Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Pre-release | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vintage | Legal |
Rules Q&A
Moonshadow
Creature — Elemental
Menace
This enters with six -1/-1 counters.
Whenever one or more permanent cards are put into your graveyard from anywhere while there is a -1/-1 counter on this, remove a -1/-1 counter from this.
Rhadamanthus on Sinister Concoction + Moonshadow
8 months ago
You get multiple triggers in this situation. Each one of those costs is a separate action and they get paid separately from each other, the big clue being the "in any order" notes from the rules you found (it's interesting that Sinister Concoction's text puts the mill near the front of the list while the rule seems to say you should do that after everything else).
The times when Moonshadow would only trigger once for multiple things moving would be if those things are truly moving simultaneously. Some common examples include an effect that makes you discard 2 cards, an effect that mills you for 5, an effect that destroys all artifacts, or multiple creatures dying from combat damage (probably the most common example).
bankrupt_on_selling on
Illusionary Horror (Shadow Masknought)
8 months ago
capwner unfortunately Moonshadow only cheats in with Illusionary Mask and not Torpor Orb but I agree, it's still a sweet upgrade nonetheless. Thanks for the good vibes, glad you like it!
capwner on Sinister Concoction + Moonshadow
8 months ago
Sinister Concoction + Moonshadow
Discard and mill both permanent cards. Does Moonshadow get 1, 2, or 3 +1/+1 counters?
My understanding is it will be 3 because the multiple costs are paid sequentially and so trigger one at a time during activation, see 601.2h (on casting spells, but the rule about casting abilities says to use the same process)
"The player pays the total cost. First, they pay all costs that don’t involve random elements or moving objects from the library to a public zone, in any order. Then they pay all remaining costs in any order. Partial payments are not allowed. Unpayable costs can’t be paid."
However I was discussing this with a friend and they asked a judge, who said it triggers only once because the 3 cards changing zones are all part of the same cost so happen at the same time. I think this judge is totally wrong, lol. Can anybody else weigh in?
capwner on
Illusionary Horror (Shadow Masknought)
8 months ago
Very sweet upgrades with Moonshadow, I dig the list. Mask is awesome and it's super cool to see classics like Hunted Horror still enabled and made competitive here!
TheVectornaut on
King of the Skull Servants
8 months ago
As a fellow enjoyer of Grass Looking Greener (mostly Lightsworn but also some Zombie/Vampires, PK+Paleos, and Skull Servants), I do think the idea is interesting. You're always going to be in a bit of a battle between thematic consistency and power level. For instance, a grave-counting creature like Wight of Precinct Six or Nighthowler would fit the idea of King growing with more guys in the yard, but they would also be disappointingly weak right now since you don't have a lot of mass self-mill at the moment (Stitcher's Supplier and Overlord of the Balemurk are the first things that comes to my mind). On the subject of getting what you want in the GY, it probably is best to have a few more ways of getting specific targets buried at least. With Entomb off the table in modern, I could see Unmarked Grave being the best cheap option instead of or in addition to Buried Alive. This only negatively affects Maha who I already think is worse than reanimator staples like Archon of Cruelty
or Sire Of Insanity. Fewer legendaries also makes Persist a great choice. There's also Lively Dirge if you want to stick to the low mana value plan and can afford to pay more mana. Finally, I'm partial to Burning-Rune Demon as a way to extend into more reanimations while being a reasonable threat in its own right. I think it would be cool to run more skeletons for the theme too, although most aren't that helpful. Cards like Reassembling Skeleton or Persistent Specimen could be sac fodder to a Victimize or Hell's Caretaker. Another one that I know can be good in black reanimator is Emperor of Bones, although he has some unfortunate anti-synergy with other cards in the deck like Twilight Diviner. Death Baron is always an option if you find the Corpses of the Lost backup plan doesn't have enough oomph.
Some final notes: It may be more consistent to focus on just the Xu-Ifit negated reanimations. That would involve going up to 4 Death's Shadow and adding in some similar options like Moonshadow or Yargle and Multani. The EDHRec page for Varolz, the Scar-Striped could be a place to start. That all said, having the more powerful effects of non-negated creatures may still be worth the inconsistency of the two plans not always meshing whan you need them to. You do want to have the best options available in either case though. My first cut suggestions would be Gloom Sower, Avatar of Woe, Inkwell Leviathan, and lastly Maha, Its Feathers Night. Finally, I second cutting some lands and would suggest Bitter Triumph as a replacement for Cast Down that comes with a Cabal Therapy option built-in.
