Carapace

Carapace

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Carapace occurrence in decks from the last year

Latest Decks as Commander

Carapace Discussion

Gidgetimer on The "A" Team (Tayam Rube Goldberg Combo)

6 months ago

Thanks for the suggestions.

I hadn't thought of Hermit Druid, but I'm not sure he would do enough with the current mana base. I will keep it in mind for once there are less basics.

I had Dread Return in an early draft, but I like the reanimation enchantments and Necromancy would be the next reanimation spell if I add more reanimation.

Razaketh, the Foulblooded is a great suggestion, I will try to find a place to fit him in.

As far as the buff strategy on Devoted Druid goes, I would probably go with enchantments over a spell again. So Carapace, Street Savvy, and Web would probably get in before Wax. (I just found out about two of those cards while doing a search because I forgot what Carapace was called.)

Burmdur on Can I activate Tayam, Luminous …

10 months ago

If I am using Tayam, Luminous Enigma as my commander, and I have a combo of Devoted Druid and Carapace to create infinite mana and infinite -1/-1 counters to use for Tayam's ability, can I continuously put 3 cmc or less permanents from my graveyard onto the battlefield even if I run out of cards in my deck?

As far as I understand, the 3 cards that are being milled are not apart of the activation cost, and therefore not required in order to activate the ability and put a card into play.

SirQuixano on bears

1 year ago

I would personally look into changelings, which are all creature types at the same time, so they count as bears. Universal Automaton is a good cheap one, alongside Game-Trail Changeling , which can be good lategame due to trample, Webweaver Changeling can block fliers, Changeling champion is quite large for its cost, and Chameleon Colossus can get big fast. The latter two are a bit pricey, but they work. Biogenic Upgrade is also nice for the lategame to make certain bears absolutely ridiculous. If you want to keep a bear alive, like your commander, I'd suggest cards like Regeneration , Carapace , Gaea's Embrace , Refresh , Serpent Skin , and Seedling Charm . Looks like a neat deck overall.

4doublexx on Maestro Fresh Kresh, The Pragmatic Playa’

2 years ago

I quite enjoy the style of this deck and the build around it. I assume a large portion of your playstyle revolves around Kresh and being able to utilize him. However, lets say he gets hated out 3 times, then what? I think there is enough other value there where you could probably grind out a win, but a large amount of your Fling cards will just sit in your hand not doing much if Kresh if dead. So I would be looking at more ways to protect Kresh. Carapace, Demonic Vigor, Skeletal Grimace, Thrull Retainer, and Voyager Staff. Are a couple to name. Staff might not be good because you'll lose all the counters, but atleast its not 6+ commander tax mana to pay again. Another note, you mention wanted to run a tutor to get X cards. Tutors seem like they would be important in your deck yet you don't run any. While some people really don't like playing with tutors, if a large portion of your game plan needs to have a key piece to either make Kresh unblockable, or to throw him into a player and you don't have any Flings then your sol. There seems to be a fair amount of them so in practice you might always be getting one, but just something to think about.

Either way really love the idea and hopefully the comments help!