Icetill Explorer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Icetill Explorer

Creature — Insect Scout

You may play an additional land on each of your turns.

You may play lands from your graveyard.

Landfall — Whenever a land you control enters, mill a card. (To mill a card, put the top card of your library into your graveyard.)

Thevenom on Uranium Fever

2 months ago

Hedge Shredder and Icetill Explorer work nicely with mothman decks leaning on mill.

Gman6664 on Tatyova, Land Cruiser

6 months ago
  • Lands: Take Simic Guildgate and Woodland Stream out. Any land that enters tapped without benefit is below par. Yavimaya Coast you can leave in for a budget add. Its personally not a card I like but this commander does offset its self-ping well.

  • Remove: Hermit Druid and Elvish Reclaimer dont synergize well since you dont focus on graveyard recursion. This isnt a Muldrotha, the Gravetide deck. Though I do see a few more additions to this graveyard sub-theme now...but I feel its moreso to make work Icetill Explorer. Personally, I'd stay away from graveyard stuff since this is Simic and not Sultai. But you could still make it work, though my personal rec is to stay away from that subtheme all together. (An easy) Cut Urban Evolution, I'd want to do more than draw three cards and play an additional land for 5 mana. Tatyova, Benthic Druid has this built in and should be triggering often that you wouldnt need that card.

  • Praise: Mossborn Hydra, Territorial Scythecat, Seedship Agrarian are welcome additions that stack when you play lands, and are even better when MULTIPLE lands a turn are played. Roil Elemental is one of my pet cards and by god is it fun to hit the table and mess with people.

  • Consider: Panharmonicon if you are going to consider ETB creatures for a number of your land drops (think of how Ashaya, Soul of the Wild will pop off!). Add Retreat to Kazandu to amplify when your lands enter on any other creature (switch with Retreat to Coralhelm.

  • Confusion: I'm curious about your Hydras' and 'X' cost creatures and their effectiveness. Not what I would have thought to do with a bunch of mana, but it does set you up where an opponent can counter your big spell and your turn is dead in the water. I'm otherwise not seeing big bombs in your deck. Yes, Vorinclex, Voice of Hunger is formidable, and Avenger of Zendikar is a staple in this kind of deck. But how do we make these creatures all unblockable? How do we beef them all up with +1/+1 counters? Or how do we protect and regenerate our creatures from board wipes?

  • Thoughts: You clearly like playing Blue, some counterspells are present and you like to mess with your opponents plays. Theres something to look into here with that mentality. Not sure what it is as I havent found myself on that particular 'counter' path in MTG yet. But worth exploring to make this deck more your own and less how I've built mine.

  • Conclusion: Overall, its a vast improvement from what it was and is certainly faster. I'd focus on getting to either a good combo or having a fordmiable board state. My deck focuses on tempo and bouncing opponents lands back to their hands and giving me advantage that way. You have found a playstyle that works for you and you should keep exploring it.

SaberTech on Mark Rosewater's Comments on Commander …

9 months ago

With Commander being the main casual format these days it makes sense from WotC's marketing standpoint to keep the decks tied to set releases, particularly the Universes Beyond sets. UB sets try to draw in new players that are fans of the IP and then the commander decks are an attempt to get those players to stay with the game by introducing them to casual gameplay with friends.

With the in-universe sets, the commander decks try to get people to buy packs to hunt for the new cards that would upgrade those decks. Like how Icetill Explorer from Edge of Eternities is a perfect addition to the World Shaper commander deck. Design a commander deck, make sure that there are one or two strong chase-rares in the set that fit perfectly into that deck, and lure people into gambling on packs because the prices of the chase-rares skyrocket even before pre-release.

Personally, I think that I would also prefer commander decks to be independent from sets. It means that commander products could be designed to help give new support to archetypes and strategies that have been a little underserved up until this point. The obvious issue that has happened in the past with that though is that WotC then prints really strong commander-exclusive cards to try to help those decks sell, and those cards either start warping the format or become auto-includes that reduce deck variety. Although, the chase-rares that WotC puts in sets can be just as bed so maybe it's a moot point. At least if the card is printed in a set there will be more supply to help keep costs down a bit.

Cloudy2024 on Molten Opals II

10 months ago

Have you thought about Icetill Explorer? Is great with Ghost Quarters

Cloudy2024 on AMULET TITAN

10 months ago

have you thought about Icetill Explorer?

KayneMarco on Lands Don’t Matter…They Kill

1 year ago

enraged: having looked at Icetill Explorer more, gonna have to give it a shot. Running more recursion than I originally thought lol.

theNeroTurtle on Bracket 3 Teval Precon Upgraded

1 year ago

Icetill Explorer seems like a great Scout in my opinion.

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