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Double Strike White

Commander / EDH

tom-bombadil


Maybeboard


This is my Odric, Lunarch Marshal build. It revolves around sharing powerful keyword abilities, especially the potent combination of double strike and flying, among all the creatures I control to create an aggro swarm capable of dealing massive amounts of damage in short order.

Since Odric is able to "share" a number of strong keyword abilities that mono-white creatures do not typically possess (most notably haste, hexproof, and trample), I have included a large package of equipment to staple these abilities onto my creatures, as well as a few of tutors to fetch them out when we need them. The equipment package also provides some resilience to creature board wipes, and enables a secondary voltron strategy in a pinch. 21ing people with Odric is a real threat when he consistently flies in for 6+ damage a turn.

I have also included a large number of anthem- and lord-like effects (e.g. Dictate of Heliod, Marshal's Anthem, Caged Sun, Angel of Jubilation, Angel of Invention, Hero of Bladehold, Cathars' Crusade) because they become insane with shared double strike (they effectively double in power). Double strike is likely the most powerful keyword, as it allows the deck to deal large amounts of damage very quickly and unexpectedly. As I mentioned earlier it also enables fast voltron kills our opponents don't see coming given Odric's 3/3 body. (SELF NOTE: repetitive, bloated language in this paragraph - FIX.)

In general, opponents often underestimate our board state, which usually consists of a handful of small white weenies and tokens. In one turn, though, we can easily cast an anthem effect and a cheap double strike creature, allowing us to alpha strike unwitting opponents for 20+ points of damage out of nowhere. Dictate of Heliod is especially potent when flashed in after opponents declare blockers. I have won many games off of opponents playing far more powerful decks who don't see this coming and get dealt lethal damage from unblocked creatures.

I have played this deck pretty consistently for about 7 months now, and am constantly tweaking it and on the lookout for new cards to consider. One card I will almost certainly need to make room for is Rivals of Ixalan's forthcoming Immortal Sun, as card draw and anthem effects are both immensely valuable to the deck. Another is Zetalpa, Primal Dawn for its stupendous combination of top-notch keywords, including flying, double strike, and indestructible, as well as a rare instance of trample om a white creature. I welcome any suggestions and comments. (SELF NOTE: update RIX bit when RIX comes out.)

Please note that there are some cards that I think need to be in the deck that I just do not own due to their current prices. These include Scroll Rack, Land Tax, Sword of Fire and Ice, and Inkmoth Nexus (mostly for the flying ability on a land).

SELF NOTES (some outdated): Add in Teferi's Protection, Add in Whispersilk Cloak,
Add in Land Tax, Add in Scroll Rack,
Add in Sword of Fire and Ice, Add in Sword of Feast and Famine, Add in Mana Crypt,
Add in all-purpose removal (Council's Judgement, Grasp of Fate, Oblivion Ring, Aura of Silence, etc.),Add in Shrine to the Forsaken Gods, Add in Inkmoth Nexus, Add in Mutavault

OLD STUFF (IGNORE): //Add in Shielded By Faith (and maybe Gift of Immortality), //Add in Platinum Angel, //Consider replacing Thalia, Heretic Cathar with something, //Consider replacing Captain of the Watch with something//The deck also features a soldier/angel/human tribal subtheme that I take advantage of with cards like //Captain of the Watch and Bruna, the Fading Light.//Honor of the Pure, Spear of Heliod, Captain of the Watch

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