An-Zerrin Ruins

An-Zerrin Ruins


As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Homelands (HML) Rare

Combos Browse all


Format Legality
Legacy Legal
2019-10-04 Legal
Penny Dreadful Legal
Casual Legal
Canadian Highlander Legal
Duel Commander Legal
Unformat Legal
Vintage Legal
Tiny Leaders Legal
Commander / EDH Legal
1v1 Commander Legal
Oathbreaker Legal
Noble Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal

An-Zerrin Ruins Discussion

DerektheRed on Can only afford one deck

1 year ago

Gruul. More options = more fun. Rats can be fun, but so narrow. Once you've done it...

Also, what griffstick said. You know what black sucks at? Artifact/enchantment removal.

Elephant Grass

An-Zerrin Ruins

Glacial Chasm

Obviously not all decks run these cards, but it's not that difficult to get locked out entirely, never mind not winning.

hkhssweiss on Niv-Mizzet Card Draw

1 year ago


Some cards right off the bat are, Tidings, Star of Extinction (Although that card is sooooo COOL), Rise from the Tides, Beacon Bolt, Aftershock, Out of Bounds, An-Zerrin Ruins

There are a lot of ways you can improve the deck, but what is the way you want to win? On an additional note, I'm assuming your under a budget as well as I see a lot of these cards are from the most recent sets. I can provide a list for cheap staples that would improve the deck leaps and bounds.

JoJoem on Creature-Type Hate Deck

2 years ago

I'm looking to create a deck that does three things efficiently:

  1. Be able to single out particular creature-type and Debilitate/Remove/Use them
  2. Make it very excruciating for opponents to have creatures, especially of certain types
  3. Apply creature-types for shenanigans.

Budget isn't an issue as I plan on acquiring the pieces overtime, although I wouldn't mind not spending more than I really have to.

My playgroup has a lot of creature theme going on that work very well. I'm aiming to wreck their fun. I'm currently leaning on Olivia Voldaren to build upon but am open to suggestions.

Other cards that helped inspire the concept:

OP_Sigma on Inalla, Aggromage Ritualist

2 years ago

I know it doesn't fit your gameplay much but I would think about adding some countrol/removal to the deck.

If someone plays a Torpor Orb effect, Humility or An-Zerrin Ruins you need answers or else you'll be doomed.

Good luck with your deck it's pretty kickass.

LeaPlath on Red combo aggro burn

3 years ago legacy you have better burn spells? For like almost every slot, like Flame Rift, Chain Lightning, Sulfuric Vortex. An-Zerrin Ruins is also really bad, 4 mana to stop stuff untapping when legacy is a creature light, varied format. Even the elf decks can just ignore it, do Nettle Sentinel tricks, and kill you before you cast it.

rco on

3 years ago

One isue I've run into with Karona builds is other tribal decks. Some anti-tribal hate might be useful, such as Tsabo's Decree, Extinction, or An-Zerrin Ruins (Homelands FTW!). They double as untargeted removal to get around shroud and hexproof.

Silverboy101 on Child of Alara's Meddling Walkers

4 years ago

Also Komamura can you share this around? I would really love some reccomendations. I proxied this deck and tested it in 4 player, but made the mistake of wasting my fourth and fifth turns on Jace, Architect of Thought and An-Zerrin Ruins instead of Isolation Cell and AEther Storm, meaning it was to late to stop my opponents playing creatures. I managed to get Nicol Bolas, Planeswalker out, but he got stolen by Dragonlord Silumgar, and Karn, Jace, and Tamiyo got (respectively), Banishing Lighted, Despised, and Hero's Downfalled. Sad face.