|Commander / EDH||Legal|
Printings View all
|Time Spiral "Timeshifted" (TSB)||Rare|
|Promo Set (000)||Rare|
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Creature — Human Wizard
, Sacrifice a Wizard: Counter target spell.
Morph ((You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost)
|Have (6)||shinbatsu , piggito , rockleemyhero , Nemesis , Pumpkinking913 , metalmagic|
Voidmage Prodigy Discussion
1 month ago
Voidmage Prodigy could help we have a decent amount of wizards
2 months ago
Staizer - Get ready for a long response:
I did look at the same list as you did, but as a longtime morph player, this deck is a disappointment. I've already made my thoughts on Kadena clear so I'll make that response short.
A bland Sultai value engine that brings nothing new to the table. She isn't a bad card by any means, but she doesn't address any of morph's biggest weaknesses. I'd still play Animar, Soul of Elements , Kruphix, God of Horizons , Muldrotha, the Gravetide , and maybe even the new Bant brawl commander over her.
The choice of morph/manifest related reprints
Some fine inclusions. Ixidron , Stratus Dancer , and Vesuvan Shapeshifter are nice, but they chose to exclude most of the best morph/manifest related cards: Dream Chisel , Ixidor, Reality Sculptor , Whisperwood Elemental , Riptide Entrancer , Voidmage Prodigy , Voidmage Apprentice , Aphetto Runecaster , Primordial Mist , Obscuring AEther , Unblinking Bleb , Weaver of Lies , Brine Elemental (though this one actually makes sense), and even Backslide . I would never expect all or even most of those to make it into the deck, but a couple would've been nice and would've made more sense than something like Deathmist Raptor or Silumgar Assassin .
Only Scroll of Fate and Kadena's Silencer are worth mentioning here. I know I sound like a broken record, but none of the new cards help address the issues facing morph: speed and the fact that morph is a value based mechanic that requires a massive mana investment. Morph will always be a casual mechanic, but it needs something that reduces the cost of triggering morph, or something that allows for multiple activations (my hope was for repeatable Backslide effects). Neither of those issues were addressed by the new cards in this deck. I would've been happy with just 1 card that helps in that way...1 card.
Is this a good pre-con for new players? Yes. Does it have value? Yes, though most of the value cards are only that way due to scarcity. I think many will end up tanking in price. Will it win games against the other pre-cons? Probably. Will it win games against even 60% decks? Unlikely.
So is it a good pre-con and I am being extra critical? Maybe, but this mechanic has had a special place in my heart for a very long time (Morph was first introduced when I was a little kid and just starting out playing Magic). I was excited to see morph finally get some needed reprints and support. Instead the new cards aren't that inspiring and the reprints honestly look like they just pulled up Gatherer, typed in "morph", and then picked some of the first things that they found.
2 months ago
Dig deeper into the Sultai Morph precon decklist and you can find lot of reason to buy it. The manabase alone may be one of the better manabases for a three color Commander precon. Eleven nonbasic lands ETB untapped which is by precon standards an improvement from past precon manabases.
Why are the Signet lands ( Darkwater Catacombs ) being printed as rare lands? These lands don't actually make mana without having another land/one mana first, this is not an ability that's rare. These should be uncommon since they're much worse than Filter lands ( Sunken Ruins ) which are also rare lands.
Land value in the precon (in order):
- Ash Barrens
- Command Tower
- Sunken Hollow
- Bojuka Bog
- Reliquary Tower
- Thespian's Stage
- Exotic Orchard
- Llanowar Wastes
- Yavimaya Coast
I'm happy to see Ash Barrens reprinted because it's land that should be in every Commander precon. There's 17 two drops which is an improvement for precon deck building. Kadena, Slinking Sorcerer , Scroll of Fate and Kadena's Silencer look like good cards for morph. Silencer will however not hold at $10 of value it will decrease a lot. I don't know enough about the 13 other new cards to evaluate their value in the precon.
