Hedge Maze

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Hedge Maze

Land — Forest Island

(: Add or .)

Hedge Maze enters the battlefield tapped.

When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

MoloSan on Gas in the Tank, I'm Gonna Spank

2 months ago

Sweet deck! I have a couple recommendations about the mana base if you want. I would personally cut Temple of Mystery for a Hedge Maze just because you're already running Eternal Witness and Regrowth (and I guess Haunted Fengraf), but that's more expensive so only do that if cost isn't an issue. I'd also run a Reliquary Tower as a backup if you can't get your commander to stick. One other random thing- I have no idea if you're flashing enough things in for it to be worth the slot, but you could run something like Wavebreak Hippocamp for some more card advantage if you find yourself needing it. That's all :)

Slurpz on Crouching Kadena, Hidden Phage

10 months ago

Charger27

I definitely don't consider myself an expert when it comes to mana bases. The color fixing I have been trying to get right a long time and is definitely still a WIP so I appreciate the comment!

I'm thinking of swapping a Forest for Hedge Maze and then if I run into color fixing issues Ancient Tomb is on the chopping block for blue color fixing land. I think right now I might be trying to have my cake and eat it too between utility and color fixing lands.

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