Radiant Fountain

Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

: Gain .

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Printings View all

Set Rarity
Core Set 2021 (M21) Common
Iconic Masters (IMA) Common
Magic 2015 (M15) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Radiant Fountain occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Radiant Fountain Discussion

theninja97 on Mina & Denn's Supermassive Landmass | Primer V-IKO

6 days ago

Have you considered the new Radha from M21, Radha, Heart of Keld in place of Courser of Kruphix? Both allow lands to be played from the library. The former doesn't force the top card to be revealed (in case it's not a land), but the latter provides lifegain (which does appear to be a subtheme in the deck alongside Radiant Fountain, Scavenging Ooze, Retreat to Kazandu, and Primeval Bounty). The new Radha also synergizes self-pumps and gains trample with Mina and Denn, Wildborn

FSims81 on It's So Shriney!

1 week ago

abby315 I definitely appreciate the input. You're right on in that this is less planned out other than in spoilers I saw the shrines and wanted to build something. I expect this to be like any project in that there will be significant shaping and polishing as I get to play it within my local meta and find the cracks and flaws.

I went Triomes for the lands in part because as of right now the shocklands will rotate, but also because during our state lockdown I sold my collection to ensure we'd be ok on funds through any eventuality and I happen to have the triomes from all the Ikoria I've purchased and played. Radiant Fountain is definitely a placeholder as I like to build around a mana base of 24, and with only 20 triomes I needed something there. I expect shifts in the mana base and what I use to occur as I shape and polish the deck.

Banishing Light was definitely a consideration for the Eat to Extinction spot and I went with Eat only because I forgot instants can't remove a resolved Planeswalker before they activate an ability. I expect to see a good amount of Ugin played with his return to Standard and I wanted immediate interaction. Banishing Light is definitely where I'd end up for it's ability to control multiple cards in conjunction with Calix.

I will look into your recommendations and most likely make changes for the better. Thanks again

lagotripha on Hydratic Rampage

1 week ago

I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30

If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.

If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.

In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.

Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.

I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.

Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.

Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.

The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.

abby315 on It's So Shriney!

1 week ago

The 3-ofs is awkward. You should think more about the progression of the first 4 or so turns. What cards do you want to see every time? What cards do you just want to be in the deck to fetch with the 5-c Shrine or find with Calix?

My guess is that you should go up on the following cards to 4x:

Setessan Champion
Sanctum of Fruitful Harvest
Sanctum of Calm Waters
Destiny Spinner

And down on the following cards to 1-2x:
Sanctum of Stone Fangs
Sanctum of Tranquil Light
Starlit Mantle

I also don't think the Triomes are the best manabase. Unless you're planning already for the Shocklands to rotate, you'll want some combination of those and the Triomes/Temples. I doubt you can or should fit Radiant Fountain.

In sum, I think you're approaching this as an even "5c throw in everything" build, but even 5 color decks should have a primary plan and then a 5c finish. I suspect this should be primarily a Bant Enchantments shell that can splash for the RB shrines and the 5c shrine. Because of that and the synergy with Calix and Champion, I'd also recommend swapping Eat to Extinction for Banishing Light.

I hope I've given good reasoning, but looking forward to what you do regardless!

MrMortifex145 on UB Sanctuary

2 weeks ago

Balaam_ Thanks!!! Yeah the mana base was probably the most challenging part, but in the caos that it seems there is some form of reason. Before Mystic Sanctuary I used to run 4 Dismal Backwater. However I really liked Mystic Sanctuary and Tragic Lesson so much I wanted to put it in my deck. So having only 7 islands and no consistent fetching needed to change. Terramorphic Expanse kind of fills the gap since it works as a tapped land (like the backwater you can really use it the next turn you play it) and it can count as the basic land you need. However you lose the versatility of having a two color land. Dimir Aqueduct is great because basically all the black spells cost 1B so for each one on the field you can cast a black card and it generates UB mana. Plus it can bounce back Mystic Sanctuary if you played it without having 3 islands, or Radiant Fountain to gain life, particularly annoying for the faeries player. Also the fetch lands have the advantage of shuffling your deck if Augur of Bolas top-decks a needed Gurmag Angler. It actually works pretty good, I took inspiration from a friend who plays UB delver and has a similar manabase, except he has 20 lands of which 8 are "fetch lands". Regrettably the times I lost were when I got mana-screwed, but also that's because I chose risky starting hands. So in brief I had good results with the mana base as long as I was smart enough to analize carefully my starting hand. Also you need to know when to be aggressive and cast creatures and when to just take the damage to keep open lands for counterspells and removal or playing card draw at instant speed. Plus with Mystic Sanctuary you can lock people out of games by recurring counterspells and bouncing the land back.

