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Enchantment — Aura
Enchant creatureEnchanted creature gets +1/+1 for each card in its controller's hand.At the beginning of the draw step of the enchanted creature's controller, that player draws an additional card.
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Righteous Authority Discussion
3 days ago
You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.
You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.
I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.
Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.
I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:
- Herald of War
- Spirit Loop
- Righteous Authority
- Could remove some other auras, you have a lot but that's up to you
- Traumatize (usually wins you the game and it's super funny)
- Jace's Archivist, Windfall and any other similar effects
- Possibly more boardwipes depending on your meta, good ones are Cataclysm, Cataclysmic Gearhulk and Wrath of God
Good luck with your deckbuilding, Bruna is a super fun commander :)
2 months ago
the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!
2 months ago
this deck could use Righteous Authority but for which one it would be replaced ?
4 months ago
5 months ago
Sphinx's Tutelage is by far the most effective way to force your oponent into discarding there deck. I recommend increasing the number of Sphinx's Tutelage to four. (Pro's only run Sphinx's Tutelage for this kind of strategy believe it or not). Then we need to add draw, so add about 2 Dictate of Kruphix. The second most effective way is Dreadwaters. Then add Archmage Ascension and if you want to get ridicules, add Kami of the Crescent Moon. If that's not enough for ya, my favorite draw card for late game is Pore Over the Pages. Mind Spring might also be good for this. Oh and I forgot about Monastery Siege and Righteous Authority. MAKE THEM DISCARD EVERYTHING!
6 months ago
Azorius Charm and Detention Sphere feel like they're stronger in the mainboard of a control deck than an aggro deck since you'd probably be better off just Unsummoning creatures till you can whittle your opponent down in the latter. Isperia, Supreme Judge and Sphinx of Magosi also reminds me of control since you have to survive a long time to cast them. They'll definitely be weaker win conditions than something like AEtherling or Elspeth, Knight-Errant, but in a casual enough meta, I think they're acceptable as budget alternatives. Azorius Herald reminds me of an Azorius format known as Restoration midrange since it uses Restoration Angel to blink creatures with strong ETB abilities like Wall of Omens, Blade Splicer, Vendilion Clique, and Snapcaster Mage. However, those decks and many other control lists tend to get more expensive and are more difficult to play. Azorius aggro isn't always cheaper, but since it seems that's the path you want to take anyway, some options are Geist of Saint Traft, Delver of Secrets Flip, Steel of the Godhead, Pride of the Clouds, Lyev Skyknight, and Esper Stormblade. Evasion is just generally powerful in an aggro list so Judge's Familiar and Azorius First-Wing could fit right in. You want to supplement those creatures with removal that does a lot for a little like Remand and Declaration in Stone. It doesn't matter if there are drawbacks later because you've hopefully won by then. Regardless of the format you choose, Search Warrant and Righteous Authority aren't cards I'd run since they don't do enough for their cost. The lists I've seen for Azorius midrange and aggro seem to run almost equal parts creature and noncreature spells, but it could change depending upon card synergy. Pure control lists run almost exclusively noncreature control spells with the only creatures/planeswalkers being the win conditions. Control and midrange lists will also have more lands since the stuff costs a little more and they can afford to run several copies of Celestial Colonnade. I recognize that a lot of this is very budget-unfriendly, but there are certainly replacements that can be made for most anything.
6 months ago
It is a nice combo (Sphinx of Magosi and Righteous Authority). It is also extremely fragile as it costs a total of 11 mana and can be killed by something as simple as a 1 mana spell -- setting you back 10 mana. Most enchantments that buff your creatures are pretty meh for that same reason. For one card from your opponent, they can kill 2 cards and set you back a lot of mana investment. I have no doubt that combo could work in more of a tap out control/midrange style build. But I won't help you much in a tempo style.
As far as how to split creatures and non creatures, I would say it depends on your play style. You can certainly make a fairly spell heavy or creature heavy build work. But for what I am assuming is your budget, it would be better go to play around 20 creatures. Some of the tempo spells can run on the expensive side. I did a quick search through gatherer and came up with a list of creatures for you peruse. I did not look at prices for these cards, but I tried to exclude ones that I knew for sure would be expensive.
Aerial Responder, Spellstutter Sprite, Augury Adept, Sage of Epityr, Isamaru, Hound of Konda, Pride of the Clouds, Looter il-Kor, Mindshrieker, Lyev Skyknight, Court Hussar, Accorder Paladin, Master of Diversion, Fiendslayer Paladin, Daxos of Meletis, Soldier of the Pantheon, Azorius Herald, Arctic Aven, Quickling, Boros Elite, Stormfront Pegasus, Oreskos Swiftclaw, Surrakar Spellblade, Topan Freeblade, Jeskai Sage, Knight of the White Orchid, Mardu Woe-Reaper, Mentor of the Meek, Mirran Crusader, Mirror Entity, Reflector Mage, Silverblade Paladin, Squadron Hawk, Aven Riftwatcher, Banisher Priest, Fiend Hunter, Signal Pest, Azorius Arrester, Dungeon Geists.
6 months ago
Okay, I see what you mean with those two. What about Righteous Authority and Sphinx of Magosi? Those two together can become a 10/10 flying powerhouse in one turn, and then some. So naturally, I think of them as a novel combo. (I understand how slow a can be to cast.) I was also thinking of how my numbers should work out; if I stick with the land lineup that I have, it ideally gives me 38 cards to work with. Which gives me amount of creatures and amount of non-creatures. What would be you recommended balance for this type of game plan?