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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
legendofa on Horde Magic (Suggested) Ban List
3 years ago
It's an old card but An-Zerrin Ruins is right alongside Urabrask the Hidden in shutting a typical Horde down. Tsabo's Decree is there too. I'm pulling these from https://www.mtgnexus.com/viewtopic.php?t=623 which also discourages infinite combos, since the Horde can't react.
I'm curious about your damage reduction choices. I haven't seen one used against a Horde-- are they really that crippling? If so, I might suggest Urza's Armor .
DerektheRed on Can only afford one deck
5 years ago
Gruul. More options = more fun. Rats can be fun, but so narrow. Once you've done it...
Also, what griffstick said. You know what black sucks at? Artifact/enchantment removal.
Obviously not all decks run these cards, but it's not that difficult to get locked out entirely, never mind not winning.
hkhssweiss on Niv-Mizzet Card Draw
5 years ago
Some cards right off the bat are, Tidings, Star of Extinction (Although that card is sooooo COOL), Rise from the Tides, Beacon Bolt, Aftershock, Out of Bounds, An-Zerrin Ruins
There are a lot of ways you can improve the deck, but what is the way you want to win? On an additional note, I'm assuming your under a budget as well as I see a lot of these cards are from the most recent sets. I can provide a list for cheap staples that would improve the deck leaps and bounds.
JoJoem on Creature-Type Hate Deck
5 years ago
I'm looking to create a deck that does three things efficiently:
- Be able to single out particular creature-type and Debilitate/Remove/Use them
- Make it very excruciating for opponents to have creatures, especially of certain types
- Apply creature-types for shenanigans.
Budget isn't an issue as I plan on acquiring the pieces overtime, although I wouldn't mind not spending more than I really have to.
My playgroup has a lot of creature theme going on that work very well. I'm aiming to wreck their fun. I'm currently leaning on Olivia Voldaren to build upon but am open to suggestions.
Other cards that helped inspire the concept:
OP_Sigma on Inalla, Aggromage Ritualist
5 years ago
I know it doesn't fit your gameplay much but I would think about adding some countrol/removal to the deck.
If someone plays a Torpor Orb effect, Humility or An-Zerrin Ruins you need answers or else you'll be doomed.
Good luck with your deck it's pretty kickass.
MollyMab on Red combo aggro burn
6 years ago
Like...in legacy you have better burn spells? For like almost every slot, like Flame Rift, Chain Lightning, Sulfuric Vortex. An-Zerrin Ruins is also really bad, 4 mana to stop stuff untapping when legacy is a creature light, varied format. Even the elf decks can just ignore it, do Nettle Sentinel tricks, and kill you before you cast it.
rco on
6 years ago
One isue I've run into with Karona builds is other tribal decks. Some anti-tribal hate might be useful, such as Tsabo's Decree, Extinction, or An-Zerrin Ruins (Homelands FTW!). They double as untargeted removal to get around shroud and hexproof.
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