Creature — Shapeshifter
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Dack's Duplicate Discussion
1 month ago
Thanks for checking out the deck! I don't think Dig Through Time is good because Delve have negative synergy with Kess and it is even harder to recast and delve again.
1 month ago
Realmwright helps with mana fixing, the painful manabase and is a Wizard. He's good because he affects all my lands. Whatever type of basic land I name I can tap a pain land and use that type thus not losing life while making colored mana with the land. It works with Mana Confluence, but not City of Brass because I lose life simply by tapping Brass.
Magus of the Will was added as a way to reuse the reanimation enchantments and the graveyard. In a single turn casting, eminence and using the token's ability is not really an option because it costs seven mana. This same turn I want to also be able to use mana to play cards from the graveyard to get actual value. Reanimating Magus however is good. Being able to eminence Magus and use the token's ability is pretty powerful because then he's not just a one shot deal. Getting to use Magus only once is however still fine.
There's ways to reanimate at instant speed with Necromancy and Apprentice Necromancer's tap ability. I use either of these on my last opponent's end step before it's my turn to reanimate Magus, pay one mana to eminence and then on my turn untap with the token and/or the original Magus. This works because I'm already in an end step when reanimating Magus the token gets exiled by Inalla at the beginning of the next end step. Same goes for Apprentice since I'm already in an end step the creature I reanimate with it dies at the beginning of the next end step. The next end step is mine, but I get my whole turn with the token. I can activate the token for three mana and then use the rest of my mana to cast cards from my graveyard for value.
I cut Reunion for Izzet Charm. Charm gives me so many more options for the same mana cost and is an instant. I also like that I can draw the cards before I have to discard them. Although Charm only draws two cards where as Reunion draws three the instant speed and extra options that Charm provides is more beneficial.
1 month ago
CaptSillva thanks for your interest.
I'm only using red as a splash mostly to cast Inalla from the Command Zone. Dualcaster Mage while good with eminence is a double red card, it will be too hard cast.
Repeatable bounce with a Wizard is what's powerful with eminence. I can bounce the original Wizard back to my hand and get an additional bounce trigger from the token. Harbinger of the Tides can't return itself to my hand after eminence and the token can't return it either because of this I don't think it's good enough.
Magus of the Will is a good suggestion, thanks. In fact it's already in the maybeboard. It's problem is without reanimation it's seven mana to cast, eminence and use the token's ability. However with reanimation it's good. I think I'll cut Dack's Duplicate for it. Because it fills a need that the deck needs and Duplicate has been lackluster.
2 months ago
Things I would cut:Foresee , Talrand, Sky Summoner , Pilgrim's Eye , Nightscape Familiar , Fleshbag Marauder , Baleful Strix , Evil Twin , Dack's Duplicate , Augur of Bolas , Ashiok, Nightmare Weaver , Opportunity , Dispel , Guttersnipe
3 months ago
I just included another Sac-outlet, description above (Spawning Pit).
Bonehoard won me 3 games. Although he doesn't look like much, he is incredible to a point I'd have never imagined. This was never a dead card and can function on its own.
Homura has me on the fence - as you ut it with something else. It is possible he will go for Memnarch or something else. I don't know yet, but I'd love a good buff on a stick here that will stick.
Eternal scourge is something I want to try. Never got to play with this in, but if it doesn't work this will be easy to cut. Even as a blocker, with Mimic Vat and exiling it I can play him again and just grab the next thing in the vat that dies.
Demonmail Hauberk is way better than Grafted Wargear simply how it is worded. I can sac other things to equip the same creature (Yasova) again and again. This isn't possible with the other one since it would die. It doubles as a buff, too. And +4/+2 pushing Yasova to 8 power is very noteworthy.
Berserk will stay. I had a Blood Frenzy in before and knew I wanted a Berserk at some point. It not only works on each creature but my Yasova only dies if it attacks. So it can give +4/+0 and won't kill the creature if it doesn't attack. Also, it is destruction and not sacrifice, which can be important sometimes. Eldritch Evolution is nice, but no match for Birthing Pod here.
Last of all I'm completely with you on the fun part. This isn't meant to be competitive, but fun in multiplayer games. It heavily depends on the board state and proved to be very adaptive to problems.
Next few things most likely to change are Dack's Duplicate that will likely be replaced by Altered Ego / Aura Thief and Hero's Blade that will definately make room for another equipment in the Maybeboard. Either Fabricate or Whir of Invention will see places in the deck at some point, too. Academy Ruins will be in there, too; but there have to be more 'any color' lands to fix stuff (they will likely replace Lotus Vale).
3 months ago
4 months ago
I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.
Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.
Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.
Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol
Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.
Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.
Burnished Hart Not a fan, never have been. Some disagree, do you dude.
Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1
Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.
Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.
Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.
Grim Haruspex Sure why not
Grimgrin, Corpse-Born Thats pretty value
Hound of Griselbrand Definitelly could find something with better value.
Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.
Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.
Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours
Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.
Necropolis Regent Dope
Olivia, Mobilized for War Fantastic in combination with a good draw engine.
Olivia Voldaren Not exactly sure what purpose she serves in this deck.
Oona's Blackguard Dope
River Kelpie Really good
Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.
Treasonous Ogre Not worth dude,
Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?
Viscera Seer Goochi
Zealous Conscripts This isnt that great of a card as said before
The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.
Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!
Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.