Moonshadow

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Moonshadow

Creature — Elemental

Menace

This enters with six -1/-1 counters.

Whenever one or more permanent cards are put into your graveyard from anywhere while there is a -1/-1 counter on this, remove a -1/-1 counter from this.

bankrupt_on_selling on Illusionary Horror (Shadow Masknought)

19 hours ago

capwner unfortunately Moonshadow only cheats in with Illusionary Mask and not Torpor Orb but I agree, it's still a sweet upgrade nonetheless. Thanks for the good vibes, glad you like it!

capwner on Sinister Concoction + Moonshadow

2 days ago

Sinister Concoction + Moonshadow

Discard and mill both permanent cards. Does Moonshadow get 1, 2, or 3 +1/+1 counters?

My understanding is it will be 3 because the multiple costs are paid sequentially and so trigger one at a time during activation, see 601.2h (on casting spells, but the rule about casting abilities says to use the same process)

"The player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid."

However I was discussing this with a friend and they asked a judge, who said it triggers only once because the 3 cards changing zones are all part of the same cost so happen at the same time. I think this judge is totally wrong, lol. Can anybody else weigh in?

capwner on Illusionary Horror (Shadow Masknought)

6 days ago

Very sweet upgrades with Moonshadow, I dig the list. Mask is awesome and it's super cool to see classics like Hunted Horror still enabled and made competitive here!

TheVectornaut on King of the Skull Servants

1 week ago

As a fellow enjoyer of Grass Looking Greener (mostly Lightsworn but also some Zombie/Vampires, PK+Paleos, and Skull Servants), I do think the idea is interesting. You're always going to be in a bit of a battle between thematic consistency and power level. For instance, a grave-counting creature like Wight of Precinct Six or Nighthowler would fit the idea of King growing with more guys in the yard, but they would also be disappointingly weak right now since you don't have a lot of mass self-mill at the moment (Stitcher's Supplier and Overlord of the Balemurk are the first things that comes to my mind). On the subject of getting what you want in the GY, it probably is best to have a few more ways of getting specific targets buried at least. With Entomb off the table in modern, I could see Unmarked Grave being the best cheap option instead of or in addition to Buried Alive. This only negatively affects Maha who I already think is worse than reanimator staples like Archon of Crueltyfoil or Sire Of Insanity. Fewer legendaries also makes Persist a great choice. There's also Lively Dirge if you want to stick to the low mana value plan and can afford to pay more mana. Finally, I'm partial to Burning-Rune Demon as a way to extend into more reanimations while being a reasonable threat in its own right. I think it would be cool to run more skeletons for the theme too, although most aren't that helpful. Cards like Reassembling Skeleton or Persistent Specimen could be sac fodder to a Victimize or Hell's Caretaker. Another one that I know can be good in black reanimator is Emperor of Bones, although he has some unfortunate anti-synergy with other cards in the deck like Twilight Diviner. Death Baron is always an option if you find the Corpses of the Lost backup plan doesn't have enough oomph.

Some final notes: It may be more consistent to focus on just the Xu-Ifit negated reanimations. That would involve going up to 4 Death's Shadow and adding in some similar options like Moonshadow or Yargle and Multani. The EDHRec page for Varolz, the Scar-Striped could be a place to start. That all said, having the more powerful effects of non-negated creatures may still be worth the inconsistency of the two plans not always meshing whan you need them to. You do want to have the best options available in either case though. My first cut suggestions would be Gloom Sower, Avatar of Woe, Inkwell Leviathan, and lastly Maha, Its Feathers Night. Finally, I second cutting some lands and would suggest Bitter Triumph as a replacement for Cast Down that comes with a Cabal Therapy option built-in.