Foil

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Foil

Instant

You may discard an Island card and another card rather than pay Foil's mana cost.

Counter target spell.

SufferFromEDHD on Lost Among the Stars in Search of the Moon

2 weeks ago

Wow. You really pay attention to the details. I will be adding 50% basic lands.

Artifacts, creatures and lands are regularly targeted in this deck. Teferi's Response is jank I just wanted to try out because this is mono blue lands. Draw 2 cantrip is in a league of its own. The look on your opponents face... Priceless. For everything else, there's MasterCard.

Buyback is quite possibly my favorite keyword in EDH. Reusable effects are pretty good. Extra turns are pretty good. The 3 lands can be recycled by Crucible.

Shapesharer = pure profit. How I missed this is beyond me as I know it's in the collection. The synergy with Training Grounds makes it certified Moonfolk.

Foil was only in because Island Misdirection is superior in everyway.

Will be adding Rhystic Study

JustJohn97 on Mono Blue Delving Terror

2 months ago

Hey Balaam__ thanks for stopping by!

I'll keep your suggestions in mind. When constructing this deck I counted Lorien Revealed as a mana source, so I saw this deck as having 18 sources of . I counted it as a for two main reasons: 1) for the island cycling, but also because 2) it adds to the sorcery count and reduces the casting cost for my creatures early on. I think 18 blue sources is a reasonable number to expect to play by turn 2/3, but if I have a string of games where this is not the case I will have to reevaluate. So far it has not been a huge issue in my games.

I will concede the Desert is very much match dependent, but in the games they were relevant I was happy to draw them. My initial impression of a decklist like this was it could be susceptible to go wide decks, or those with fliers, and I don't know of a lot of ways to deal with those in monoblue once the spells resolve (I could Snap then Counterspell but that seems like a lot of resources to spend and not guaranteed removal). In matchups against decks with bulkier creatures, they can be more awkward, but typically by that time I had the for Counterspell or use Snap for a bigger tempo play.

I agree Foil is probably the most awkward card at the moment. I have cycled Lorien Revealed to grab an Island to pitch to Foil, but usually I just don't want to use 3 cards to answer 1 threat unless I'm dumping a flashback card like Deep Analysis. If I were to cut something/move it around, I would probably start there.

Thanks again for your suggestions, and I hope you have a pleasant rest of your day!

Balaam__ on Mono Blue Delving Terror

2 months ago

I’d recommend adjusting your land count. The Deserts aren’t really contributing much, and I feel as though those 4 extra spots would be better reserved for basic Islands.

Your mana curve isn’t technically super high when you factor in the ‘this spell costs less if…” traits of some of the cards, but even so you still run a few double pips and really want to be able to cast them on curve. Even with Islandcycling. Especially if you intend on dumping some for Foil.

K4nkato on Tinkerbell says “No”

3 months ago

Weekly Results:

Boros Homebrew: ✅❌❌

UW Glitters: ✅✅

Golgari Gardens: ✅❌✅

Bind the Monster is the GOAT. I like this two Force Spike list but I miss Foil in longer games against Gardens. Then again, I didn't need it to win so maybe it's not an issue.

jonjonhholt on Dead Metal II: Rage

3 months ago

Oliphaunt or Troll of Khazad-dum could be a nice way to help fix your mana(probably alongside a single copy of the duals such as Geothermal Bog) but also you can go turn one: cycle into turn two:Exhume without needing to find faithless or study. Foil is also funny imo for reanimator strategies as you can pitch your big creature as the 2nd card. Finally, you may be purposefully avoiding him but Ulamog's Crusher is probably the best reanimation target in pauper and with its ability to destroy lands can lock opponents out of the game if you can get it in the first couple turns of the game.

K4nkato on Tinkerbell says “No”

4 months ago

Some thoughts:

Moved Foil to one of my flex slots. Faeries is a deck that unique uses hidden information and cards in hand to force opponents to make uninformed decisions. The threat of Mutagenic Growth turns obvious blocks into potential risks. Brinebarrow Intruder and Saiba Cryptomancer make attacks and removal much more difficult for your opponent. Counterspell gatekeeps when your opponent can commit to an action. Foil adds an extra layer of stress by threatening an opponent even when you’re tapped out. The high MV and expensive alternative cost are notable downsides, but Faeries draws more cards than any other deck in the format. 3-for-1 trades are unprofitable for most decks but Faeries is fast enough and disruptive enough to make it work.

I only recommend running one copy of Foil. The card’s value comes from its scarcity. Opponents who play around Foil are intentionally slowing themselves down and making sub-optimal decisions to fight a card you might not have. Opponents who ignore Foil open themselves up to getting caught by it. This adds another layer of decision making for your opponent, increasing their odds of making a mistake. The more opportunities you give your opponent to mess up, the more games you can win to pilot error.

Foil occasionally puts you in a very difficult spot in mana-screwed games. If you have 2 Islands in play and 1 Island in hand + Foil, you have to ask yourself if you should keep the land for a free counterspell or play it for more mana. I welcome the difficult decision, but this opens you up to mistakes as well. It’s worth practicing these corner cases if you want to play Foil, but I think the risk is worth the reward.

Smoke Shroud is a promising card I decided to cut. This aura allows you to turn Ninja of the Deep Hours into the most jacked Delver of Secrets  Flip you could imagine, but there aren’t enough discard outlets for it. You never want to play it & Faeries doesn’t really mill or discard outside of Foil and Moon-Circuit Hacker. 5 situational sources just isn’t enough to enable this card. I’ll say though, if the Faerie mirror ever becomes a matchup in need of breaking, I think this card will do it. It’s very difficult to permanently answer and forces your opponent to block unprofitably.

I’m debating Force Spike over Spell Pierce in my flex slot, but only because I genuinely don’t know how good Force Spike is.

K4nkato on Tinkerbell says “No”

4 months ago

Sideboard update:

3x Annul

2x Steel Sabotage

4x Blue Elemental Blast

1x Hydroblast

3x Relic of Progenitus

Either 1 Echoing Truth and 1 Foil or 2 Echoing Truth.

It’s reasonable to cut Foil or bump it to 1 mainboard. It’s a bad draw the first 5 turns but it allows you to play very aggressively later in the game. You can easily engage in stack wars and catch players tapping out with it. Echoing Truth is good enough to mainboard in my opinion.

EokLennon on Yuriko (Optimized) Primer

8 months ago

I'm currently on a budget so what do you think on cards like Pact of Negation and Foil to replace Force of Will and Force of Negation, also Baleful Mastery to replace Snuff Out?

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