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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Inspired Sphinx
Creature — Sphinx
Flying
When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.
: Create a 1/1 colourless Thopter artifact creature token with flying.
PrismMTG on Roon- Lockdown List
1 year ago
@ thefiresoflurve Most of the deck is actually based around blinking things at instant speed, so Roon isnt essential to that strategy. His job is mostly to blink card draw each turn to keep the engine running and my hand full. I'm not looking to be overly mean, stuff like Stonehorn Dignitary or even Soul of Emancipation could be on the chopping block depending on how my play group reacts. And a fair bit of the time, Inspired Sphinx will get me 3 cards, but it just as often might get me up to 6, so I think its worth keeping over Pondering Mage, even with the higher CMC
thefiresoflurve on Roon- Lockdown List
1 year ago
If you want to be even more of an asshole, Archaeomancer (or similar: Shipwreck Dowser) + Venser, the Sojourner + board wipe of choice = board wipe that you can repeat every turn while ticking up a terrifying ultimate. Even if it weren't for that combo, I'd highly recommend some instant/sorcery recursion just because of how many you have.
Also, depending on how many opponents you usually play with (3, for me), I'd consider possibly replacing Inspired Sphinx with Pondering Mage. The downside is it draws less and has the same cost as your commander, so IDK if you'd want to do that. I'm not sure how important casting your commander is to your game plan.
seshiro_of_the_orochi on Satoru Umezawa Brainstorming
2 years ago
Each single blue or black evoke creature is pretty cool with Satoru: enter link description here
Pretty cool with Supreme Exemplar, btw.
More ideas:
Archon of Cruelty, Abhorrent Overlord, Archfiend of Despair, Archfiend of Sorrows, Baleful Beholder, Baleful Force, Chancellor of the Spires, Chromescale Drake, Goremand, Gyruda, Doom of Depths, Inspired Sphinx, Lord of the Void, Massacre Wurm, Polar Kraken, Quicksilver Gargantuan, Sanguine Praetor, Vampire Charmseeker,
Chained Throatseeker seems great.
Alhammarret, High Arbiter and Amugaba seem weirdly playable with Satoru.
Deepchannel Mentor maybe?
Denizen of the Deep could be some kind of boardwipe protection.
You could also do some pretty sick things with Armory Automaton, Grafted Exoskeleton and just a few more equipments.
wallisface on Blue
2 years ago
Some thoughts:
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Some of these cards aren’t modern legal, namely Inspired Sphinx and Kadena's Silencer. You can quickly see this as they’re highlighted in red above.
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I think you need to figure out what you want this deck to do. Currently it doesn’t appear to have a goal or strategy.
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You want to build a deck that can do what its trying to consistently. That means, running more than 1 copy of a card. You can run up to 4 copies of any card, and especially for newer players, they should always be trying to stick to running these full playsets. I would advise choosing 9 cards that synergise well, and getting full playsets (4-ofs) of them - and running that with your landbase. Yoh will end up with a much stronger and more coherent deck.
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Modern is a fast format, without ramp it is hard to justify running more than 4 cards (one playset) costing 4 mana or above, you have 12. I would suggest dropping all those cards above 4 mana, and reducing your 4-mana slot down to just 4 cards (one playset). The majority of a deck should be in the 1-3mana range.
Strangelove on Kos, or Some say Orvar...
3 years ago
Hey MutinyMate, +1!
Here's my list: Orvar the Rainbow [6/10 Budget]... I tuned it way down to play with friends (going for 6-7/10.) Here's an Index as well.
I favored cloning lands to guarantee playing Orvar if he's removed and sinking into big creatures and big draw.
You definitely need more than 3 draw engines... I really like sphinxes for this, like Inspired Sphinx , etc.
The most OP card is easily Coveted Jewel (with 25-30 Twiddle effects)... Think of it as Ancestral Recall + Gilded Lotus .
Parallel Thoughts is also pretty great.
I'd recommend dropping Thing in the Ice  Flip (clones don't flip and 7/8s are okay)... as well as most of the token generators (Hulk and Scholar of the Lost Trove are all you need).
Also, Orvar is very naked and needs some boots or something. I'm using AEther Adept , etc (bouncers) and counterspells to keep him on the board. Metamorphic Alteration and Artisan of Forms are also pretty sweet for making another Orvar if he's targeted.
Orvar was much more powerful than I expected! Its great :)
Happy building and glhf!
LadyZ on King Darien - updated
4 years ago
Your deck seems like it will probably have some mana problems. I'd add around 4 lands, and some ramp like Wayfarer's Bauble , Traveler's Amulet , and Commander's Sphere .
Your deck is also kinda... unfocused. I wouldn't run Ajani's Welcome or Ajani's Pridemate outside of a lifegain deck. Same for Auramancer , Ajani's Chosen , Sigil of the Empty Throne or Hall of Heliod's Generosity and enchantment decks.
If you want your deck to be more flying focused, i'd add some of the following cards: Windreader Sphinx , Prognostic Sphinx , Inspired Sphinx , Azor, the Lawbringer , Sephara, Sky's Blade , Winged Words , Empyrean Eagle , Warden of Evos Isle , Thunderclap Wyvern , Archon of Redemption , and/or Gravitational Shift
Ravenrose on
4 years ago
Coat of Arms would be a fun addition to this deck. Dissolve is a fun counter spell. Elixir of Immortality has the ability to shuffle your graveyard back into the deck. Sphinx Ambassador and Inspired Sphinx are good additions to this deck, as is Rescuer Sphinx . If you want some inspiration, check out my own Sphinx tribal deck ^^
destindigi on Jalira's Tokens & Fatties
4 years ago
EDIT - added links
Some Maybeboard cards I think should be in the main deck: Benthicore , Inspired Sphinx , Kederekt Leviathan , Pentavus , Intruder Alarm , and Soothsaying . Myr Turbine and Heartstone are kind of meh, I'd replace with Genesis Chamber and Unstable Obelisk . I'd also swap some counterspells - Geist Snatch , Summoner's Bane and Lazotep Plating in for Cancel , Dissipate and Rewind .
Cards I'd cut: Sage of Epityr , Talrand, Sky Summoner , Bane of Bala Ged , Polymorphous Rush .
Cards I'm not really impressed by: Stormsurge Kraken , Tidespout Tyrant , Windreader Sphinx (depends how much flying you end up with), Sphinx Ambassador , Darksteel Colossus , Pathrazer of Ulamog , It That Betrays . I think it's better to focus on big guys that also have ETB effects than use these.
Some other cards to consider (plus the ones I sent you): Erratic Mutation , Synthetic Destiny , Evacuation , Aether Gale , AEtherize , Crystal Ball , Interpret the Signs , Precognitive Perception , Seer's Lantern , Ugin's Insight , Treasure Map Flip, Zhalfirin Void .