Grappling Hook

Grappling Hook

Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.


Latest Decks as Commander

Grappling Hook Discussion

paytongamer on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Rasaru, I like Invasion Plans. I ran Grappling Hook in my deck at one time. Ib's sac a goblin to damage a blocking creature hasn't come up all that often for me in the games either. Players who want to block and don't want their creatures blown up generally prioritize getting Ib off the battlefield. I can't say I gave hook a great chance to prove it's worth in the deck but I remember the 8 mana to play and equip was just too much investment when I should have been focused on developing my board state. Heat Stroke seems redundant. I would hope your Ibplosion would have done the job, especially if you have one of the many ways to increase that damage out on the battlefield. Invasion Plans definitely looks like the best option for a strategy where you want to Ibsplode lots of stuff. In the right Meta it sounds like a blast.

At this point I generally won't even run Ib out until I am getting close to being able to go off and win or I have decent protection for him. Sacrificing lands to make gobos is the ability I use to reliably win games. In a game last night I tried to alpha strike with a huge swarm of gobos to clear the board before I went for the win. One of my opponents played a fancy fog that ruined the attack so just sacked the team to Goblin Bombardment. It was a very silly game and I had Gratuitous Violence & Fiery Emancipation on the battle field so each Bombardment trigger hit for 6. Game over.

Rasaru on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

I can't remember if this was already discussed, but what are you thoughts on Invasion Plans, Heat Stroke and Grappling Hook? In my experience with this deck (played it about 20 times now). I've only every used Ib's first ability (sac and deal 4 dmg) only once (just yesterday)! As a result, I started digging trying to find ways to utilize this ability more. I decided to remove Magus of the Moon and Blood Moon, so I've got a couple free slots open :)

jamochawoke on Gishath Dinosaur Tribal

8 months ago

Should consider putting a way to give your commander repeatable double strike so it triggers twice each combat. Here's some decent options without having to change your deck into a spell recursion engine:

Blood Mist Battle Mastery Berserkers' Onslaught Duelist's Heritage Runes of the Deus True Conviction Grappling Hook Fireshrieker Embercleave

TheVectornaut on Who dat boi - please help

9 months ago

Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.

Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.

I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.

As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .

Monomanamaniac on Legion Helldiver Corps

11 months ago

I feel your pain on the budget, I've spent almost 900$ on my main commander deck, and 400 on 2 other ones, so I'm pretty budget strapped. So I'll take a deeper look and see what budget options you could consider.

Wear / Tear is better than disenchant. Ring of Valkas is a decent cheap equipment that grants haste, though I'd consider Basilisk Collar because it's never going to be more affordable, and Trailblazer's Boots because it's essentially unblockable. Talisman of Conviction is a very good Mana rock, as well as Thought Vessel because of no maximum hand size. Zirda, the Dawnwaker is amazing with equipment. Axgard Armory and Inventors' Fair are good tutor lands, and due to your Commander's ability I'd definitely run Reliquary Tower . You're also lacking in the removal category: Swords to Plowshares , Path to Exile , Generous Gift , and Chaos Warp are solid inclusions that will stop your opponents from getting too far ahead.

Now for cuts I'd honestly do away with the worldslayer package because if you can't give your commander indestructible you're going to set yourself back just as far add everyone else. Scytheclaw is just too expensive for what you get, if you have to have that effect i would keep just Quietus Spike but in general I'd probably just look in a different direction and take both of them out. Grappling Hook is also overcosted, this is where I'd slot in Embercleave . I know you think embercleave is a bit costy, but you don't pay the equip cost when you cast it and you can do so as a combat trick. I'd likely turn away from Burnished Hart for Wayfarer's Bauble , you're only getting half the ramp but at half the investment. You might consider dropping Hyena Umbra because it's not really doing enough and On Serra's Wings because it's a 4 cost aura. Lastly I'd honestly consider cutting the godo helm because it's extremely unreliable and frankly wouldn't be the way i would go about winning. If the kaldra artifacts weren't so expensive I'd probably consider not running those too, but i get why if you're on a budget and already have them I'd definitely still run them. Oh and you should look at bolstering your creature numbers a little in case your commander gets killed too many times.

Anyways, that's my deep analysis for this deck, it's definitely focused on doing the thing, it's cmc is 2.63 which is decent but it means you should have more ramp/mana rocks at the 2 cost range. You're 75% white but has a land base that is almost 50/50 so you should think about adjusting it and when budget allows get some lands that tap for both colors. Overall wyleth is a Commander i would love to build around.

If you want to check out my Voltron deck I'll leave a link here

Balan, one-punch woman

Commander / EDH Monomanamaniac


askurz on Big Unblockable Boi!

1 year ago

Revisiting deck ideas that I liked in the past because I'm looking to build something soon, was just thinking Fireshrieker, Grappling Hook, and Inquisitor's Flail would probably all hold their own as staples in this type of build. Sure unblockable Vorosh is scary, but if he's only hitting 6 the first time and 12 the second time, you're still looking at a 3-turn KO by commander damage for 1 target, then 1 turn/player subsequently. On the contrary, an unblockable Vorosh with double strike is max 2-turn KO for the first target, possibly 1 turn/player if you have a way to give him 4 +1/+1 counters before attacking the first time. At the very least, it would be an available option and give your opponents less time to react to your plan. Plus, double strike on any creature can be scary, so win-win.

seshiro_of_the_orochi on Rograkh and Ardenn Boros Equipment

1 year ago

I just build my own Ardenn and Rugrat. Two cards I included are Quietus Spike and Scytheclaw. These in combination with Fireshrieker and Grappling Hook can deal massive damage in no time.

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