Voidmage Prodigy

Voidmage Prodigy

Creature — Human Wizard

, Sacrifice a Wizard: Counter target spell.

Morph ((You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost)

Latest Decks as Commander

Voidmage Prodigy Discussion

TheVectornaut on Sorry, My Hands Are Full: Budget Card-Draw copy

6 days ago

Aside from the highly silver bullet Mirror Shield s, the card that immediately jumps out at me as being on the weak side is Concentrate . If you just need to draw more cards to take advantage of things like Psychosis Crawler and Chasm Skulker , I'd prefer a wheel effect like Windfall . I also agree that you could use more ways to stifle opponents. Voidmage Prodigy is another wizard and counter option that could fit right in here. I've had a reasonable amount of success with him in my Kanagawa's Revenge casual build with cheap expendable wizards. Baral, Chief of Compliance , Venser, Shaper Savant , and Vendilion Clique are other strong control tools at various budgets. Against friends running creatures that can stop countermagic, I'd consider keeping the Merfolk Trickster s here since they can potentially work around such a problem. An alternative plan could be to try and keep the board clear of threats long enough to win the game. Cyclonic Rift is the perfect card for such a role, but it is very costly. Maybe a Devastation Tide played after Brainstorm ing could be good enough. Or if you really want to bully your playgroup, Wash Out naming green is an option. As someone who suffered years of people naming green with Iona, Shield of Emeria against my mono-green commander decks, I recommend caution when employing color hosers.

Hardhitta7 on A Wizard is Never Late

2 months ago

Thanks for the suggestions! I had Goblin Electromancer in but cut it to find space for other cards. Do you think it’s better than Curious Homunculus  Flip?

Shreds of Sanity looks good, I’ll have to find room for it and Voidmage Prodigy .

Grind on A Wizard is Never Late

2 months ago

cool deck!!!
Goblin Electromancer is good, and a wizard!
as it looks like you are running lots of wizards, Voidmage Prodigy is a good control piece for you.
also some recursion will help you a lot, my favorites are Underworld Breach , Past in Flames , Shreds of Sanity .
cheers and have fun!!!

Caerwyn on Fan-created cards printed by WOTC

2 months ago

Just doing a quick look at the MTG Wiki:

The mechanic Overload arose out of a mechanic designed by Ken Nagle in the first round of the Great Designer Search 1.

Ethan Fleischer's Evolve Mechanic from the Great Designer Search 2 found its way into the game.

Shawn Main created a mechanic in the Great Designer Search 2 that would be renamed and placed in the game as Battalion )

Looting becoming part of Red's Color Identity has its birth in the Great Designer Search 2.

You Make the Creature contest resulted in the creation of Spiritmonger .

You Make the Card contests resulted in the creation of: Forgotten Ancient , Crucible of Worlds , Vanish into Memory , and Waste Not .

The Winners of the Magic Invitational were allowed to design a card that would feature their likeness. From that, we got:

  1. Olle Råde's Sylvan Safekeeper ;
  2. Darwin Kastle's Avalanche Riders ;
  3. Mike Long's Rootwater Thief ;
  4. Chris Pikula's Meddling Mage ;
  5. Jon Finkel's Shadowmage Infiltrator ;
  6. Kai Budde's Voidmage Prodigy ;
  7. Jens Thoren's Solemn Simulacrum ;
  8. Bob Maher's Dark Confidant ;
  9. Terry Soh's Rakdos Augermage ;
  10. Antoine Ruel's Ranger of Eos ; and
  11. Tiago Chan's Snapcaster Mage .

The 2005 Magic Invitational had a vote for a fan-submitted card. Tsuyoshi Fujita's winning entry would eventually become Gemstone Caverns .

Magic 2015 had a number of cards created by famous Magic fans. These cards are:

  1. George Fan's (Plants vs. Zombies) Genesis Hydra ;
  2. Penny Arcade's (of the Penny Arcade webcomic and creator of PAX) Avarice Amulet ;
  3. Markus Persson's (creator of Minecraft) Aggressive Mining ;
  4. Richard Garriot's (creator of Ultimata) Shield of the Avatar ;
  5. David Sirlin's (designer on Street Fighter II) Master of Predicaments ;
  6. Rob Pardo's (lead designer for WoW) Xathrid Slyblade ;
  7. Isaiah Cartwright's (lead designer for Guild Wars 2) Warden of the Beyond ;
  8. Justin Gary's (winner 2003's National Team Championship in Worlds) Spirit Bonds ;
  9. Stone Librande's (lead designer Diablo III) Goblin Kaboomist ;
  10. Brian Fargo's (Founder of Interplay Entertainment, which made the original Fallout games) Yisan, the Wanderer Bard ;
  11. Mike Neumann's (creative director for Borderlands) Chasm Skulker ;
  12. James Ernest's (creator of Cheapass Games) Hot Soup ;
  13. Edmund McMillen's (indie game designer) Cruel Sadist ; and
  14. Brad Muir's (game designer of Double Fine, which made Psychonauts) Ob Nixilis, Unshackled .

