Righteous Authority

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Righteous Authority

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of the enchanted creature's controller, that player draws an additional card.

Omniscience_is_life on 3 cardo combo synergy question

2 years ago

To link cards, you'll need two brackets on each side of the card--four total.

So, Rafiq of the Many, Cold-Eyed Selkie, and Righteous Authority are the cards in question.

Authority's ability is called a static ability; it doesn't function using the stack and will constantly update to fit the current criteria it reads.

Thus, if you have 1 card in hand, the Selkie will hit once, draw you 2 cards, then hit again and draw you four.

In the future, the "Rules Q&A" section at the top of the page (or in the drop-down list from the three lines on mobile) is the place for thie sort of thing. Thanks!

Kwhill on Derevi, Empyrial Tactician

2 years ago

I'd recommend cutting the following cards right away:
Tidal Force (Doesn't do much. Very expensive.)
Siege Behemoth (Good effect, but very expensive.)
Emmara Tandris (It doesn't look like you really have that many tokens. Not sure why this is here.)
Deepfathom Skulker (Good trigger, but expensive, and you can't activate its second ability easily.)
Archon of Coronation (Really easy to lose the monarch and it doesn't do much besides give you the monarch.)
Amareth, the Lustrous (Not really that good. Very rarely will draw you anything in general and the body is very meh.)
Inniaz, the Gale Force (I don't like this kind of effect. You are forced to give up something.)
God-Eternal Oketra (The tokens are okay, but it really doesn't do enough IMO)
Archon of Redemption (3/4 flyer for 5 with a situational life gain effect is pretty bad...)
Angel of Destiny (If it ever gets removed, all you did by attacking, possibly losing creatures in the process, possibly taking hits because your defense are down, was gain life. It just seems like the card really does nothing.)
Trostani, Selesnya's Voice (Not enough token synergy to matter. Life gain is not very good.)
Thassa, Deep-Dwelling (This doesn't do much in your deck. IMO)
Basri's Lieutenant (With almost no +1/+1 counter synergy in the deck, this really doesn't do anything for you.)
Adrix and Nev, Twincasters (Not enough token synergy.)
Niambi, Esteemed Speaker (Can save a creature, but other than that, the card pretty much does nothing.)
Ornithopter of Paradise (Can't trigger Derevi because it has 0 power. Pretty bad as a ramp card too.)
Rhys the Redeemed (Not being elf tribal or big on tokens means that he won't do much.)
Parhelion II (Way too expensive and really doesn't do that much for its cost.)
Righteous Authority (Very expensive and no way to abuse it in the deck currently.)
Cosmos Elixir (You have a ton of draw in the form of "when a creature deals combat damage, draw 1" type cards. You don't need this IMO.)
Sword of Vengeance , Sword of Body and Mind (Not really sure what they're supposed to do for you. Tiny pumps and trample aren't going to help you much IMO.)
Combine Chrysalis (Not enough tokens.)
Sol Talisman (Why is this not Sol Ring?)
Cloudshift , Ephemerate (Almost no abusable ETBs)
Griffin Aerie (Not enough life gain to make this work and not even a great effect.)
Garruk's Uprising (I feel like you should probably be focusing on smaller bodies, not bigger ones.)
Growing Ranks (Not enough tokens.)
Elspeth Conquers Death (Doesn't really do anything you're looking for IMO.)

That's just the ones I would cut right away for not being good in general or not fitting with your strategy.

The token subtheme is kind of unfitting IMO. There's only a few tokens here and there, and a lot of them are "big" tokens, not little ones that can trigger Derevi a lot, but then you also have lots of things to take advantage of tokens even though you don't have that many things that produce tokens (and a lot of times, they're too expensive). If you want to focus a deck on tokens, I think you should choose a different commander.

In general, I think you should probably focus more on having a bunch of smaller creatures so you can get lots of Derevi triggers rather than bigger creatures. This could be a way to work in tokens if you want to push it, because you could focus on smaller tokens that you can push out very cheap and early in the game.

In addition to this, you may also want to consider putting in more cards that you can abuse with Derevi. I love the inspire guy you have in there, Arbiter of the Ideal (don't know if you know, but you can stack tap/untap/tap/untap triggers on him and trigger inspire a bunch of times in one combat!). I think you should focus on this kind of effect more.

I think you should also try to put a little more ramp in there. Sol Ring, Simic Signet, Arcane Signet, and maybe a couple other mana rocks are noticeably missing.

That's pretty much all I have to say about it right now. Let me know what you think!

TriusMalarky on [Primer] Enchantress's Pillowfort: A Tuvasa Guide

2 years ago

Guerric fair. It's how I play her, but it's tuned a bit more to be good in more tuned EDH or even cEDH(although I need to work on it a bit more before it's fully cEDH) and be a sort of farm control deck.

Also, I really like Righteous Authority . Like, it's actually stupidly good. See, cEDH and more tuned EDH have less of a focus on creatures so you can get the occasional win by slapping people with a big thing because interaction is more heavily focused on counterspells and such. In my list, my win con is slapping, which works hilariously well(at least, so far. I don't get to play much) and Authority is great because it easily gives Tuvasa +5/+5 or more -- often on top of the fact that Tuvasa is 5/5 or so anyways. Also, having lots of cards is good when you want to hold things like Spell Pierce or Angel's Grace up to prevent people from comboing off.

carpecanum on

3 years ago

Bident of Thassa and Gravitational Shift maybe?

Righteous Authority for sure.

One of my favorite flyers of all time is Mindshrieker, capable of causing massive damage one you get enough mana to force 3 or 4 mills.

xaarvaxus on

4 years ago

With any auratron commander, adding the combo of Sovereigns of Lost Alara with Eldrazi Conscription is a consideration, especially since you already have Bruna in the deck.

Creatures of relevance: Shalai, Voice of Plenty, Umbra Mystic

Some more auras that may be useful: Face of Divinity, Shield of the Oversoul, Righteous Authority, Curious Obsession, Empyrial Armor

Zieo333 on Bantchantments

4 years ago

Hey! Stumbled upon your deck when i was building my own bantchantments from the precon. I noticed right away your mana base looks like it could be sped up a lit by removing a bunch of those pesky "comes in tapped" lands for some shocks or pain lands. also, you do look creature heavy for this type of build so maybe some more constellation triggers on a few enchantment/creature types like Eidolon of Blossoms . Also, watch out for trap cards like Righteous Authority , it might just be a personal bias but the mana it costs isnt worth the extra card per turn and there are nicer options for card draw like any of the enchantresses for synergy or even just a Kumena's Awakening

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