Seal of Removal

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

Balaam__ on Balaam__

5 months ago

Found some more for your FPP deck legendofa.

Definites:

Uphill Battle

Seal of Doom

Troll-Horn Cameo

Manacles of Decay

Afflict

Buried Alive

Last Rites

Skeletal Scrying

Questionable:

Arrest view might not be from the spearholder’s perspective. Tough call.

Magistrate's Scepter hands coming from off screen, but separate perspective.

Shoving Match might be from the viewpoint of the falling man; maybe not.

Mind Swords definitely first person, but the hands aren’t coming in from out of frame.

Seal of Cleansing, Seal of Fire, Seal of Removal and Seal of Strength all are a bit too far off center to be first person I think, but they’re all very similar to Seal of Doom which does feel FPP. Not sure if you want to add them for consistency’s sake.

Angel of Mercy unsure if it’s the perspective of whatever’s getting killed or not.

Urborg Emissary not sure if it’s the lizard’s perspective or not.

Harsh Judgment I think this qualifies due to the sword in the bottom right clearly not belonging to the soldier with the shield on the same side. I think we’re seeing this from the viewpoint of whoever is holding that sword closest to the camera.

Tigereye Cameo same deal as the seals mentioned above. The angle is off, but some of the other cameos do qualify.

Magma Burst we might be seeing things from the point of view of that poor unfortunate dinosaur.

Darigaaz's Charm, Crosis's Charm, Dromar's Charm, Rith's Charm and Treva's Charm are all ‘maybe but not quite’ perspectives.

DreadKhan on Muldrotha Mill

6 months ago

Any reason you're not running land ramp effects? This is the most resilient form of ramp in Commander, very few decks target lands. There are permanents you can recast, like Wayfarer's Bauble, Sakura-Tribe Elder, Dawntreader Elk, Diligent Farmhand, Wight of the Reliquary, maybe Path of Annihilation? There is always Wood Elves and it's ilk. I feel like you could shave a few lands for land ramp effects, it's a good way to test them out and see if you enjoy the acceleration vs drawing so many lands.

You should also look at cards that help 'grease the wheels' of the deck, things like Llanowar Visionary and Elvish Visionary offer a body while drawing a card, and fwiw later on if you have nothing better to do you can just draw a card via Muldrotha. On that note, you might like small permanents that draw, there is trusty old Urza's Baublefoil, as well as Mishra's Bauble, if you don't run many artifacts then you should use these as good recast targets. Technically the info can be useful, but you mostly want them for free card draw.

I don't know if they're strong enough for your meta, but I used to love the old Seal of Removal family cards when I wanted small Enchantments. The others that might apply are Seal of Primordium and Seal of Doom, Doom is a lot of mana, but repeatable Artifact/Enchantment hate can be pretty helpful.

If you want to mill yourself you might like Altar of Dementia. This Altar can also be a wincon with a big enough creature, like Lord of Extinction or Consuming Aberration, or if you have a big enough board of smaller stuff. It's especially useful if people are going to hit you with a Farewell, this can let your creatures go to the graveyard for recursion while also milling someone (maybe you, maybe an opponent).

Azoth2099 on Chun - li countless tokens

1 year ago

DreadKhan

Ohh yeah man, Crystal Shard is great here for sure. As many economically feasible ways to reset Chun-Li as possible is a must here, certainly. Unsummon, Vapor Snag, Fading Hope, Rescue, Curfew, Chain of Vapor, Alchemist's Retrieval, Unsubstantiate, Familiar's Ruse, Geistwave, Call to Heel, Snapback & of course Capsize (so much utility here) are all worth a thought here imo, seeing as how they are also instants that can easily be recurred via the Commander's ability.

Other less synergistic synergies like Vedalken Mastermind, Waterfront Bouncer, Trusted advisors, Shrieking Drake, Faerie Impostor, Seal of Removal, Turbulent Dreams, Aether Spellbomb, Otawara, Soaring City & Sanctum of Eternity could potentially help the deck push through to victory as well!

And then there's Intuition, which is obviously just insane lol.

Nehon_Djinn on Biosurge: Bride of Swamp Thing

2 years ago

Yes, primal surge gets to jace straight away if it's still in the library and primal surge resolves, winning on the uptick of jace.

I prefer poison tip archer for the additional power/toughness, plus deathtouch and reach. I've found myself needing more defensive creatures in my playgroups, and it's a little less conspicuous as a combo piece than zulaport or blood artist.

Yes, you have to cast augmenter from hand to get echoing equation. If I hit primal surge I'm usually not trying to win with biovisionary, or I would need Seal of Removal on board, or Otawara, Soaring City in hand.

Ive been working on this deck for over a year; it was the first commander deck I built, and my entryway into the game as a whole. Think of each wincon individually; depending on how the draws go during a game, I'm trying to win by way of one of those strategies, which reflects in the playstyle. Basically everything else in the deck is trying to be a "worthy draw", or something that doesnt sit in my hand for too long. There are several smaller combo moves as well, like Pernicious Deed into Gerrard's Hourglass Pendant.

When I sort the deck into piles of removal/self-defense, ramp/fixing, draw/filtering, and wincons/goodstuff, I find that i have about 23-25 of each, and a LOT of overlap across all of the categories.

Grind on Muldrotha reanimator 2.0

2 years ago

cool deck!
i really like low mana value, permanent cards that are removal in muldrotha. Seal of Removal, Nihil Spellbomb, Caustic Caterpillar are surprisingly good.
i like Mana Reflection but it is a bit greedy.
i also run Mindslaver as a finisher, not sure if you're into that.

WhatInTheWhoNow on WUB Tether Stun

2 years ago

Cool build! Perhaps Snap would be a better choice than Seal of Removal?

Rome921 on muldrotha yo

3 years ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

Nordlys on $8 TROLLING deck

3 years ago

pescyn lol, ty for the comments! Much appreciated from a fellow troll.

Regarding the Seal of Removal suggestion: I get you mean, you are mean (and that's very good) for messing with their anxiety but if the card doesn't bounce lands is not as useful here. I loved your approach though, bringing the opponent's hope closer to the floor

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