|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
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Creature — Shapeshifter
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Dack's Duplicate Discussion
2 weeks ago
If you are looking to do this on a budget, I'd look at more copy creatures and token effects, and replace some of the less good allies in the deck. Cards like Rite of Replication, Clone, or even Dack's Duplicate can give you the Ally synergy without running mediocre cards.
Also, a few more flicker effects can go a long way. Crystal Shard, Ghostly Flicker and maybe even running a Venser, the Sojourner could help.
You could also run Arcane Adaptation. This will let even non ally creatures trigger your ally boons!
What your looking for is more consistency in a deck like this. It's easy to get lost in a five color deck like this, so think about your most powerful interactions and how to have them happen more frequently. Slowly trim the fat and you'll have a beast of a deck in no time. I would focus on a three color pie with 2 color splash.As you start to invest more in cards, look at things like Door of Destinies or Coat of Arms which can be huge boost in tribal decks like this.
1 month ago
Have you tried throwing in some creatures with changeling? Things like Cairn Wanderer and Shapesharer are still priates after all. To help get damage in for the admiral, Levitation and other evasive anthem effects might be useful. Don't overdo it on tribal support either, you can easily get away with tossing in some better quality creatures, provided the effect they give is worth running them. I agree with the comment above that you may have a hard road ahead to make it work, but you could theoretically win if you play smart and lessen your grip on the tribal theme. I also noticed a lack of Clone type creatures in your deck. Dack's Duplicate Evil Twin Body Double and Quicksilver Gargantuan are all half decent and can either be a pirate on entry or a more serious threat an opponent has. Sleep and other tap everything down effects wilk get damage in for you too.
1 month ago
Dack's Duplicate? Clone with haste & dethrone. Not sure if your lineup needs it, but he can be extremely effective.
1 month ago
Is it really enough to say you have a copy subtheme when I count, three clones ? I would personally recommend dropping it from the description, otherwise you could just add more clones such as Body Double, Altered Ego, Phyrexian Metamorph, OG Clone, Dack's Duplicate, etc
3 months ago
Thanks for checking out the deck! I don't think Dig Through Time is good because Delve have negative synergy with Kess and it is even harder to recast and delve again.
3 months ago
Realmwright helps with mana fixing, the painful manabase and is a Wizard. He's good because he affects all my lands. Whatever type of basic land I name I can tap a pain land and use that type thus not losing life while making colored mana with the land. It works with Mana Confluence, but not City of Brass because I lose life simply by tapping Brass.
Magus of the Will was added as a way to reuse the reanimation enchantments and the graveyard. In a single turn casting, eminence and using the token's ability is not really an option because it costs seven mana. This same turn I want to also be able to use mana to play cards from the graveyard to get actual value. Reanimating Magus however is good. Being able to eminence Magus and use the token's ability is pretty powerful because then he's not just a one shot deal. Getting to use Magus only once is however still fine.
There's ways to reanimate at instant speed with Necromancy and Apprentice Necromancer's tap ability. I use either of these on my last opponent's end step before it's my turn to reanimate Magus, pay one mana to eminence and then on my turn untap with the token and/or the original Magus. This works because I'm already in an end step when reanimating Magus the token gets exiled by Inalla at the beginning of the next end step. Same goes for Apprentice since I'm already in an end step the creature I reanimate with it dies at the beginning of the next end step. The next end step is mine, but I get my whole turn with the token. I can activate the token for three mana and then use the rest of my mana to cast cards from my graveyard for value.
I cut Reunion for Izzet Charm. Charm gives me so many more options for the same mana cost and is an instant. I also like that I can draw the cards before I have to discard them. Although Charm only draws two cards where as Reunion draws three the instant speed and extra options that Charm provides is more beneficial.
3 months ago
CaptSillva thanks for your interest.
I'm only using red as a splash mostly to cast Inalla from the Command Zone. Dualcaster Mage while good with eminence is a double red card, it will be too hard cast.
Repeatable bounce with a Wizard is what's powerful with eminence. I can bounce the original Wizard back to my hand and get an additional bounce trigger from the token. Harbinger of the Tides can't return itself to my hand after eminence and the token can't return it either because of this I don't think it's good enough.
Magus of the Will is a good suggestion, thanks. In fact it's already in the maybeboard. It's problem is without reanimation it's seven mana to cast, eminence and use the token's ability. However with reanimation it's good. I think I'll cut Dack's Duplicate for it. Because it fills a need that the deck needs and Duplicate has been lackluster.
4 months ago
Things I would cut:Foresee , Talrand, Sky Summoner , Pilgrim's Eye , Nightscape Familiar , Fleshbag Marauder , Baleful Strix , Evil Twin , Dack's Duplicate , Augur of Bolas , Ashiok, Nightmare Weaver , Opportunity , Dispel , Guttersnipe