Blinkmoth Nexus

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blinkmoth Nexus

Land

: Add .

: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

SufferFromEDHD on "Greenbeans"

3 months ago

Pendelhaven efficient pump

The Seedcore efficient pump

Blinkmoth Nexus pump for inkmoth

Deserted Temple you have some good utility

Dust Bowl useful in the late game in a deck full of basic lands

Genesis strong alongside Survival

jamochawoke on Polymorphous Fun Time

4 months ago

I actually had Foundry at one point but replaced it with Factory since it is objectively better (1 mana less to activate).

Inkmoth Nexus is a bit too pricey for this deck and I don't like to run Infect but Blinkmoth Nexus and Mutavault are good ideas that I've passed over. I'll have to add it in sometime during a playtest run. I think I'd probably replace Spawning Bed even though it creates more tokens it's a pricey activate (although the tokens do give mana for other stuff) or Cradle of the Accursed with them if I do!

Thanks!

Basshunter on Polymorphous Fun Time

4 months ago

Hi, what about Mutavault, Blinkmoth Nexus, Inkmoth Nexus or Mishra's Foundry? You can polymorph all of them...

zandl on The Iron Giant

5 months ago

Darksteel Citadel seems like a no-brainer here. Demolition Field, Crawling Barrens, Mishra's Foundry, and Blinkmoth Nexus could just as easily find homes here. I think you could easily trim Wastes for all of these and still have enough for virtually every situation. This also powers up Field of the Dead slightly.

Utility lands are where colorless shine, baby. A lot of your power comes from them.

VitsEco on UW Hammer

5 months ago

jdogz32 Thanks for the suggestions, however, I'm extremely reluctant to edit the mana base for this deck, with only 6 valid fetch targets dropping 2 further basics for the NEO lands is very risky due to being easy targets for Blood Moon etc, as for Blinkmoth Nexus I'd be more inclined for run a 4th copy of Inkmoth Nexus, but again this is already a risky mana base.

jdogz32 on UW Hammer

5 months ago

Deck looks good, only suggestion I'm gonna have is to add one of Otawara, Soaring City and Eiganjo, Seat of the Empire over some basic lands. I'd also consider adding a copy of Blinkmoth Nexus as a possible creature.

SSJ_Weegee on Stardew_Vale's Guide to Ezuri Claw of Progress EDH

1 year ago

This is a very good and well-rounded list! I'm sure as a longtime Ezuri player you've already considered stuff like Walking Ballista, and The Ozolith, but have you considered adding some manlands? In my experience at least, they've been very helpful. If you anticipate a wrath, you can fire up Blinkmoth Nexus or Faerie Conclave, put counters on them, swing, and then at end of turn they stop being creatures and keep their counters safe from a wipe. Or, if a wrath has just happened and you have enough mana, you can recast Ezuri, fire up the land, and have a big attack right away! It's situational to be sure, but having access to that line for minimal deckbuilding cost has been worth it in my opinion.

legendofa on Fuck Around And Find Out

1 year ago

With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.

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