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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
, : Target Blinkmoth creature gets +1/+1 until end of turn.
SSJ_Weegee on Stardew_Vale's Guide to Ezuri Claw of Progress EDH
2 months ago
This is a very good and well-rounded list! I'm sure as a longtime Ezuri player you've already considered stuff like Walking Ballista, and The Ozolith, but have you considered adding some manlands? In my experience at least, they've been very helpful. If you anticipate a wrath, you can fire up Blinkmoth Nexus or Faerie Conclave, put counters on them, swing, and then at end of turn they stop being creatures and keep their counters safe from a wipe. Or, if a wrath has just happened and you have enough mana, you can recast Ezuri, fire up the land, and have a big attack right away! It's situational to be sure, but having access to that line for minimal deckbuilding cost has been worth it in my opinion.
legendofa on Surrak the Size Queen
3 months ago
With Keruga, the Macrosage as a Companion, manland cards like Blinkmoth Nexus, Mishra's Factory, Mutavault, Faerie Conclave, Ghitu Encampment, Mishra's Foundry, and Treetop Village give you some options for the early turns.
Breakaway on Budget Modular
5 months ago
As far as budget recommendations go: Dispatch is cheap and effective removal. Blacksmith's Skill is an amazing way to win in combat or blank a removal spell. Blinkmoth Nexus can add some resilience and isn't that expensive. Mirrorweave is so much fun. it can either pump your team by copying your opponent's biggest creature, make your team fly if you target Arcbound Stinger, shrink your opponent's board if you target one of your X/1 creatures or even act as a one-sided board wipe if you target one of your 0/0 modular creatures.
Grind on The Table WILL Hate You (Colorless Eldrazi Tribal)
9 months ago
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!
TheCardPool on Canned Calamari (Octavia EDH)
1 year ago
WebbofLies Thanks for the suggestion! My initial build used them. However, I found that they were dead draws. They don't help fill the grave and they didn't provide an on field answer on their own. They definitely work with the spell slinging but this deck is super light on the mana. It's pretty hard to get them onto the field and have mana left over to cast spells. It's not uncommon to have 5 or fewer lands in play when you win the game.
To make the deck more dangerous I swapped out the creatures for the man-lands. It's a bit of a different style of play but I really like it! Inkmoth Nexus, Blinkmoth Nexus, Mishra's Factory, and Mutavault are low costed activations that play really well with this close-to-the-chest mana strategy. Plus, they create a huge problem for your opponents when they want to attack you. Since they are instant speed blockers you can animate during combat so your opponent cannot cast sorcery speed board wipes to get rid of them. Nothing feels better than animating them, declaring them as blockers, then tapping them for mana so that you can cast spells to buff them into 8/8's. The only reason I use Snow-Covered Islands is to get the man-land count up.
Valengeta on The Empire
1 year ago
Personally I think you have good options in both mono and multi colored so try both. Here's more useful Blues:
About Jace, I don't think he's helpful at all. I would much rather try Strixhaven Stadium here. Pandeem is good as a single. Another thing that might be good, especially if you follow the stadium idea, is Blinkmoth Nexus
BrassLord on Jalira Sea Creatures
1 year ago
Looks like a fun deck! From my experience running a Polymorph esque deck, something you may want to look at is limiting the amount of creatures in the deck, so you're better able to capitalize on your commander's ability or one of the several polymorph effects you have in the deck!
I'd also recommend trying out some of the "man lands." Inkmoth Nexus Blinkmoth Nexus Mutavault Faceless Haven Frostwalk Bastion and Mishra's Factory are all potential creature targets that can survive board wipes and tend to sick around!
HiddenDeftElm on Akatsuki, the Horizon's Shadow
2 years ago
Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .
Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.
I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .
Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening Flip for obvious reasons.
I hope this helps :D
|Have (2)||Azdranax , metalmagic|
|Want (5)||Goji , fibion101 , jw560211_magic , Amaterasu312 , Lapahn|