatix|
Printings View all
|Commander 2016 (C16)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Blazing Archon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Blazing Archon Discussion
1 month ago
so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:
Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here
Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money
Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible
Misthoof Kirin Only really okay in a morph deck, this is kinda useless here
Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.
Silver Knight Kinda bad, doesn't really do much .
Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn
White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta
All your lands except basic plains. You need more utility lands, not just non-basics that do nothing
Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.
Armillary Sphere bad ramp
Traveler's Amulet bad ramp
Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card
Take Vengeance crappy removal
Bishop of Wings I don't see this deck supporting an angel tribal
all the Moxen, while expensive, they are amazing and can let you ramp to Avacyn as soon as turn 3
Sol Ring amazing ramp
Thran Dynamo amazing ramp
Commander's Sphere great ramp
Thalia, Guardian of Thraben super good stax/prison
Sphere of Safety typically opponents will have to pay 3-4 for each attacking creature. brutal
Sword of Fire and Ice really good equipment that deals with the two most problematic colors to this deck, however it's very expensive.
Path to Exile great removal
Blazing Archon if you're playing prison with Avacyn out, you basically can't lose
Windborn Muse STAXXXXX
Pacifism good removal
Norn's Annex great way to both deter your opponents and punish them for attacking you
Smothering Tithe you will be generating a TON of mana
Crawlspace amazing pillow fort card
Archangel of Tithes amazing pillow fort, and has the flavor bonus of being an angel
Felidar Sovereign you will probably always have 40 or more life, especially with all the stax you're throwing around, so easy wincon
Approach of the Second Sun another great wincon
Aegis of the Gods great for not getting burned out
Generous Gift awesome removal
Teferi's Protection because teferi's protection
Elixir of Immortality amazing card to clutch up with
Thought Vessel good ability plus some ramp
Homeward Path great land
Nykthos, Shrine to Nyx always great in a mono colored deck. Even better with Avacyn's triple-cost
Maze of Ith great utility land
Tectonic Edge great land destruction
Field of Ruin great land destruction
Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)
1 month ago
http://tappedout.net/mtg-decks/turn-3-archon/ just copy this m8 :P. Replace Blazing Archon with your Progenitus and you're done ^^. More stable, more redundancy, usually you have your card out in turn 3.
1 month ago
For creature decks like this, I try to prioritize not just big creatures but also creatures that can replace noncreature spells. This lets your deck be interactive while not deviating from the main plan.
Surrak, the Hunt Caller is a haste enabler that can also be played with Mayael! To make matters even better, he's
Blazing Archon because why not?
Apex Altisaur can remove a lot of creatures for you.
2 months ago
2 months ago
META CHANGE / DECK CHANGE
Update at 10/2019
3 months ago
Authority of the Consuls
Baird, Steward of Argive
Teferi, Hero of Dominaria
Venser, the Sojourner
3 months ago
I have actually goaded my way to victory or (near)victory several times now with my Marisi deck Cats off the Lawn!. Some allstars for me have been: Naya Charm , Return of the Wildspeaker , Glory , Wishmonger , Selvala's Stampede , Thieves' Auction , Oath of Druids , Earnest Fellowship , Gingerbrute , Lumbering Satyr . I can give you any number of reasons for any of those if some of them make you scratch your head. Mass enchantment hate or artifact hate has been much more important than mass creature hate for me. Of any subtractions, I would recommend Blazing Archon or Norn's Annex as I usually have effectively goaded out of taking hits anyway.
4 months ago
Vigor is thematically a super fun idea for the deck, but unfortunately isn't how your deck plays (because your sig. spell is triumph of the hordes)
Reclamation Sage <- this on is highly recommended, giving you control, which only acidic slime really provides right now
Beast Within Similarly control, although I expect this to be mostly removing oathbreakers or problematic pillowforting (think Ghostly Prison or a rogue Blazing Archon (which you should have won before it comes out but hey, doesn't always happen))
Inspiring Call 1/1 counters are a subtheme, and I could see this being very beneficial
Dryad Arbor This is a dryad arbor deck. You like having the additional elf creature at pretty much all times.
Harmonize This is a little slow, but I could see it working out in your favor if your inital ramp has failed. sideboard: Mwonvuli Acid-Moss Land destruction is obnoxious, but there are some times when it's necessary Terastodon Your deck ramps enough for this card to be relevant.