Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
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|Commander / EDH||Legal|
Grappling Hook occurrence in decks from the last year
Latest Decks as Commander
Grappling Hook Discussion
5 days ago
I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.
Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.
Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.
Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.
If you want to check out my Voltron deck I'll leave a link here
Commander / EDH
SCORE: 35 | 36 COMMENTS | 3347 VIEWS | IN 5 FOLDERS
1 month ago
Revisiting deck ideas that I liked in the past because I'm looking to build something soon, was just thinking Fireshrieker, Grappling Hook, and Inquisitor's Flail would probably all hold their own as staples in this type of build. Sure unblockable Vorosh is scary, but if he's only hitting 6 the first time and 12 the second time, you're still looking at a 3-turn KO by commander damage for 1 target, then 1 turn/player subsequently. On the contrary, an unblockable Vorosh with double strike is max 2-turn KO for the first target, possibly 1 turn/player if you have a way to give him 4 +1/+1 counters before attacking the first time. At the very least, it would be an available option and give your opponents less time to react to your plan. Plus, double strike on any creature can be scary, so win-win.
2 months ago
4 months ago
5 months ago
Or, how about a Kor Lord based somehow around Grappling Hook?
Mina, Night Ripper
Legendary Creature - Kor Assassin
Skulk, Double Strike
When ~ attacks, other attacking Kor gain skulk until end of turn
: Target creature may block creatures with skulk as though they didn't have skulk until end of turn, and must block ~ this turn if able.
Ninja'd, so do challenge above.
8 months ago
Love the category names haha. You might like these: Viridian Longbow, Thornbite Staff, Deathreap Ritual, Royal Assassin, Hunter of Eyeblights, Predatory Urge, Grappling Hook, Ulvenwald Tracker, Vigor, Nature's Way, Warbriar Blessing, Blade of the Bloodchief, Eternal Thirst, Nighthowler, Thrilling Encore, Tempting Licid
9 months ago
it looks like it'll be pretty fun, i'd run more cool equipment to make use of your commander more. maybe check out...