MilkmanMatty on Angel Modern

1 month ago

If you are able you should switch Radiant Fountain for Kabira Crossroads. You need the White mana so badly and the 8 colorless in the deck does hurt this deck's speed much more than the tapped mana on entry.

Admittedly in order to really ramp this deck you probably need to be running Nykthos, Shrine to Nyx since your devotion to White is so high. Pity Nykthos, Shrine to Nyx costs so much :/

For a cheaper option you could run one or two Emeria, The Sky Ruin (don't need more than 2 imo). Good for getting your dead back for free. Clinton ran these to great effect on his soldier deck.

taofuerza on Equenauts

2 months ago

I am trending away from global enchantments in favor of repeated life gain or creature generation in this batch of edits. I made sweeping edits in several categories:

  • Lands

Swapped out 8 Plains for Cryptic Caves, Desert of the True, Encroaching Wastes, Idyllic Grange, Karn's Bastion, Labyrinth of Skophos, Radiant Fountain and Secluded Steppe.

  • Defensive Auras

Upgraded Pious Interdiction to Recumbent Bliss (which would potentially provide many instances of life gain instead of 1) and dropped Bonds of Faith in favor of Gossamer Chains.

  • Offensive Auras

Upgraded Chosen by Heliod to Soaring Hope, Hope Against Hope to Spirit Mantle, Indomitable Will to Gift of Immortality and Ordeal of Heliod to Sunbond.

  • Sorceries

Upgraded from Blessed Reversal to Aetherflux Reservoir, Plea for Guidance to Silent Sentinel and added Pegasus Stampede for more ETB creature triggers.

  • Vanilla Creatures

Swapped out generic flyers (Armored Pegasus, Concordia Pegasus, Loyal Pegasus, Mistral Charger, Stormfront Pegasus, Wingsteed Rider) for ones with more ability or utility (Pegasus Charger, Plated Pegasus, Eiganjo Free-Riders).

  • Relevance

Bigger is not necessarily better so I opted to swap out Serra Avatar for Danitha Capashen, Paragon.

  • Defense and Removal

I swapped out Elspeth Conquers Death and Ghostly Prison in favor of Sacred Mesa and Monastery Mentor and Giant Killer for Frontline Medic.

  • Boost

I also replaced 3 boost effects (Commander's Insignia, Dictate of Heliod, Honor of the Pure) with 3 alternate win conditions (Test of Endurance, Felidar Sovereign, Archon of Redemption).

  • Life Gain

Replaced 3 less efficient or reliable life gain sources (Soldier of the Pantheon, Righteous Cause, Honden of Cleansing Fire) with better ones (Soul's Attendant, Auriok Champion, Pious Evangel / Wayward Disciple, Linden, the Steadfast Queen, Answered Prayers).

Spell_Slam on

3 months ago

I would think about including as many Soul Sisters as possible: Anointer Priest, Soul Warden, Impassioned Orator, Soul's Attendant, Suture Priest and maybe Answered Prayers. These will gain you a lot of time. There is also lump life gain like Conclave Phalanx and Dwarven Priest that work very well with all your blink effects. Peach Garden Oath is also a pretty amazing common. These creatures could easily replace many of your filler creatures, like Ancestral Statue (doesn't provide enough advantage for the cost), Aven Skirmisher, Devoted Hero, Kor Outfitter, Leonin Elder, Savannah Lions and Segovian Angel.

In your lands, you could be running a lot more non-basics to help you out. All the cycling lands, Secluded Steppe, Drifting Meadow and Desert of the True, are great options for filtering through your deck. Other good options are Idyllic Grange, Kabira Crossroads, Radiant Fountain, Remote Farm and Sejiri Steppe.

I hope some of this was helpful!

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