Evendo, Waking Haven

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Evendo, Waking Haven

Land — Planet

This enters tapped.

: Add .

Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)

[12+]

, : Add for each creature you control.

Jbl9 on Ugh, Elves

4 weeks ago

I've taken into consideration several of those cards and did a bit of testing with Priest of Titania and a fetchable Disciple of Freyalise  Flip. They seem to be more reliant and the disciple can be used during the massive amount of mana being gained to sacrifice Atraxa, Grand Unifier thus giving more cards and almost guaranteeing more combo cards or a Green Sun's Zenith to fetch Craterhoof Behemoth or Shaman of the Pack if they have not been drawn. This is in the spirit of combo elves more than any midrange option. Elvish Warmaster is nice, but that ability of triggering only once is not as impressive as Eladamri, Korvecdal being used as a card draw for top deck creature spells. I can still do more testing with Leaf-Crowned Visionary, but Rite of Harmony does give an almost similar effect to Glimpse of Nature with the downside of it needing to EtB. Both Rite and Leaf-Crown would be hit by Spell Snare but I can see an argument for the Crown if more Cavern of Souls are added.

I removed Evendo, Waking Haven since I was hoping they could be quickly turned into Gaea's Cradle, but they are way too slow and having the restrictions of stationing at sorcery speed is a big hinder in case one needs to toss an elf in front of a creature.

The trickiest part of this has been messing with sideboards to combat weaknesses but for the most part the main is done minus a few cards I either missed when researching or an addition or removal of numbers of copies.

Doombeard1984 on Mean Golgari elves machine

2 months ago

Thanks for the upvote Lucky_Dutch

I think to be honest, if I had a Gaea's Cradle I would probably sell it too hahaha. There are a lot of other lands that can give you same effect but at a minimal hoop to jump through. You already have Growing Rites of Itlimoc  Flip, and Three Tree City which all really help. If you want more then could include:

  • Nykthos, Shrine to Nyx or;
  • Evendo, Waking Haven - Not tried this one yet as the "comes into play tapped" stings a little, but Elves should be fine with this.
  • Susur Secundi, Void Altar - I am contemplating this for myself as a card draw mechanic. Because a lot of your Elves going to get big, sacrificing a token and drawing 5-10 cards seems real good. Should also mean "stationing" the land should be fine.

I use both the Tyvars, as one is an "ability haste" static effect with untap ability and recursion from graveyard. OG Tyvar also turns all your Elves in mana dorks, and also gives you an untap effect. Mayes your Priest of Titania, Elvish Archdruid et all, all that more mana efficient. Like to just roll the dice on a big old Genesis Wave and see where we end up lol.

I am also a big fan of Nullmage Shepherd as will give you some repeatable Artifact/Enchantment removal. You should have a wide enough board to make this work.

Have fun, and will swing back and see how this evolves :)

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