Blinkmoth Nexus

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Modern Masters (MMA) Rare
Darksteel (DST) Rare

Combos Browse all

Blinkmoth Nexus

Land

: Add to your mana pool.

: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

, : Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Nexus Discussion

UrzasUnderstudy on Colorless Hope

2 months ago

There are a number of utility lands that produce that also have other useful abilities like: Ancient Tomb , Arcane Lighthouse , Arch of Orazca , Blast Zone , Blinkmoth Nexus , Blinkmoth Well , Buried Ruin , Cryptic Caves , Dark Depths , Darksteel Citadel , Eldrazi Temple , Emergence Zone , Ghost Quarter , Spawning Bed , Strip Mine , Thespian's Stage , and that's just to name a few. Some of these are budget, others can be VERY expensive. For added bonus, most of these lands don't come into play tapped.

You might also consider a few more creatures or token generators to equip and pilot all of the deck's gear.

RatTail on Karn's 10 Rack (No Liliana)

2 months ago

Mycosynth Lattice is more or less an optional wincon, if it's there, awesome if not I have Karn for fetching answers more than for the finish. As for Blinkmoth Nexus , I've debated it a bit (though honestly more with it and Mutavault ) and never thought of Spawning Pool I do really like that card and might switch it around but do like being able to pump it if I have more and that it trades with flying dorks. In regards to Liliana....just budgety reasons honestly, I had the majority of the cards for the deck already either laying around or in decks that haven't been played in years. Eventually she's definitely a possibility but I like trying to do things a little different and not copy decks card for card with negligible differences.

Snowmen1 on Karn's 10 Rack (No Liliana)

2 months ago

Do you think you will get to 6 mana for Mycosynth Lattice ? with Smallpox it seems like it would be hard to get mana. maybe you could play an artifact that ramps you in the sideboard...that may be too cute though. Also Id recommend a Sideboard Witchbane Orb or Sun Droplet . I also saw that you were playing Blinkmoth Nexus . That is a cool idea as it gets under bridge and can fly over your opponents team, but I'd also like to suggest Spawning Pool . It can be a mini Ensnaring Bridge since you can chump and regenerate it every turn. no one seems to like it, but I am a huge proponent of that card. Finally I'd like to know your opinion on Liliana of the Veil , you don't run any, but it may be one of the strongest cards in 8 rack. Just wondering what made you leave it out. Anyways cool deck +1

Ghilliam on TK Divergent

2 months ago

This is excellent! I'm really excited to try building a variant like this one.

One minor question, is there any particular reason for using Inkmoth Nexus as a backup manland? Is there anything wrong with using, say Blinkmoth Nexus or Mutavault ?

Thanks and great work here!

MoonHollow124 on Ensoul Artifacts

3 months ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is just my 2 cents, I hope you take these into considerati

mtgftw2014 on Urza, Lord High Artificer cEDH *Primer*

3 months ago

KailDaemon Yah, those were my thoughts also.

As for lands, I might have mentioned that I'm an Arcum Dagsson player, so I know our playstyles will be different. However, have you ever considered manlands? They are a necessity for me, as I sacrifice them to Arcum, but they can also be used in a pinch as chump blockers and for metalcraft. Inkmoth Nexus and Blinkmoth Nexus are two examples. On a side note, my playstyle is rush out Arcum, then combo out. So some super helpful lands are the sac lands that provide more than one mana. City of Traitors , Svyelunite Temple , Saprazzan Skerry , and Crystal Vein are a few examples that put me a turn ahead when I need it the most, and a turn behind when it doesn't matter any more. Yes some enter tapped, but I still find it worth it turn 1 to play them if it means a turn 2 commander.

I do however understand the Back to Basics playstyle of wanting to maximize your basic lands. My apologies if you are already using any of these, they just came to mind so I'm writing them down.

Monti_Jones on The Grind Never Stops | Zada Storm Primer

4 months ago

I run pretty much the same list as you do. But instead of the pump spells, I play even more card draw and rituals! I found in playtesting that it doesn't matter if I run my opponents over or just draw the whole deck and flux them. Is the combat plan working out for you at times where the storm plan doesn't? Because I saw no real difference.

I think you could play fewer lands. The curve of this deck is really low and we want to win fast anyways as every boardwipe is a big detrement to the game plan. Personally, I run 30 lands and it is more than enough. This becomes even more true with the new London mulligan rule.

While on the topic of lands, man lands are a great way to have that few extra creatures ready when they are needed. Any land that can activate itself like Mishra's Factory or Blinkmoth Nexus works great.

Another card that really worked great for me is Goblinslide . I know, it's not a young pyro, but the effect is still great for that price.

Cheers!

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Blinkmoth Nexus occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.01%