Mistrise Village

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mistrise Village

Land

This enters tapped unless you control a Mountain or a Forest.

: Add .

, : The next spell you cast this turn can't be countered.

FourEx on Ischron Scepter blasts

1 month ago

with that commander, i'm actually shocked you don't have more Prowess and Magecraft creatures in it. Blistercoil Weird is a great pick here, more like that. less Thalakos Sentry and Dracoplasm, more Prismari Pledgemage and Bloodwater Entity.

also, the land base is way too slow with all those basics. Halimar Depths is a must-have for any blue EDH deck. Mistrise Village enables your strategy. Lindblum, Industrial Regency is just funny.

ASalesman on Unesh, Ultimate Guide (Tribal)

5 months ago

Quick optimization from the bulk upgrade

Add:

  • Delay, easier to cast than counterspell, hits all cards, and my snowball engine doesn't care if your spell resolves 3 turns from now.
  • Mind Stone, for more consistent ramp
  • Fellwar Stone, for more consistent ramp
  • An Offer You Can't Refuse to defend important turns, engage with enemy combos/tutors.
  • Swan Song to defend important turns + some general interaction.
  • Pact of Negation, it wasn't on the list because of oversight, but this is one of the best counterspells in the deck.

Remove:

  • Barkform Harvester, the main upside of this card solves a problem the deck has already solved structurally.
  • Firdoch Core. It looks tempting, but it tends to just be a slow rock without Unesh on the field. It was a hard choice on this one, but ultimately its one of the weakest cards on the list.
  • Amoeboid Changeling, make room for interaction, there are enough low cost sphinxes in the deck that have a bigger impact.
  • Mothdust Changeling, make room for interaction, there are enough low cost sphinxes in the deck that have a bigger impact.
  • Sink into Stupor, the flexibility of being a land is nice, but the spell is too clunky at 3 cmc.
  • Mistrise Village is easily the weakest land. There are plenty of lands without it.