Purify

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Legacy (ULG) Rare

Combos Browse all

Purify

Sorcery

Destroy all artifacts and enchantments.

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7ED

ULG

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Purify Discussion

skoobysnackz on Sandman

1 week ago

Hey Tardigrade_Cain, You got some real interesting suggestions! I really like Unwinding Clock in principle, but I only have 4 instant speed cards so I'm not entirely sure it's as useful as it seems since Winter Orb and Hokori, Dust Drinker don't affect mana rocks. Gold Myr and Palladium Myr seem like reasonable mana generators. The Urza lands are a great suggestion, especially with Weathered Wayfarer; I'll try to work in a Treasure Map as well. Endbringer is a really creative card, I'm glad you suggested it, it should be a nice fit. Lastly, Sun Titan is here for bringing back lands, mana rocks etc. that die to Armageddon, Hour of Revelation, Purify etc. (I will often try to equip him with Darksteel Plate, or give him Gift of Immortality or Shielded by Faith). The goal here is to destroy our opponent's mana generators while still being able to use ours. It also synergizes really well Emeria, The Sky Ruin, and with no Crucible of Worlds it can help set up the Dust Bowl/Strip Mine land lock.

GobboE on Partners in Crime

4 months ago

One of the best ways to tackle a Bruna deck is with a good old Tranquility,and/or Purify (and use a Relic of Progenitus / Tormod's Crypt)

Ocheyo on Athreos EDH

4 months ago

Nice deck. Love Athreos. This is my build Athreos on the River Styx. I think recursion is important in Athreos, Reanimate and Necromancy, for instance. I would add Merciless Executioner and Phyrexian Delver. Possibly Purify over Merciless Eviction?

MagicalHacker on MagicalHacker - List of All Item Removal Cards

7 months ago

Oops, meant Purify...

Changing...

Flytrigreen on Kaalia Budget

8 months ago

Removal

Enchantment/Artifact: Into the Core, Dust to Dust, Disenchant, Purify, Void

Creature: Ultimate Price, Doom Blade, Hero's Downfall, Celestial Flare (Play after damage has been dealt, but before combat ends for max effect), Unmake, Slaughter, Grasp of Darkness

Cheap Dragons

Sunscorch Regent, Tyrant's Familiar, Wardscale Dragon, Hellkite Tyrant (Not a win-con, is just good for shutting down artifacts). There are more obviously, those are just the cheap ones I can think of off the top of my head.

Other

You asked for enchantments; however, they aren't the biggest things to worry about. War's Toll is good (stops counter magic) and so is Blind Obedience (you are already a threat because of Kaalia, BO won't make it worse)

greySynapse on Teeg, the Prison Warden

1 year ago

Taking another look at the deck, there are some easy cuts you can make.

Myojin of Cleansing Fire looks like an overpriced Wrath of God, and white has plenty of Wraths that can be played for significantly less than 8 mana. E.g. Wrath of God, Day of Judgment, Planar Outburst, End Hostilities, and/or Fell the Mighty, the list really goes on but my point is that there are a lot better options than an 8 mana creature that must be cast from the hand to act as a Wrath.

I would cut the Viridian Zealot simply because he translates into 4 mana to destroy 1 enchantment or artifact, and it seems like a loss of tempo. You can replace him with Beast Within, Disenchant, or Nature's Claim, or even Gleeful Sabotage. If you want solid Artifact/Enchantment hate I recommend Fracturing Gust, Purify, Creeping Corrosion, or Back to Nature. Granted most of those would be unplayable if you have your commander in play. Thalia, Guardian of Thraben can also be a replacement for Viridian Zealot to disrupt enemy tempo, since you are running mostly creatures she might be a viable option.

Genesis seems like a silly option, it's a 4/4 that offers no benefits other than being able to pay 3 to return him to your hand, and another 4 to play him again, you'd be better off playing Roaring Primadox to bounce your creatures or Genesis can be an easy cut for a mana rock.

Instead of Revive you could play Elixir of Immortality, which will allow you to replay many cards as opposed to just one.

Gaddock Teeg comes off as a slug type Commander, as such there are Angels/Enchantments that can give you additional group-slug effects and help reduce the mana curve a little--depending on your cuts of course, here are some suggestions:

I'd also consider cleaning up your Maybeboard haha. :P Since you've got cards listed there that are already in the deck.

