|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
Destroy all artifacts and enchantments.
1 month ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
7 months ago
Anyway, it depends on what you want from your deck! But strip mine is a white bordered must have. +1 for the nostalgia
7 months ago
TheRedGoat: I have thought about those type of situations. It is pretty hard trying to stop those triggers, especially with just reactive spells. We do run a lot of proactive permanents like Humility and Torpor Orb to deal with heavy creature decks. We have Overburden and Mana Breach to assist us with heavy land ramp decks. Other then that I do not think there is anything else we can really use for "trigger hate". I think we expect to see a lot of cards like Aura Shards and Knight of Autumn type cards while playing, but our biggest worries are actually the cards that wipe the board. We sort of loathe cards like Cyclonic Rift and Purify because it is hard for us to rebuild if we through our cards out there. which is why we should play with that in mind and try to think ahead of our opponents. Figure out their decks and make sure not to toss everything out there. While we are proactive players, we can still be reactive with our choices.
In my opinion, counter spells like Negate, Swan Song, Dispel, ect.. are fine. They allow you to have an ability to counter spells cheaply with ease. They also work well with multicolored decks and All in combo decks like Food Chain and Storm. Granted, I am a big advocate of running the "Catch all" counter spells because they are good in all situations majority of the time, but only cards like Mana Drain, Counterspell, Force of Will,Pact of Negation, ect.. while they are able to hit anything they always come at a greater cost. these would be used more sparingly on more spells that are either threats or might end up winning the game for the other players. To be honest, running a good balence of both of them would help make your deck a bit more resilient against other control decks and also let you interact with other players.
8 months ago
Had some painful non-bo experiences today. Thrilling Encore isn't that good with Anafenza exiling their stuff. Probably better off with something like Make a Stand.
Plague of Vermin helped them more than it hurt. Although I gave my guys trample, their Soul Warden and Mycoloth equalized my alpha strike. I could really use a one-sided Ascendant Evincar of some kind. I was thinking of Amulet of Safekeeping, although it nerfs Ogre Slumlord. I might have to go full anti-token with Virulent Plague.
I'm leaning too hard on Merciless Eviction to undo a fortress. I could use a Nev Disk or even Purify. I also need a way to break through with my developed rat army, so I'm considering AEther Shockwave. I also need to reuse a non-rat card, possibly just add Regrowth.
1 year ago
Need to replace Purify with Cleasing Nova when M19 comes out.
1 year ago
Alright lets see if we can resurrect this
Thoughts of Ruin ados lands
Defensive Formation you get to puppet how damage gets threw asign all 12 of ghaltas damage to a pathetic 1/1 which is also being blocked by a deathtouch creature
Purify destory all artifacts and enchantments for 5 count me in
Planar Void do you reconize the effect?... anwser is Rest in Peace and Leyline of the Void the void is $27 rest in peace is $4 (as of masters 25) but whats the price of planar void...28........CENTS WHY IS IT ONLY $0.28 BESIDES THE FACT IT HITS EVERYBODY!!
Outmaneuver here let me give my dudes or your dudes super trample for the attack
Harmonic Convergence enchantments to top which is hate love it
you think Reflect Damage is the only option for this think again we also have Mirror Strike which is one mana less by the way and a creature that does this magic trick its name is Glarecaster ability actiavtion is exspensive but did you notice the part its like shooting everything with redirect damage
Death Match token and creatures 3 toughness or lower hate coming at ya
Debt of Loyalty i will save your creature from being put into the graveyard.....too bad i get to steal it right after
Teferi's Veil unearth and i have to exil...oh wait they don't exist so the exile clause doesn't work and i get to keep my stuff lol
AEther Flash i promise this is underplayed not even the dinosaur tribal decks are using it that much
Tranquil Grove a infinite use enchantment nuke wonderful
AEther Barrier NOW WHAT DO YOU GOT TO SAY FOR YOURSELF ANIMAR!!! >:P
Sudden Death nice try breya
Yixlid Jailer goodbye graveyard evil
to be continued......
1 year ago
I saw your post so here's some suggestions. In some of them, the flaming/fire sword definition is taken rather liberally.
1 year ago
Hey Tardigrade_Cain, You got some real interesting suggestions! I really like Unwinding Clock in principle, but I only have 4 instant speed cards so I'm not entirely sure it's as useful as it seems since Winter Orb and Hokori, Dust Drinker don't affect mana rocks. Gold Myr and Palladium Myr seem like reasonable mana generators. The Urza lands are a great suggestion, especially with Weathered Wayfarer; I'll try to work in a Treasure Map as well. Endbringer is a really creative card, I'm glad you suggested it, it should be a nice fit. Lastly, Sun Titan is here for bringing back lands, mana rocks etc. that die to Armageddon, Hour of Revelation, Purify etc. (I will often try to equip him with Darksteel Plate, or give him Gift of Immortality or Shielded by Faith). The goal here is to destroy our opponent's mana generators while still being able to use ours. It also synergizes really well Emeria, The Sky Ruin, and with no Crucible of Worlds it can help set up the Dust Bowl/Strip Mine land lock.
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