Valuable reprints in the Sultai deck (in order):
- Seedborn Muse
- Tempt with Discovery
- Thran Dynamo
- Sol Ring
- Strionic Resonator
- Hooded Hydra
- Sakura-Tribe Elder
- Reality Shift
- Grim Haruspex
Some notable exclusions for a morph theme:
- Dream Chisel : going to spike.
- Ixidor, Reality Sculptor : going to spike especially because of Scroll of Fate .
- Voidmage Prodigy : going to spike.
- Riptide Entrancer : going to spike.
- Birchlore Rangers : never been reprinted.
- Aphetto Alchemist : never been reprinted.
- Whisperwood Elemental
- Primordial Mist
- Zoetic Cavern
- Sultai Emissary
2 months ago
Rare/mythic morph cards or cards that care about face down cards especially if from older sets. They are all good prices right now and most will spike if a morph Commander is revealed.
- Voidmage Prodigy
- Dream Chisel
- Aphetto Runecaster
- Ixidor, Reality Sculptor
- Riptide Entrancer
- Deathmist Raptor
- Whisperwood Elemental
- Aphetto Alchemist
- Vesuvan Shapeshifter
2 months ago
Il tuo piano di gioco è usare tanto ramp per tirare Muldrotha sul campo, dopodiché, cercare di tenerlo sul campo per il resto della partita.
Per il ramp ti consiglio:
- Wayfarer's Bauble rampa velocemente e si può riutilizzare.
- Crop Rotation , Harrow , Prismatic Vista . Puoi rigiocare le terre sacrificate dal cimitero, quindi GG.
- Crucible of Worlds , Ramunap Excavator ti aiutano a giocare le terre quando non hai Muldrotha.
- The Gitrog Monster fa tutto: peschi carte, giochi più terre! Per pescare molto, anche River Kelpie è fortissima.
Per la proteggere Muldrotha, ti consiglierei queste:
- Kaya's Ghostform , Supernatural Stamina , Unholy Indenture , Abnormal Endurance , Shade's Form ti permettono di salvarla da un boardwipe/removal.
- Autumn's Veil e Veil of Summer sono utili per impostarti il turno ed impedire che ti rompano il cazzo mentre casti Muldrotha ecc.
- Counterspell , Deprive Countersquall , Cursecatcher (dipende dallo stato della partita, non ottimale), Flusterstorm , Daring Apprentice , Diplomatic Escort , Dispel , Decree of Silence (abbastanza rotta), Foil (forse non ottima perché è difficile che tu abbia un'Isola in mano sempre), Glen Elendra Archmage , Hisoka, Minamo Sensei (che hai già), Kira, Great Glass-Spinner , Stubborn Denial , Undermine , Voidmage Prodigy , Voidslime , Disallow sono tutte un buon modo per assicurarti che il tuo piano di gioco vada a buon fine, neutralizzando le azioni avversarie che possono darti fastidio. Ti consiglio quelle che si adattano di più al tuo mazzo.
Un altra strategia per assicurarti di non dover pagare la Commander Tax per rigiocare Muldrotha è di rigiocarla dal cimitero. Meglio ancora se quelle carte possono a loro volta essere rigiocate dal cimitero con Muldrotha:
- Animate Dead , Dance of the Dead , Diabolic Servitude , Doomed Necromancer , Necromancy , Recurring Nightmare . Stitch Together / Dread Return sono due carte forti, ma da valutare con attenzione perché non le puoi rigiocare con Muldrotha.
Carte che ti permettono di riprendere altre carte dal cimitero in mano:
- Eternal Witness , Skullwinder e Nyx Weaver ti permettono di riprenderti carte utili, in modo da poter sforare il limite di un solo permanente per tipo dal cimitero. Inoltre, così puoi riprendere anche Instant e Sorcery, a cui normalmente non avresti più accesso una volta usate.
