Sideboard


Maybeboard


This is a (roughly) Tier 1-3 Muldrotha, the Gravetide Toolbox deck.

I will give you the explanation of this deck - the good, the bad, and the rundown.

Pros:

  • Able to self mill many cards giving access to a variety of tools using Muldrotha as the lynchpin.

  • Has answers to the majority of strategies that many other decks use: mill, burn, countering infinite combos, etc.

  • Has access to get cards effectively everywhere at almost all times except exile.

  • A huge variety of tools results in the deck feeling fairly different and fresh for many games.

  • When the deck gets ahead, it tends to stay ahead and hold the advantage.

  • Can switch gears from reactive and countering other decks, to being a control style deck depending on the cards you search.

Cons:

  • Muldrotha being the lynchpin of the deck has a drawback: If you struggle to get her out or KEEP her out, the deck will struggle to function well.

  • A decent portion of the deck is devoted solely to protecting Muldrotha; missing out on more fun tools as a result.

  • Muldrotha being a high cost commander means that without early game ramp, you may not be getting your deck online until turn 5 or 6; when most decks are starting to dip into their win-cons.

  • Since the deck's only consistent goal is to self mill, it may not have the desired win rate as compared to a deck with, for example, spell slinging and burning.

  • Can be very reactive to other player's decks, waiting for other players to show their strategy first to know which cards to search for; which can be too late to react on some occasions.

  • The deck can struggle against graveyard hate, and though it can deal with one opponent having it, if multiple do the game becomes difficult.

  • There is often only one or two cards in the deck to deal with each type of strategy. If stolen or exiled, you may lose the answer you need to counter something.

Rundown:

  • The deck functions best with 2-3 lands in the opening hand, a ramp card, and a card that allows for some mill, draw, or tutoring in some form or another.

  • Priority on getting Muldrotha will depend on what you have in your grave the turn you can play her; if you haven't milled anything useful, consider holding her in the Command Zone until you've got tools for her to work with, as quite often when she hits the field, she'll draw the ire of the entire board and rarely stay on field for more than a turn without protection.

  • One of the consistently best cards in the deck is Mana Reflection, and if paired with Doubling Cube, can allow you to easily spiral out of control.

  • Once ahead, Pernicious Deed can be used to control the board (along with your variety of counterspells and targeted removal), as you can easily clear everything 5 CMC and lower and then get your stuff back with Muldrotha easily.

  • Biotransference in combination with Animate Dead or Necromancy can allow Muldrotha to pull back 3 creatures per turn (like Accursed Marauder or Sakura-Tribe Elder) and that's not even including the possibility of flickering her. This can allow for some mean, repeatable ETB or Sacrificing effects.

  • Shigeki, Jukai Visionary is the only card in the deck easily able to pull instant and sorcery cards back from your grave. Just when your opponents thought they burned through all your ramp and counterspells, they're back for round 2.

  • Scute Swarm is an effective card for ending the game. Giving you lots of blockers, attackers, or in combination with Insidious Roots, a tonne of mana to work with.

  • Muldrotha, the Gravetide and Teval, the Balanced Scale result in a strong combo, especially if played early game.

  • The deck has a variety of utility lands in it and using Zuran Orb with Muldrotha, can result in using Bojuka Bog Multiple times. Or it can be used in combination with either Golgari Rot Farm or Dimir Aqueduct can pull any utility land back to your hand that may have a Channel or Cycle ability: Boseiju, Who Endures / Otawara, Soaring City / Takenuma, Abandoned Mire / Lonely Sandbar

  • Shifting Woodland is bar none the best Utility land in this deck. You can get Muldrotha back easily or pull off wild combos using it in combination with her. For example: If you have Muldrotha out with either a card that allows for the play of additional lands like Dryad of the Ilysian Grove, Icetill Explorer, etc. or Artifact/Enchantment Lands, you can use her effect to play a land from your grave, destroy or sacrifice her with, an example: Wight of the Reliquary, use Shifting Woodland to copy Muldrotha, play another land with the copy of Muldrotha, then use the copy to pull back the original Muldrotha initiating the Legend Rule, sacrificing Shifting Woodland and using the real Muldrotha's newly acquired land drop to bring Shifting Woodland back from the grave. This is only one of many things this combo can do.

  • There is one infinite combo in the deck that's fairly lengthy to pull off: Muldrotha, the Gravetide, Time Sieve, Treasure Vault, Revel in Riches. If you acquire the first 3 cards of this combo and have 10 mana available to you each turn, you can initiate infinite turns and use them to grab Revel in Riches for the automatic win.

Maybe

  • The Maybe Board is filled with potential ideas to substitute cards for a change in playstyle.

  • There are lots of cards that can be used to increase the power of this deck such to suit your desired play-strength.

  • Gamechangers such as The One Ring, Rhystic Study, Crop Rotation, Demonic Tutor, etc can be added to significantly improve the deck's performance.

  • Contamination is a fairly oppressive addition to the deck. This card can be sacrificed at the beginning of your turn allowing you to play whatever you want, and then use Muldrotha to bring it back at the end of your second Main Phase to lock opponents out of easy colour access.

  • If you're looking to reduce the power of the deck, removing one or two of the tutor cards along with Time Sieve will instantly drop the deck down to a Tier 1 status.

Our friend's playgroup is a bit funky with how we play, trying to steer away from simply going infinite with a couple cards; we allow for infinite combos that are technically difficult to pull off, or are easy to see coming. This deck is my Magnum opus at our play level and my favourite deck to play at this point. There are lots of cards that can be substituted into the deck to change the playstyle and play feel with your pod. I'm constantly experimenting with new cards and making changes to the deck to see how I can make it more fun for my own personal experience. I'm always open for recommendations and remember if you decide to try out the deck, always customize it to your taste!

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91% Casual

Competitive