Secrets of the Dead

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Secrets of the Dead

Enchantment

Whenever you cast a spell from your graveyard, draw a card.

Crow-Umbra on [retired] Brokkos Buried in this Jungle

6 months ago

Thank you for the suggestions ClockworkSwordfish. I do like River Kelpie a bit more, mostly because it can trigger off of other people's stuff, and isn't as dependent on my own triggers like Secrets of the Dead. I used Secrets of the Dead for a bit in a Vadrok, Apex of Thunder build I used to run, but it felt too inconsistent.

Progenitor Mimic is pretty cool. I used to run it in an Adrix and Nev, Twincasters deck I had. I think I might've had it in an early version of Brokkos, but removed it because I wanted to keep my Creature CMC peak at 5. I didn't really want many other creatures competing with Brokkos in terms of CMC.

ClockworkSwordfish on [retired] Brokkos Buried in this Jungle

6 months ago

If you're planning to replay Brokkos from your graveyard a few times over the course of a game, then River Kelpie (and maybe Secrets of the Dead?) could be a handy source of card advantage. Also note that the Kelpie triggers on any player bringing stuff back from the graveyard, so he could really be a windfall depending on your meta.

I also can't help but wonder how crazy a Progenitor Mimic could get in such a build.

dqcoulter on dqcoulter

6 months ago

Nehon_Djinn It wasn't too bad, I would put it at a mid-low power level and it was fun to test out. I would recommend more graveyard synergy and sac outlets such as Prized Amalgam and Viscera Seer, as well as ways to fill your graveyard like Hermit Druid, Satyr Wayfinder, and Old Rutstein,. Planeswalkers are also a permanent type and you currently just have the Ashiok so you could run more for extra value, but I personally don't run them often and the best I can think of right now is Grist, the Hunger Tide. As for lands, I would recommend fetches/Ghost Quarters to hit land drops every turn with Muldrotha, as well as the new Neon Dynasty Channel lands to get 2-for-1s on an effect and a land drop. It seemed that you had a strong clone subtheme, and I would assume it is to go for a Biovisionary win. However, this leaves you with a lot of clones and not enough powerful creatures for them to copy, so if you want to stick with the clone theme I would recommend either adding some stronger creatures to copy with it or running ways to guarantee your combo such as Birthing Pod, Survival of the Fittest, and Fiend Artisan, which are all good standalone cards as well. Other than that, maybe add a bit more ramp and mana fixing such as Sakura-Tribe Elder, Burnished Hart, Springbloom Druid or fetchlands since Muldrotha has a high casting cost and they can be recast from grave to hit more land drops and ramp harder. Some other generally good cards to run would include Secrets of the Dead since you cast so much from grave and Pernicious Deed as a repeatable wipe. EDHrec is always a great resource to check what other people like to run for your chosen commander as well, and is usually worth checking out to at least get a feel for what cards to run. I hope this helped, and Muldrotha is a great commander that can be run a lot of ways, whether that be for setting up combos or just as a graveyard toolbox/value engine.

lagotripha on help me improve my deck

6 months ago

Its such a shame that Curse of Misfortunes can't see the back side of that card.

II'd look at the dice factory archetype (Everflowing Chalice+Coretapper backed by a bunch of counters matter stuff) as the best chance of paying 7 mana and proliferating in modern, backed by some x cost control.

Its never been competitive, but I think its your best bet for 'pay 7 mana quick, then delay for 3 turns'.

Lock pieces to avoid dying might break any budget though.

Secondary option is defender tribal tools - combo lines with their incredible ramp makes it unlikely this'll be the wincon that goes off, but you could do it.

I gave a little thought to animating sinner's to get counters onto it via ozolith, but can't think of anything that'll stick reliably - Starfield of Nyx isn't enough on its own.

Dennick + Secrets of the Dead might make for a nice U/W 'graveyard spells' control list with Think Twice and whatnot, but once again, stalling to 7 mana is hard.

bushido_man96 on Muldrotha- Zombie Tribal

1 year ago

Love this idea! I highly recommend Secrets of the Dead for card draw, and main boarding Tatyova. Shes so good.

shadow63 on Enter Muldrotha: Reap the Grave!

1 year ago

Kaya's Ghostform is excellent protection Mystic Remora for card draw. Oriq Loremage is a new one but has put in work for me. Stitcher's Supplier can almost draw 6 for 1 mana. Secrets of the Dead over River Kelpie Spellskite is alomst as good as glenn elendra. Phyrexian Tower is a must

Absolumx on Muldrotha Control

1 year ago

Hello , i see that you are missing a lot of protection for Muldrotha and have a lot of ramp spell that will not be useful in your graveyard later on. Here some suggestions for you if you want to explore other avenue.

Protection: Command Beacon - It will ensure you can always cast muldrotha for cheap. Bojuka Bog - very important to interact with your opponent graveyards, if not needed cycle it and use it later if needed.

Lightning Greaves For me its a no brainer especially how much muldrotha cost to cast we need to help him..or her staying on the board.

Spore Frog is just amazing if you are in a playgroup that go to combat a lot your just dont care sac spore frog everytime and recast it on your next turn for a huge shield... if you playgroup dont use combat a lot leave it out.

Elephant Grass Is also very good to keep you safe while you are building up your board. Dont want to pay the cumulative upkeep, sac it and replay it again :)

Glen Elendra Archmage is also going to disturbed your opponent plans when its on the board and I pair her with Mikaeus, the Unhallowed so she always come back without me having to recast her, and Mikaeus is just awesome in this deck.

Im Testing and trying Lilting Refrain for counter spell which seemed a good deterrent like Glen Elendra and it can be reutilized.

Ramp You are using a lot of sorceries for this category, I was doing the same before and felt that these card had no value on the long run.

I now use a different approach on ramp. I use milling and I play cards like Ramunap Excavator , Dryad of the Ilysian Grove , Springbloom Druid (should replace cultivate), my favorite is World Shaper (instead of your splendid reclamation) and sac it for massive boost, same for The Mending of Dominaria it just feed your grave and have a massive outcome + they can be replayed later by your cmdr.

I would play 1 or 2 drop mana dorks over ramping sorceries for sure. The only sorcery I really suggest is Life from the Loam so good to feed your graveyard or get your land back if needed.

Self mill: Jace, Memory Adept will do better than Beleren , pair this with Syr Konrad, the Grim and other mill option ... let me know in your reply if you would like this avenue a have a few good cards that can help.

Tutor: You also want to replace your Beseech the Queen for Gravebreaker Lamia or Sidisi, Undead Vizier same thing it does the same and can be replayed over and over.

Card Draw: I would replace Lifecrafter's Bestiary for Secrets of the Dead which will make you draw like crazy when you cast back stuff from your grave.

Ohter: Fleshbag Marauder is a good effect, but you can have more versatile and mana efficient creatures which are also cheap: Demon's Disciple and Plaguecrafter both are an auto include when repeated over and over they are very nasty.

Hostage Taker is very very fun .

Steal Enchantment is a very good 2 mana value card which will make you live the dream of having a Smothering Tithe , Rhystic Study or any other broken enchantments.

I can go on an on on card that will benefit your deck , what I would say check to replace your instant and sorceries with permanents that will benefit you during the entire game.

Let me know what you think and what you will change I can then help you tweaking a few more things.

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