Shared Triumph

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

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Shared Triumph Discussion

StopShot on MTG Alesha Humans EDH

2 months ago

Hmmm, seems like you might limit yourself if you stick to just humans. Also the only cards in your deck that care if you play humans is Xathrid Necromancer, Thalia's Lieutenant, Champion of the Parish, and Falkenrath Aristocrat which that last one you can't reanimate with your commander.

You're probably going to want loads more tribal support if you're dedicated to just humans. This deck badly wants Adaptive Automaton, Door of Destinies, Kindred Boon, Kindred Dominance, Mirror Entity, Obelisk of Urd, Path of Ancestry, Shared Animosity, Shared Triumph, Stoneforge Masterwork, Taurean Mauler, Unclaimed Territory, Urza's Incubator, Vanquisher's Banner, and Cavalry Pegasus.

Besides tribal support, your deck might like Path to Exile, Boros Signet, and Sinister Concoction.

Lastly, while this is a humans tribal deck there are some non-human creatures that can give effects to all creatures, which when you think about it can be treated as though it were a tribal ability in essence. These creatures would be Angel of Invention, Drana, Liberator of Malakir, and Grenzo, Havoc Raiser, because their effects also apply to all your human creatures.

StopShot on MTG Alesha Humans EDH

2 months ago

Hmmm, seems like you might limit yourself if you stick to just humans. Also the only cards in your deck that care if you play humans is Xathrid Necromancer, Thalia's Lieutenant, Champion of the Parish, and Falkenrath Aristocrat which that last one you can't reanimate with your commander.

You're probably going to want loads more tribal support if you're dedicated to just humans. This deck badly wants Adaptive Automaton, Door of Destinies, Kindred Boon, Kindred Dominance, Mirror Entity, Obelisk of Urd, Path of Ancestry, Shared Animosity, Shared Triumph, Stoneforge Masterwork, Taurean Mauler, Unclaimed Territory, Urza's Incubator, Vanquisher's Banner, and Cavalry Pegasus.

Besides tribal support, your deck might like Path to Exile, Boros Signet, and Sinister Concoction.

Lastly, while this is a humans tribal deck there are some non-human creatures that can give effects to all creatures, which when you think about it can be treated as though it were a tribal ability in essence. These creatures would be Angel of Invention, Drana, Liberator of Malakir, and Grenzo, Havoc Raiser, because their effects also apply to all your human creatures.

Nadzor on Aryel - Black/White Knights

4 months ago

Update: After some Game's an the release of the Core 2019 I desided to do some changes:

  1. Cut the Equipment package (Everething without direct synergy with knights) an other artifacts, include others
  2. Add some "controly elements" besides Blind Obedience
  3. Tweek the Landbase = more Swamp
  4. Do some rework to the creaturebase
  5. Do something against flyer-heavy decks
  6. Other changes

to 1. exclude: Sword of the Animist = never had Problems an Lands, Blackblade Reforged = simply nice, no real vallue, Door of Destinies = performed not so well and to slow, Sword of Vengeance = no extra vallue with knights

  Include: Herald's Horn = thanks "SynergyBuild", more synergy, great vallue

to 2. Include: Authority of the Consuls = make Enemies slower, gain some live

to 3. Swap: 2xPlains against 2xSwamps

to 4. exclude: Kabira Vindicator = to expensive, need leveling to buff the knights Elenda, the Dusk Rose = to expensive, to slow on value Pentarch Paladin = feeld clunky, to expensive for a "removal"

Include: Valiant Knight = buff my board an can give doublestrike Dauntless Bodyguard = lower the ovreall cmc, good protection for other creatures Knight of Infamy = lower the ovreall cmc, ok body, protection

to 5. Include: On Serra's Wings = maybe too clunky, are there better options?

  Maybe:   Include Avacyn, Angel of Hope?

to 6. Include: Anointed Procession = more tokens! Swap: Marshal's Anthem with Shared Triumph = lower cmc, I will unlikely ever kick Marshal's Anthem

What do you think? I definitely need more sugestions against flying threats!

Of Course I will playtest it again and see iv it get better!

Kingtalk on Sylvia/Khorvath Dragon Knights

6 months ago

Looks like a fun deck, maybe Cloud Key or Urza's Incubator could be good for some cost reduction. Cryptic Gateway could potentially be good for cheating stuff out sometimes at the end of your opponent's turn Belbe's Portal is good for cheating stuff out too. Konda's Banner could be pretty good Kindred Charge and Kindred Boon could both be pretty good. Path of Ancestry is worth putting in there instead of Boros Guildgate. Shared Animosity and Shared Triumph are both fun, also Gratuitous Violence would be good in here. All in all, I like the deck! Was thinking about building something with those two as well. +1 hope my suggestions are helpful :)

StopShot on Edgar's Dega Vampires

6 months ago

Interesting deck list. Some cards you might want to think about adding is Shared Triumph, Glory of Warfare, Fervent Charge, Door of Destinies, Obelisk of Urd, Radiant Destiny, and Cathars' Crusade since anthem effects can be pretty strong.

Also Taurean Mauler is also a pretty strong vampire to consider as well. Throne of the God-Pharaoh is an easy way to milk lots of damage out of your opponents continously. Another good choice to consider is Grenzo, Havoc Raiser, while he isn't a vampire he may as well read vampires you control get either effect which both are really powerful given any situation. Slate of Ancestry would be a ridiculously easy way to draw tons of cards. Lastly Goblin War Drums is an excellent way to give all your creatures easy evasion.

I hope my suggestions have been of some use to you.

MrXilas on Soraya's Flock

7 months ago

Hey, thanks for letting me know Shared Triumph exists! That card is the perfect replacement for Campaign of Vengeance in Edgar deck. Also, if it's a huge deviation from theme, I always recommend Oketra's Monument for white creature decks because having some disposable 1/1's is always helpful.

Saljen on Sliver Me Timbers Xerxes

7 months ago

Here's some land recommendations, because playing 5 colors is hard without the right lands:

Ancient Ziggurat, Command Tower, Crystal Quarry, Frontier Bivouac (run all 10 of the tri-colored tap lands, they're cheap and good), Mystic Monastery, Nomad Outpost, Opulent Palace, Rupture Spire, Sandsteppe Citadel, Savage Lands, Seaside Citadel, Shimmering Grotto, Sliver Hive, Transguild Promenade.

You should drop all your basic lands down to 1 of each type. Running 5x Vivid lands and 10x Tri-color lands, and 1 of each basic land takes up 20 land slots. The rest should be land that some how taps for all colors.

I run a pretty low budget Slivers list, with Hivelord as the commander as well. Here's some cards that could up the power level of your deck without crazy monetary investment:

Primal Rage and Shared Triumph offer buffs to all of your Slivers. Spirit of Resistance makes you invincible if you have Sliver Hivelord in play. Unearth is a solid way to return some of your best Slivers to play after removal. Harsh Sustenance is solid removal with the added benefit of life gain. Obelisk of Urd is a good way to pump up your Slivers. Domri Rade is a planeswalker that works really well with Slivers. Gives you consistent removal as well as draw. The ultimate makes it real difficult to lose games.

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