Artifact Creature — Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
Combos Browse all
|Commander / EDH||Legal|
Signal Pest occurrence in decks from the last year
Latest Decks as Commander
Signal Pest Discussion
2 weeks ago
@king-saproling oh boy you threw out a bunch of cards without explaining any of them. Since you were nice enough to comment, let me explain my thoughts on them.
Short version: I don't like any of them.
Long version: I've already got a good amount of protection spells in my deck, including the two free ones that came from C20, so I don't feel the need for extra protection spells, especially ones that feel rather mediocre like the ones you mentioned. Getting more combats out of them with Aurelia is cute, but still doesn't make them any better than the protection spells I'm currently running (Deflecting Swat, Flawless Maneuver, Boros Charm, Teferi's Protection). Lapse of Certainty feels like it falls into the same category, I think I like Deflecting Swat much better.
The spells that let you either end the turn/take an extra turn but then you lose the game feel a bit too all-in for me. My deck can win just fine without them, and I'm not abusing any sort of combo. I have thought of angel's grace before, but it still feels a bit too situational for my liking. Most of the game it's gonna sit dead in my hand.
I'm not a fan of tap lands, so I actually cut Mistveil Plains from the list (the only tap land I play is Myriad Landscape because it's decent ramp). I also cut Signal Pest from the deck a while ago since it's cute, but not much better than that. Hero of Bladehold has a battlecry effect that's way more powerful. Treasonous Ogre is also way too all-in, and if I want a red ritual-type spell then I would look into Jeska's Will or Neheb, the Eternal or Mana Geyser before I woud consider the ogre. Knollspine Dragon is a cute wheel effect, but it's a whopping 7 mana. When you take a look at my two 7-mana spells in my current deck, they are game-winning powerful. The dragon isn't nearly as good as either of them. Then the big 5-mana damage enchantments I'd much rather have on a creature, which you can see is the case with my list.
So thanks for all the suggestions, but unfortunately I'm not a fan of pretty much any of the cards you suggested in Aurelia.
2 weeks ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon
3 months ago
Regarding Jadmere: Herself having First Strike but giving Lifelink seems weird. Maybe use battle cry for both instead? This would better fit her flavour text as well. (Signal Pest as reference for battle cry)
I really like that dragon. I think you could push these stats a little, either make it 3/5 or 2/7.
4 months ago
Marton is a neat general. You might like these: Loyal Apprentice, Signal Pest, Varchild, Betrayer of Kjeldor, World at War, Relentless Assault, Savage Beating, Bravado, Torbran, Thane of Red Fell, Berserkers' Onslaught, Aether Chaser, Goblin Rabblemaster, Legion Warboss, Slate of Ancestry, Knollspine Dragon, Invasion Plans, Forbidden Friendship
4 months ago
I have almost zero suggestions because I never run Equipment decks, just want to point out that Akiri's ability triggers for each player you attack, so ideally you have 4 creatures attacking 4 different opponents. I like that you put in the living weapon Equipments for this reason! Maybe Ancestral Blade would be a good fit as well? Captain's Claws is a little underwhelming but it helps gets tokens on the field for future turns. Alternatively, Kemba, Kha Regent.
Also, this is a good time to pick up Stoneforge Mystic and play it.
I second the above comment, also: the new auto-equip cards seem really good. I don't think we've seen the red one, but the white one seems like it fits the bill.
4 months ago
Scattershot Archer (especially if you have ways to give it deathtouch)
Traproot Kami in mono-green
Soulmender in any build that has "Whenever you gain life" triggers
Skyblinder Staff in flying heavy decks
Runed Stalactite in tribal builds to protect utility creatures
And I didn't forget black, I just don't play it so I don't have anything to add for that color.
7 months ago
Mutate is a really interesting mechanic that I expect to find a place in modern, even if it never reaches tier 1. Modern already has some wild 1 drops, and attaching, say Parcelbeast to a Steppe Lynx can start looking cool- its just a question of the right combination being found to power the deck.
I'd focus on low cost mutate cards, 1 drops to mutate them on that either protect a powerful mutate effect or multiply it, and mana dorks as backup mutate targets.
Auspicious Starrix will likely win you the game if your opponent cannot remove it. Gemrazer to back that up will offer a lot of blowout potential. Most of the lower tier mutate creatures could work with the right synergy picks in the rest of the list.
In terms of 1 drops to examine, Glistener Elf and Slippery Bogle for efficient voltron, as well as less conventional voltron like Spikeshot Elder or Vector Asp, Young Wolf returns all its creatures seperated to the battlefield with +1+1 counters, Blistercoil Weird and legendary spell recursion point to a jeskai spellslinger, Signal Pest+ a white go wide list, Arcbound Worker/Servant of the Scale/Simic Initiate/Hardened Scales and +1+1 counters could get pretty out of hand.
Hedron Crab land drop mill is a cute option, Permeating Mass will make people call for the judge, but isn't actually any good. Some +1+1 counter synergies will likely let you abuse some mechanics like Devoted Druid's untap, if you can find the combination.
Keyword piles like Banehound Healer's Hawk, abilities like Figure of Destiny or 'conditional' P/T boosts like Scute Mob could make for a decent beatstick if you can spend two cards on it - Gnarlwood Dryad, Toolcraft Exemplar Wild Nacatl, Loam Lion could all find places in some lists,as they are already efficient and pushing them out of kill range for lightning bolt/anger of the gods may be relevant.
Mortician Beetle with the bat strapped to it is a great casual clock.
None of these are crazy effecient, but building a list of sixty cards that all sorta work together is the heart of brews like this.
All told though, its a bit of a mess where the best bet is to pick two colours with 2/3 mana mutates, and throw them on creatures which protect them while hunting for stirix. Trying to stretch into more colours will pressure a budget manabase very hard. Keeping to mostly green with basic searching to fix for a second colour will ease that process a lot- especially with dorks like Avacyn's Pilgrim or Elves of Deep Shadow.
7 months ago
Looks good. You might like these: Soltari Champion, Kongming, "Sleeping Dragon", Mask of Avacyn, Hero of Bladehold, Haazda Marshal, Benalish Marshal, Inspiring Unicorn, Heraldic Banner, Tome of Legends, Goldnight Commander, Signal Pest