Treehugger003 on Cup of Teeg

1 year ago

Glad I could help some. I do not run Teeg so I cannot really answer some of the questions. With some of your spells there are creatures that have the same effect. Ie Purify seems to have the same effects as Bane of Progress. Flickerform would probably be ok. Another option in a similar vein would be Temur Sabertooth

You can search other teeg decks here for additional ideas. That was how I came upon your deck. I was looking for ideas for my Karametra, God of Harvests deck that I just started trying to build.

Argy on Whitewash

1 year ago

clayperce I should have been clearer with my Description.

There is a tonne of removal in my meta, and it's getting worse all the time.

Just about everybody uses Aura Shards and has their deck packed full of counter spells.

This deck is supposed to be the type of Control deck I might play in Standard. Early Control, late big Creatures. Not sure if that works in EDH.

Board wipes are essential. I wouldn't use them unless I had Creatures in hand. Most of the time they will happen when I have nothing on the field.

I want to stay away from threatening permanents as much as I can. People tend to leave mana ramp Artifacts, and stuff like Spellbook alone.

I also want to steer clear of spells that bounce back to hand. My Counters are limited so I want to make every spell count. Once gone, gone forever (or as close to forever, I'm aware of recurrence).


Here are my responses to your Comments.

  • Cyclonic Rift is a no but Terminus is interesting.

  • Stifle is only useful once, so doesn't really fit what I'm aiming for. I haven't seen many people running Vexing Shusher, but it would fall to one of my board wipes.

  • Spellbook would mostly be left alone by my group. There are other more threatening Artifacts for them to destroy, and they don't seem to care about hand size. Expedition Map into Reliquary Tower takes up two deck slots compared with Spellbook's one.

  • Mind's Dialation just wouldn't stick around for long.

  • In regard to Iona, Shield of Emeria, I'm hoping by the time that it comes out I have enough counter spells in hand to protect her. I'd rather protect a Creature that can do damage, than an Enchantment that doesn't.

  • True-Name Nemesis isn't powerful enough. I mostly want very big Creatures in the late game, although I have allowed two small ones that offer protection. Rhystic Study is already in the deck.

  • In playtesting I have rarely cast my Commander. I would only do so if the board was in a state that was very much in my favour, or if I needed it as a finisher. To this end Strionic Resonator would probably not be that useful. If it proved to be, it would not stick around for long. It is interesting though, so I'll keep it in mind.

  • I'm aware of Sunscorch Regent, but it won't stay long enough to grow. I think most of my Creatures will only last a couple of turns. I want them all to do double time; hit as hard as possible while also having a Control type of effect.

  • Thassa, God of the Sea, Reconnaissance, Trailblazer's Boots, and Aqueous Form don't fit the ideology of the deck, which I've outlined.

  • We used Fact or Fiction in my partner's deck and it never really worked.

  • I have a spare Sensei's Divining Top and I've seen that stick around, so I'll have a look for something to swap for it.

  • In my experience Turn to Frog works best in decks that have quite a few Creatures, which this deck doesn't. My partner once used Darksteel Mutation to shut down a Grave Titan, but that was before the meta evolved into what it has become.

  • Reflector Mage only bounces.

  • Unwinding Clock won't stick. My mana producing Artifacts are there to help me ramp as fast as possible in the early game. Gilded Lotus and Darksteel Ingot don't really do that, but I'll keep the Lotus in mind.

  • Propaganda and Ghostly Prison won't stick.

  • Remand bounces, so doesn't fit what I'm going for. Render Silent is an excellent suggestion. Putting that in right now.

  • I've explained the value of Purify, and Mass Calcify above.

  • The idea behind Moorland Haunt is to allow a tiny bit more value from Creatures that are destroyed. If I can get a chump blocker it will give me time to get more spells into my hand. I will keep Strip Mine in mind as I have a spare.

  • Talrand, Sky Summoner won't stick. My partner tries to use it and it doesn't last for long.

  • Snappy would be better than Jace, who won't stick. I wouldn't spend money on one until I find out if this deck works.

  • I want the 8-drops because they fit the philosophy of early Control, late Creatures.

Thanks for all of your suggestions. You've hit some good cards that I missed.

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