Righteous Authority


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Righteous Authority

Enchantment — Aura

Enchant creatureEnchanted creature gets +1/+1 for each card in its controller's hand.At the beginning of the draw step of the enchanted creature's controller, that player draws an additional card.

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Righteous Authority Discussion

cornpie987387 on Daxos of Meletis (EDH) - Smol Mans

1 week ago

I really like Righteous Authority, it doesn't draw aggro very often for some free draw and also Cathedral of War is very helpful with Daxos of Meletis.

Icbrgr on The best cards not worth ...

3 months ago

Righteous Authority is another card that comes to mind for me in terms of something that at a glance looks really great with lots of potential with so many Spellbook effects available...and all the ckeeky kamigawa cards out there like Jushi Apprentice/Kiyomaro, First to Stand but again mana investment makes it pretty tough to pull off for 5 mana to be just part of a combo piece.

@Sinist3r yeah id love to take a peek at another Skaab Ruinator brew!and yeah i agree about card disadvantage, life gain, and +1/+1 counter based cards to be difficult to navigate traps for a lot of players (I've been that guy more than once..).

@Xica thank you for bringing Nimble Obstructionist to my attention! i'll have to playtest that guy.... i would like to see you being right about some of these cards finding a place.

@sylvannos Hair-Strung Koto and Realms Uncharted seem pretty interesting... Hedron Crab with maybe some shennagans with Pili-Pala + Freed from the Real and Crucible of Worlds?

Auriel on Bruna Transform!!!

6 months ago

I have a Bruna deck as well and some cards I find very helpful are Kor Spiritdancer, Starfield of Nyx, Hero of Iroas, Ajani's Chosen, Enduring Ideal, Celestial Mantle, Sphere of Safety is almost a must run until you can get her going, Nomad Mythmaker, Winds of Rath. Bruna can be removed and if she is it's important to have backups!

orangejake on Dragonlord Ojutai Control/'Stax'

6 months ago

007ooi, thanks for the comments. I agree with the helm being less fun, I'm just not entirely sure the direction I want to take this deck yet. I was initially think of "control with a free draw engine as a commander", but it seems like I've been taking it closer to voltron-control, and should just take it fully that direction. In that case, Righteous Authority with doublestrike seems like a good way to 1-shot someone.

I only plan on proxying it while I make sure I like the list. I've found that it can take me a bit to settle on a list, and until I do that buying each change I want to try makes things cost way more. It's very possible I'll proxy this and realize that I don't like the playstyle (like the Dralnu deck). If that's not true, I'll start getting the pieces for it. That being said, I haven't really put much thought into the manabase yet, and didn't notice Cavern was still in there. Not only is it the most expensive card in the deck, but I don't think it's really worth running, so I've cut it. I plan on getting stoneforge though (even though I don't have expensive equiptment to synergize with the activated ability, it's really cool so I'd want to play it).

Anti-draw tech is an interesting way to go. I'd have to change a lot of my instant speed draw (mostly the X draw blue cards), but I could see it as being worth considering.

That's a good point about Swan Song - it might still be worth running for me because of how many sources of trample/unblockable I have, but it'll be something to watch out for during games.

007ooi on Dragonlord Ojutai Control/'Stax'

6 months ago

I think that a two card infinite combo (even if it eliminates one opponent at a time) would be pretty dissatisfying to lose to, especially because Rest in Peace is already worth running entirely independently of Helm of Obedience, which as far as I can tell is, conversely, only worth running for the combo.

Also, I have to say - considering I assume this deck will be proxied, a few of the more expensive cards are irking me. I don't run Cavern of Souls in Intet or Stoneforge Mystic in Marchesa because they're too expensive for me to actually acquire. I'm down with proxies, but when they start being straight upgrades over cards I'm running due to my own budget...

Anyways, I think that this is a really interesting deck and that Vanishing is a great idea. I would also point out (which I'm sure you're aware of) Righteous Authority as another way to pump Ojutai.

Because Ojutai doesn't draw cards, you could also consider anti-draw tech (Something like Uba Mask?). This is a risky idea because obviously, as a control deck, you're trying to draw cards. However, UB gives you the spicy option of Spirit of the Labyrinth alongside Tomorrow, Azami's Familiar - which turns all of your card draw into even-better-than-card-draw and gets around cards like Spirit.

It seems like you're going light on the creatures, for obvious reasons, but either Eidolon of Rhetoric or Rule of Law are also good options for fucking up combos or decks trying to cast a lot of cards in a turn (like Treva or Nekusar). Mana Maze serves a similar function.

If you're concerned about too many O-rings, Return to Dust is fantastic removal. Also Thassa, God of the Sea is great for running through your deck or giving your commander unblockable.

Last comment: I personally took Swan Song out of my similarly controlly Intet deck because it was too much of a liability to give an opponent a blocker for my commander, who normally gets through with evasion and serves as a win-condition/draw (similar to Ojutai).

VesuvanDoppelbanger on Rafiq equipment

8 months ago

A Righteous Authority works well as a nice boost for your commander, and adds some card advantage.

AsinineFutility on Bruna Is Bae

8 months ago

You have quite a lot of lands and minimal acceleration, you should probably cut between 3 and 6 lands and replace them with some mana ramp like Azorius Signet, Azorius Keyrune, Azorius Cluestone, Fellwar Stone, Coalition Relic, Knight of the White Orchid, Solemn Simulacrum etc. You can find lists of the best mana rocks in EDH online, these are just a few examples.

You could probably use a few more utility cards, like removal and boardwipes, and remove a few buff enchantments since you have quite a few. Invocation of Saint Traft doesn't work well with your commander damage goal, Pariah isn't fantastic since you usually want to prevent your commander from dying, Charisma often won't work since she'll be big enough to kill anything that blocks, and Corrupted Conscience and Treachery don't really mesh with the deck's theme.

I think you should replace these with efficient removal and some boardwipes; Path to Exile, Swords to Plowshares, Return to Dust, Cyclonic Rift and Relic of Progenitus/Tormod's Crypt covers most threats you might face.

Since you're playing a voltron deck with no way to make massive amounts of mana, Sphinx's Revelation isn't a great way to refill your hand, try Recurring Insight.

Depending on your meta, you might want to replace some countermagic with ways to refill your hand after you play it all with Bruna; there are a lot of draw spells in blue/white so I'll leave that to your discretion, but I think Fact or Fiction is a must since you can get back any enchantments that go to your graveyard and Sage's Reverie works really well with your theme.

I think I'm about out of specific suggestions, so I'll just leave a list of stuff that probably isn't great in your deck and stuff that I think would be good:

Good luck with your deckbuilding, Bruna is a super fun commander :)

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