: Gain .
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
|Want (2)||backpack69 , GeminiSpartanX|
Printings View all
|Double Masters (2XM)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Modern Masters (MMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blinkmoth Nexus Discussion
1 month ago
Secure the Wastes is a bomb, abuse it ;)
The best dual tapped manlands are really Celestial Colonnade, Lumbering Falls, and Creeping Tar Pit, abuse the heck out of them! Mishra's Workshop, Inkmoth Nexus, Blinkmoth Nexus, and Mutavault are also all amazing, so do as you wish with those! Otherwise Treetop Village, Faerie Conclave, and perhaps even Frostwalk Bastion are good enough to test ;)
1 month ago
Hi. Nice deck. And a great input for my own Deck which is more on the budget side.
Nethertheless a great primer.
2 months ago
Thank you for your suggestions lagotripha . I don't think I want to add additional tribal synergies/restrictions. Assemble the Legion is a little too slow sadly. It can only ever start producing tokens turn 6, and whilst I am often delaying my first Winota cast until turn 5/6 in testing. I am not sure this is the deck for it sadly.
Why would you add a aura subtheme if there's just 1 human that synergizes with them? I don't think I'd want to hardcast any of those auras.
The Allies subtheme could be promising in the future. Resolute Blademaster is already getting played in a lot of Winota lists. Besides Bruse Tarl, Boorish Herder none of the other allies quite hit the individual card quality I'd like. If Zendikar Resurgent adds 2-3 more good Allies. It might be a fun subtheme.
I've replaced Terminus with Sunforger for testing. I'll also be adding Chance for Glory and Teferi's Protection once my order arrives. They'll be replacing Waves of Aggression and Unbreakable Formation. In other words, I'll be testing the Sunforger package. My instinct tells me it's still too mana intensive for this deck. But everyone keeps raving on it being the bestest Boros card ever. Command Beacon and Blinkmoth Nexus will also be integrated into the manabase.
New cards on my maybelist are:
Elesh Norn, Grand Cenobite I feel this deck really needs something to close out a game. And a friend suggested I also needed something that "stood on it's own" a bit more. I can't think of any card that does those two things more than Elesh. I don't mind the salt at the table if I hardcast a card like that.
Purphoros, God of the Forge Another stand-alone threat that can also synergize better with the deck's main strategy.
4 months ago
Thanks for the suggestions!
At the moment I don't play a sideboard on this deck since it's more "for fun" deck. However, if I did I'd probably go with switching:
5 months ago
This is both a call to the conversation and a shoutout to these other Winota builders! Check out:
At first, I thought Winota decks would be very homogeneous, and while that's mostly true, I'm seeing a lot of clever ideas within her framework. Everyone check out their decks, and I hope all the people I tagged will join in the conversation here! Let's break Winota together friends! For the Legion!
7 months ago
I think you should always be looking to run the full playset of Arcbound Ravager. I think you should be aiming to run 4 Blinkmoth Nexus as well (if your coloured spells are too numerous to handle that, you’re running too many coloured spells).
Chief Engineer is an interesting choice, maybe pair it with ways to cause some nice indirect damage. I’m thinking 2-of Throne of the God-Pharaoh to allow you to tap-down all your creatures and really punish the opponent. Such a playstyle would benefit from some Smuggler's Copter also.
I don’t think you should run Architects of Will, it’s too slow and doesn’t do what an affinity deck wants to be doing (winning quickly). I’d also ditch Ensoul Artifact as it’s likely just going to get a killspell in response, losing you 2 cards. It’s also kindof clumsy/slow.
7 months ago
7 months ago
So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:
Fodder for Arcum
Elixir of Immortality - in case you get hit with the dreaded board wipe
Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.