Signal Pest

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Signal Pest

Artifact Creature — Pest

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Signal Pest can't be blocked except by creatures with flying or reach.

Squee_Spirit_Guide on Artifact Creatures

1 month ago

I agree with Niko9, this looks like a solid build! I think Steel Overseer would be a really good inclusion. Master of Etherium and Signal Pest might be nice as well.

Last_Laugh on Isshin: Attacking Frenzy

2 months ago

Nice job building this thing on a semi budget. I do have a few suggestions for you though.

Hanweir Battlements  Meld and Ogre Battledriver both provide haste. Battledriver has the benefit temporarily buffing everyone including all your tokens.

Vault of the Archangel and just the THREAT of activation goes a long way... as does the life gained when you do use it.

Signal Pest and Soltari Champion are 2 cheap pumps that really add up fast. Both are evasive and pretty easy to keep alive through combat.

Last but not least is Devilish Valet. This guy will finish people out of nowhere thanks to built in haste and trample. 1 attack with Adeline out = 6 tokens which makes the Valet 64 power. Krenko or Mardu Ascendency with this can get out of hand. I made 23 tokens with Krenko and Adeline in a turn and this dude had over 8 million power...

Feel free to check out my list for ideas. Overall it's not budget friendly but there's some in there. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

Crow-Umbra on Attacks Trigger Isshin

2 months ago

If you'd like another 1 drop attack trigger creature, I'd recommend checking out Signal Pest if you haven't already. Fairly easy to play, and helps anthem up your board when you swing out. If you'd like another fairly cheap Battle Cry effect, I'd also recommend checking out Accorder Paladin.

If you're open to it, I'd also recommend swapping out Coastline Marauders for Unquenchable Fury. Same mana cost, but Unquenchable Fury deals the damage without even needing to connect, and can effectively turn any of your creatures into a pseudo-Coastline Marauders since it recurs itself. Unquenchable Fury has melted opponents each time I've played it in my Isshin deck.

If you want to trim your mana curve a bit more, I'd recommend trimming some of your higher CMC creatures in the 6-7 cmc range. Doesn't matter which ones, just your personal preference on whichever have felt most lack-luster when played. Here are some other cool creatures in the 4-5 cmc range that could be some decent swaps:

Hope this helps!

golgarigirl on Rafela, Sound of Sunrise

3 months ago

The concept behind the card is 'anthem tribal' and wants to 'inspire others' to be better (you know, that good bard flavor). It would feel odd to leave out the 'nameless masses' (tokens) or limit it if there's not enough or too many. The only thing I can see is a limit to the number of cards you draw this way per turn, but perhaps limit it to three or some number greater than one (an equivalent to one per turn, since you're not attacking on your opponent's turns).

The thing I struggle with is if you just add blue to your weenie deck, you get this effect in duplicate depending on if you ETB, attack trigger, deal damage, etc, and usually with flyers to boot.

There's the alternate wording to 'if a creature has at least +1/+1' (or even amp it up to +2/+2) or something like that. I feel that leaves out Battlecry-esque mechnaics a la Signal Pest, and I want to fit that as well. Perhaps do I require an enchantment in play to trigger?

Crow-Umbra on Reckless Onslaught

4 months ago

I'd recommend checking out Signal Pest and Vicious Conquistador if you want a couple more options for cheap creatures that pack a punch. Hellrider is also great in Isshin decks.

This is my personal preference, but I recently swapped out Coastline Marauders for Unquenchable Fury in my Isshin deck. Unquenchable Fury basically makes any of your creatures into a Coastline Marauders, and has less mana investment for its built-in recursion. I found that my Coastline Marauders often got multi-blocked. Unquenchable Fury front-loads that damage instead.

Crow-Umbra on Isshin: Mardu for Dummies

4 months ago

No worries! I'm glad you liked my first couple suggestions ACapo18.

I've played my Isshin deck about 5-7 times IRL with some more games on the horizon for this weekend. I think I swapped out Cunning Rhetoric after my first couple of games. In my experiences, it wasn't much of a deterrent, and the cards it exiled weren't particularly useful.

I love Prosper, Tome-Bound; he's one of my recent favorite commanders. I understand how he can be a card advantage engine, but I think him and the other Impulse draw sub-theme is kind of disjointed with the aggro, go-wide stuff that Isshin wants to do. If you needed to, you can likely keep Prosper and Laelia, but Bell Borca, Spectral Sergeant feels kind of out of place compared to the other 2. If you like Impulse draw, have you looked at Florian, Voldaren Scion? He can dig down and pseudo-tutor depending on how much damage you're throwing around each combat.

I can see what you're going for with the creatures that care about Modified status, but I don't think they synergize enough, or have enough support with the rest of your deck to keep included. I personally like Breena, the Demagogue the most (I run her in my own list), but I don't think you're running enough Modified enablers to keep some of the others. That's ultimately your call depending on which ones you like most.

Mirror Box also feels kind of out of place as an anthem effect, since it only helps your Legends. The only other card in your 99 that this really benefits is Rionya, Fire Dancer

Underworld Sentinel also seems really slow for the payoff that it can potentially achieve.

I think if you cut any of those cards, you could likely include a bit more: token productions damage anthems, draw, and board protection. Here are some cards I've played with in my list that I like:

Hopefully these additional suggestions are helpful. Would be happy to keep exchanging ideas if you would like. I have an Isshin primer write-up on my profile where I discuss some card options, in case that's of any interest to you. I've generally found that keeping Isshin's mana curve fairly low allows him to rebuild pretty quickly after waves of removal.

Last_Laugh on Attackharmonicon

4 months ago

Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.

Lands: Exotic Orchard.

Tokens: I almost suggested Captain's Claws... it probably belongs in this category. Hanweir Garrison  Meld deserves a spot though.

Disruption: Chaos Warp, Generous Gift, and Tibalt's Trickery.

Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.

Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.

Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.

Mana Ramp: Talisman of Hierarchy and Talisman of Conviction deserve spots.

Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

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