Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blinkmoth Nexus
Land
: Add .
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
DreadKhan on My nadu
3 months ago
I have no idea if you want random input on this, so ignore this if you don't!
It might clog up your mana base, but you could sneak a few more creatures by throwing in a couple man-lands to replace other lands. With Nadu you'd put them directly into play, and even if they ETB tapped they can still become a creature and be targeted. There are a few that only use 1 mana to transform (such as Mishra's Factory and Inkmoth Nexus/Blinkmoth Nexus), but a few that turn on for 2 mana exist as well (Treetop Village, Faerie Conclave, Lair of the Hydra, and Mishra's Foundry), I feel like with all your 'free mana whenever a land ETBs' effects you'll easily be able to use them when you need them. The ETB tapped ones are worse (but usually offer colored mana), but as noted you'll usually see a given land when you're using Nadu (because you go through so many more cards with Nadu than you draw normally), so all that matters is they are creatures too, when I was testing this the issue was running out of creatures and not being able to continue, I often had gobs of mana I had no real use for (I will say the deck can easily hold up a hand full of interaction after using Nadu, even if you don't truly 'go off'). I took a quick look at your land list, and if I wanted to pull a couple lands I think Talon Gates of Madara has low synergy, I'd also consider Nesting Grounds, and since you have a few removal spells you might even switch out Homeward Path, depending on how theft-heavy your meta is.
Since you can generate a fair bit of mana in this deck when you're going off (and playing it for 4 or 5 mana in a slow game could also be a solid play) I think Awaken the Woods might do work in here.
It's pretty minor, but Whir of Invention costs one more (but has improvise fwiw), it doesn't require you to have an existing Artifact out, and it's an Instant so you can use it on an opponent's end step to get your Shuko out so you can go off on your turn. I think this is more than you can do with Reshape, ymmv.
It's a niche use, but if you switch out Amphibian Downpour (a card I legit love btw) for Curse of the Swine you'd have the option of targeting all of your disposable creatures and replacing them with brand spanking new piggies! These can be targeted anew, meaning if you draw into it at the right time it should win the game. It can also be used aggressively to excellent effect (and can do both at the same time), it sucks that it's a Sorcery though!
This is really splitting hairs a bit, but with your Commander I wonder if good old Sunder might be better at doing what Mana Vortex does? Sunder's an Instant (so you can play it on an opponent's endstep), and as long as you've already got Nadu and a free equip out you'll be fine on your turn, but it's also a much worse Blue Silence effect you can use during your combo to make it much harder to interact with you, and you just keep digging out new lands so it's all good? I love Mana Vortex and think it's doing a different enough thing that both could be fun. You could also try out Winter Orb and Static Orb if you're feeling, well, 'orbsy', both make it much harder to use lands, and you get to cheat a ton in untapped if all is going well.
Hope your testing is going well!
Oh, it looks like you have 99 cards, what a lovely problem to have!
SufferFromEDHD on
7 months ago
Thanks d00d!
Hall of the Bandit Lord Urborg fixes this. The infect/poison strategy NEEDS haste. On that thought: Lightning Greaves.
Blinkmoth Nexus this is very narrow but it can speed up the Inkmoth win. It can carry auras/equipment.
Bojuka Bog free removal.
Locust Miser neat tax + tribal.
Mirror of the Forebears/Mirage Mirror solid clones.
Imp's Mischief staple in mono black.
Koskun Falls color pie bending blast from the past.
SufferFromEDHD on "Greenbeans"
11 months ago
Pendelhaven efficient pump
The Seedcore efficient pump
Blinkmoth Nexus pump for inkmoth
Deserted Temple you have some good utility
Dust Bowl useful in the late game in a deck full of basic lands
Genesis strong alongside Survival
jamochawoke on Polymorphous Fun Time
11 months ago
I actually had Foundry at one point but replaced it with Factory since it is objectively better (1 mana less to activate).
Inkmoth Nexus is a bit too pricey for this deck and I don't like to run Infect but Blinkmoth Nexus and Mutavault are good ideas that I've passed over. I'll have to add it in sometime during a playtest run. I think I'd probably replace Spawning Bed even though it creates more tokens it's a pricey activate (although the tokens do give mana for other stuff) or Cradle of the Accursed with them if I do!
Thanks!
Basshunter on Polymorphous Fun Time
11 months ago
Hi, what about Mutavault, Blinkmoth Nexus, Inkmoth Nexus or Mishra's Foundry? You can polymorph all of them...
zandl on The Iron Giant
1 year ago
Darksteel Citadel seems like a no-brainer here. Demolition Field, Crawling Barrens, Mishra's Foundry, and Blinkmoth Nexus could just as easily find homes here. I think you could easily trim Wastes for all of these and still have enough for virtually every situation. This also powers up Field of the Dead slightly.
Utility lands are where colorless shine, baby. A lot of your power comes from them.
VitsEco on Hammertime feat. Kaldra
1 year ago
jdogz32 Thanks for the suggestions, however, I'm extremely reluctant to edit the mana base for this deck, with only 6 valid fetch targets dropping 2 further basics for the NEO lands is very risky due to being easy targets for Blood Moon etc, as for Blinkmoth Nexus I'd be more inclined for run a 4th copy of Inkmoth Nexus, but again this is already a risky mana base.
jdogz32 on Hammertime feat. Kaldra
1 year ago
Deck looks good, only suggestion I'm gonna have is to add one of Otawara, Soaring City and Eiganjo, Seat of the Empire over some basic lands. I'd also consider adding a copy of Blinkmoth Nexus as a possible creature.
Have (3) | Azdranax , ajmcnulty , JordanSanFran |
Want (3) | Goji , jw560211_magic , Skullzer7 |