Grappling Hook

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grappling Hook

Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Klarion on Batman and Robin

5 months ago

While I share Harley's feelings about the Bat-tery in the comics, for this case I kind of love it. I originally had the Kusari-Gama in the deck, but felt that since Grappling Hook shared a name it would be better. But I've found Grappling Hook to be one of the more boring options in the deck, so I updated the list with both of your suggestions. Thanks a ton for the feedback! TheJesterAmongFools

Phule451 on Batman.

7 months ago

Surprised you don’t have the Batsignal: Command Beacon. Also, though it seems you haven’t updated in awhile, but Protective Parents is about the most Batman card I’ve seen since Grappling Hook!

metalflame on Halvar, Divine Voltron

1 year ago

IMO must includes for draw, control, and a bit of ramp Grappling Hook, Angel of Condemnation, Endless Atlas, Darksteel Mutation, Empowered Autogenerator, Steel Hellkite.

Here are a list of unblockable artifacts that smooth out any voltron play Hot Soup, Prowler's Helm, Whispersilk Cloak, Suspicious Bookcase, Rogue's Passage, Trailblazer's Boots, Manifold Key, Key to the City.

NTakamura on Help with a mono white …

1 year ago

I am currently building a white bushido deck with Sensei Golden-Tail and I want to know if there are some cards that force creature to block my creatures. So far I have found Trap Runner and Grappling Hook to make this happen. Are there any other cards that help do this that I may have missed?

paytongamer on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 years ago

Rasaru, I like Invasion Plans. I ran Grappling Hook in my deck at one time. Ib's sac a goblin to damage a blocking creature hasn't come up all that often for me in the games either. Players who want to block and don't want their creatures blown up generally prioritize getting Ib off the battlefield. I can't say I gave hook a great chance to prove it's worth in the deck but I remember the 8 mana to play and equip was just too much investment when I should have been focused on developing my board state. Heat Stroke seems redundant. I would hope your Ibplosion would have done the job, especially if you have one of the many ways to increase that damage out on the battlefield. Invasion Plans definitely looks like the best option for a strategy where you want to Ibsplode lots of stuff. In the right Meta it sounds like a blast.

At this point I generally won't even run Ib out until I am getting close to being able to go off and win or I have decent protection for him. Sacrificing lands to make gobos is the ability I use to reliably win games. In a game last night I tried to alpha strike with a huge swarm of gobos to clear the board before I went for the win. One of my opponents played a fancy fog that ruined the attack so just sacked the team to Goblin Bombardment. It was a very silly game and I had Gratuitous Violence & Fiery Emancipation on the battle field so each Bombardment trigger hit for 6. Game over.

Rasaru on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 years ago

I can't remember if this was already discussed, but what are you thoughts on Invasion Plans, Heat Stroke and Grappling Hook? In my experience with this deck (played it about 20 times now). I've only every used Ib's first ability (sac and deal 4 dmg) only once (just yesterday)! As a result, I started digging trying to find ways to utilize this ability more. I decided to remove Magus of the Moon and Blood Moon, so I've got a couple free slots open :)

jamochawoke on Gishath Dinosaur Tribal

2 years ago

Should consider putting a way to give your commander repeatable double strike so it triggers twice each combat. Here's some decent options without having to change your deck into a spell recursion engine:

Blood Mist Battle Mastery Berserkers' Onslaught Duelist's Heritage Runes of the Deus True Conviction Grappling Hook Fireshrieker Embercleave

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