Seal of Doom

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

alexjustdoit on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 year ago

Disregard the above - I'm dumb.

Is there an explicit reason you run Seal of Doom over Executioner's Capsule? I'm currently on capsule since there's relatively fewer artifacts that get played from the grave other than LED, so being able to play another enchantment as well as the capsule gives some flexibility instead of hitting your 1 enchantment from GY per turn cap, but I haven't played a ton of games yet and am not sure if this works out the way I'm thinking.

Justnastyx on Minthara Tokens

2 years ago

Possible suggestions from ya boi Seal of Doom, Executioner's Capsule, Bastion of Remembrance, Go for the Throat, Wayfarer's Bauble, Skullclamp, Whip of Erebos,Damn, Looks really good but keeps going up in price Sign in Blood,Infernal Grasp,Ravenous Chupacabra is better than shriekmaw since hes not restrictive. 33 lands is a little low for me imo Some protection for her wouldn't hurt i think the blink cards like Cloudshift, Eerie Interlude are really good because they can also blink any LTB or effects if need to like Sun Titan and also add a bit of protection from removals. Maybe some indestructible spells or enchantments.

Rome921 on muldrotha yo

2 years ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 years ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

DragonOfTheWest on Card creation challenge

3 years ago

TypicalTimmy, normally enchantments are differentiated from artifacts by not tapping for their effects. Compare for example Executioner's Capsule vs. Seal of Doom.

Spell_Slam on Aphemia, the Freaky Zombchantress - Primer

3 years ago

I play Aphemia in my 99 in my Ramses Overdark EDH deck. I've been really impressed with the incremental value she can create over the course of the game.

One particular synergy I liked with her was using enchantments on the opponent's creatures, then destroying them for additional benefits.

Minion's Return , Shade's Form , Unholy Indenture , and Unhallowed Pact all fit into this category.

Something like Casting of Bones could allow you to refuel your hand and potentially put two enchantments into the graveyard.

Yoke of the Damned is good along the same lines. It will pretty consistently kill the creature within one turn cycle, especially if you have some spare zombies and a political ally. Seal of Doom is more convenient, but is more expensive and hits less creatures.

Nighthowler is excellent for your deck. It has been one of my main win conditions. It's even better when you play it on Aphemia since she has evasion and can one-shot someone easily with the Nighthowler and Commander Damage.

I would include a few more ways to kill creatures, including spot removal and board wipes. Kindred Dominance seems great for you. Extinguish All Hope conveniently spares your commander and many of your creatures.

Pikobyte on Another Muldrotha deck

3 years ago

Well, first you should get some protection since Muldrotha tends to be a huge target. Kaya's Ghostform , Diplomatic Immunity and Curator's Ward are some really nice and cheap pieces. You should also play some cards to mill yourself and some free sac outlets. Hedron Crab and Altar of Dementia are some awesome choices. Altar of dementia also forms an infinite mill combo with Kaya’s ghostform and Lotus Petal . If you want to play it controlly, Night Incarnate is nice to wipe out entire decks like tokens, elves or goblins. Can also be used at instant speed if you have a sac outlet on the table. Seal of Doom and Seal of Primordium also provide you with options to remove key cards or combo pieces during your opponents turn and at instant speed. Cards like Aura Thief and Mindslicer are extremely effective in Muldrotha too. Mindslicer takes your opponents the ability to deal with your stuff while you cast everything from your grave. Aura thief always has some nice stuff to steal, think of propaganda, rhystic study, mana doublers or even Theros gods. I could go on with suggestions but I think that’s enough for now. If you’re interested in more feel free to check my primer. It’s not a budget deck by far but plays a lot really good and inexpensive cards too.

Malsorn on Muldrotha, the senzu bean

3 years ago

I think that the landbase could use some upgrades, I'd recommend looking into Command Tower , Path of Ancestry , and maybe some other utility lands. Field of Ruin , Myriad Landscape , Blighted Woodland , Scavenger Grounds , Bojuka Bog , etc. Some cheap sac creatures are always good in these kinds of decks as well, Sakura-Tribe Elder , Viridian Zealot , etc. Lastly, the Seal effects are always good when you can reuse them! Seal of Primordium , Seal of Doom , Seal of Removal . That and they're enchantments, meaning they won't take one of your creature recasts per turn. Hope this helps!

Load more
Have (2) reikitavi , ItzJustChaos
Want (0)