I think that should answer your question. There also have been a number of players who were hired directly as a result of their play in tournaments or performances in things like the Great Designer Search, so, in a sense, could be considered fans turned card creators. However, once they become part of the design team, they are no longer merely fan creators, so I am not sure they would be responsive to your question.

Tzefick on Kimni, Life's Reflection

3 months ago

There's a slight problem in the templating that allows for infinite combos by itself and an outlet. If you have the token copy Kimni her-/himself, there's another ETB of creating a token put onto the stack. State based actions tells you to scrap one of the legendary creatures, so you scrap the token. The ETB of creating a token is then resolved on the stack, rinse repeat. Put any kind of death-trigger synergy card in there and you have an infinite combo outlet.

Can be corrected by having the token only copy non-legendary creatures or if the ETB have you choose another creature (than Kimni), then create a token that's a copy of that creature.

Another slightly different solution is to change it from an ETB to an on-Cast trigger. Like the Eldrazi.

The ETB-variant also enables any kind of ETB-flicker to go infinite. Like Felidar Guardian. Perhaps it is best to have it an on-cast trigger after all.


Why is Kimni a shapeshifter if she/he doesn't do any actual shapeshifting her-/himself?

Wouldn't she/he rather be an elemental, an avatar or god that creates these tokens that are copies of other creatures?


As for power level: 5 CMC for a 2/4 is rather harsh, but the weight is attributed to the token and the Populate ability.

I would say that the Populate is slightly over costed considering we have Vitu-Ghazi Guildmage who does it at 4 and only 2 color pips. And there's Trostani, Selesnya's Voice who does it at 3 but by tapping.

However those are best when combined with something else that creates a strong token to populate. Kimni possibly provides that strong token and can populate it by themselves.

I would still say the Populate should be reduced to 5 mana and it still feels lackluster.

If you aren't sinking 6 mana into Populate, what does this Commander do? Most likely nothing. Sitting on guard duty should any smaller creeps seek to bash you in the face. Seeing as the only thing the Commander can do is utilize its Populate ability, I would say it should be more feasible to use it.

I would love to tie in a Convoke reduction in it. So if you use it to copy good-stuff creatures, you generally don't want to tap those creatures, and you have to pay up. If you utilize it on smaller self-synergistic creatures (like tribals) they can help you go wide with small creatures.

As is the way with cost reduction mechanics, the starting price goes up. So say 7 CMC for the Populate and a Convoke mechanic could be a choice as well. Additionally combining two of the Selesnya mechanics on one card.


To broaden this Commander, it could be considered to have the main body be a Changeling (every creature type) and have the tokens they create be Shapeshifters with Changeling in addition to the copied creature. (It could be considered to have the token be non-legendary.)

This opens up tribal benefits by having the Commander be within the relevant tribe, and the token copy can be used to copy strong synergy creatures, like a Lord-esque creatures or just strong creatures from that tribe.

Having Populate instead of merely making another ETB copy token, makes it harder to capitalize on the copy effect and makes it less flexible (for instance you cannot make redundant copies of multiple strong utility creatures without another way to generate those tokens in the first place), but it does keep the power level more in check.

Of course you can run token copiers or just flicker Kimni to more easily get those copies from the ETB.

You could also run multi-tribal goodstuff, so you select a variety of good tribal lords, and your shapeshifter army gets all benefits. Like include Lord of the Unreal, Lord of Atlantis, Joraga Warcaller, Knight Exemplar. Add some utility creatures like Voidmage Prodigy.



I see an interesting idea that could be utilized in a multitude of deck shells as long as it is kept in check.

Lokotor on Marchesa, The Black Rose - Primer

8 months ago

Sultai_Sir Cards like Dusk Legion Zealot are a good option for sure. I run similar cards in Baleful Strix and Watcher for Tomorrow.

I find Strix is a great option for the deck. Since it's an artifact it can synergize with Arcbound Worker, and since it has flying and deathtouch, it's easy to attack and get a counter on it when I need to, and it acts as a disincentive to attack me when I need that.

Watcher is great since it lets me dig for what I need, looking at 4 cards and picking the best one. It's also a wizard, which can play well if I have Sage of Fables or Voidmage Prodigy out.

In some ways, Imperial Recruiter also fills this same role since it comes in and puts a card into my hand. (and it also has the benefit of being exactly the one I want)

I generally find that I don't have too much trouble managing my life total with the list as is, so the fact that these cards don't include the "lose 1 life" part hasn't been much of an issue.

Meachman on Swamp Monster

10 months ago

This looks like a fun control-y build for Muldrotha.

Freed from the Real feels limited here with only two creatures that have tap abilities, though. I get the infinite mana potential, but it still feels difficult to pull off with the number of cards you need to assemble.

Ashiok, Dream Render "draws" you four cards a turn and blanks opponents' graveyard strats. Plus by diversifying your threats across a greater distribution of permanent types, you get more value out of Muldrotha.

Is Daring Apprentice or Voidmage Prodigy better than running Arcane Denial with this setup?

Splinterfright is smaller than Lord of Extinction, but it gets through easier with trample and "draws" you two cards per turn.

And of course, Syr Konrad, the Grim.

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