Ti suggerisco una combo interessante, il Flash Hulk . Consiste nel poter giocare e subito sacrificare il Protean Hulk già dal turno due per poi poterti andare a cercare creature nel mazzo che ti permettano di fare una combo infinita e vincere. Se cerchi online dovresti trovare fonti a sufficienza. Comunque, anche solo il Protean Hulk da solo è una grande inclusione.
Inoltre, una carta davvero buffa da poter giocare nella tua combinazione di colori: Villainous Wealth .
Tra le terre che sono fortissime nel tuo mazzo ci sono anche: - Cabal Coffers insieme a Urborg, Tomb of Yawgmoth . - Alchemist's Refuge e Emergence Zone per poter giocare creature e altre cose ad instant speed. - Wasteland è una seconda Strip Mine . - Lotus Vale e Lotus Field sono più o meno ramp, ma anche un buon modo per fare molto mana se avessi il modo di stapparle. Magari con Deserted Temple , a cui sta anche simpatica Cabal Coffers , comunque. - Glacial Chasm è un piano di riserva che ti costa solo 2 punti vita a turno, a patto di rigiocarla sempre dal cimitero tutti i turni.
Tra le carte che ti suggerisco di togliere ci sono:
3 months ago
3 months ago
you make a good point about blood artist, being able to hit yourself is a nice bonus. i went with basilisk collar so that I could equip it to whatever i needed on the fly, possibly using it to dissuade attacks or to gain life in whatever amount i needed. it's also just a little harder to remove than creatures are which is good.
if you're looking for something just to gain you some life i really do recommend Gray Merchant of Asphodel as he'll more likely than not come in and net you at least 15 life without much effort.
blood artist, basilisk collar, gary, kokusho, etc... they all fill the same role, just at different mana costs. personally i would go for the lower end more often than not.
for me Wurmcoil Engine works well. if i have an Arcbound Worker around it gets silly, and even if you can't attack, as long as you're not in Lightning Bolt range or up against a flying creature you can still gain plenty of life on defense and it's off to the races once you can attack with it.
Drana, Liberator of Malakir is a nice safety net. if you're on the throne but not very far ahead in board state it gives you a way to keep the engine's turning. she's cheap and aggressive and does what we need. you could make due without her, but for me it's been a good time.
if you're having trouble keeping open you may need to work on your mana base or try adding a few more rocks. the good thing about this deck is that it usually doesn't have too much trouble only playing a card or two per turn while still maintaining advantage. our creatures rarely stay dead, so in a battle of attrition we're usually far ahead. clearing the board once and not losing anything means we can afford to play cards a bit slower and keep mana open.
like i said, Voidmage Prodigy isn't just protection, but also a sac outlet, so keep that in mind.
i touch on Puppeteer Clique in my primer's writeup, so if you have any questions about it that I don't answer there let me know.
3 months ago
I find wurmcoil is fantastic. Being able to sacrifice him a few times and accumulate a half dozen lifelink tokens usually is more than enough to secure my life total. I don't often tutor specifically for Basilisk Collar but I have for wurmcoil often enough.
Drana, Liberator of Malakir has some added utility in that, because of first strike, she puts the counters on before damage and can help either boost an attak or clear a board. It helps both with situations where dethrone is hard / impossible to get and where I just need a bit more oomph. I do like having her. Also as a low CMC evasive creature she does good work. It's really important to be able to reliably get counters out there and drana can get them on the whole team all at once.
Fleshwrither is a recent addition so I can't say for certain yet. I'm still in the testing phases. I think being able to trigger him even 2-3 times in a game has great potential though.
In wizard tribal I would think Voidmage Prodigy would be even better. I have generally found that the threat of being able to counter anything usually deters a lot and often there's not more than one card that really needs to be countered in any given turn cycle. I also look at him as a sac outlet considering I am running a not insignificant number of wizards.
Voidmage Prodigy occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%