Seal of Doom

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Balaam__ on Balaam__

2 months ago

Found some more for your FPP deck legendofa.

Definites:

Uphill Battle

Seal of Doom

Troll-Horn Cameo

Manacles of Decay

Afflict

Buried Alive

Last Rites

Skeletal Scrying

Questionable:

Arrest view might not be from the spearholder’s perspective. Tough call.

Magistrate's Scepter hands coming from off screen, but separate perspective.

Shoving Match might be from the viewpoint of the falling man; maybe not.

Mind Swords definitely first person, but the hands aren’t coming in from out of frame.

Seal of Cleansing, Seal of Fire, Seal of Removal and Seal of Strength all are a bit too far off center to be first person I think, but they’re all very similar to Seal of Doom which does feel FPP. Not sure if you want to add them for consistency’s sake.

Angel of Mercy unsure if it’s the perspective of whatever’s getting killed or not.

Urborg Emissary not sure if it’s the lizard’s perspective or not.

Harsh Judgment I think this qualifies due to the sword in the bottom right clearly not belonging to the soldier with the shield on the same side. I think we’re seeing this from the viewpoint of whoever is holding that sword closest to the camera.

Tigereye Cameo same deal as the seals mentioned above. The angle is off, but some of the other cameos do qualify.

Magma Burst we might be seeing things from the point of view of that poor unfortunate dinosaur.

Darigaaz's Charm, Crosis's Charm, Dromar's Charm, Rith's Charm and Treva's Charm are all ‘maybe but not quite’ perspectives.

DreadKhan on Muldrotha Mill

2 months ago

Any reason you're not running land ramp effects? This is the most resilient form of ramp in Commander, very few decks target lands. There are permanents you can recast, like Wayfarer's Bauble, Sakura-Tribe Elder, Dawntreader Elk, Diligent Farmhand, Wight of the Reliquary, maybe Path of Annihilation? There is always Wood Elves and it's ilk. I feel like you could shave a few lands for land ramp effects, it's a good way to test them out and see if you enjoy the acceleration vs drawing so many lands.

You should also look at cards that help 'grease the wheels' of the deck, things like Llanowar Visionary and Elvish Visionary offer a body while drawing a card, and fwiw later on if you have nothing better to do you can just draw a card via Muldrotha. On that note, you might like small permanents that draw, there is trusty old Urza's Baublefoil, as well as Mishra's Bauble, if you don't run many artifacts then you should use these as good recast targets. Technically the info can be useful, but you mostly want them for free card draw.

I don't know if they're strong enough for your meta, but I used to love the old Seal of Removal family cards when I wanted small Enchantments. The others that might apply are Seal of Primordium and Seal of Doom, Doom is a lot of mana, but repeatable Artifact/Enchantment hate can be pretty helpful.

If you want to mill yourself you might like Altar of Dementia. This Altar can also be a wincon with a big enough creature, like Lord of Extinction or Consuming Aberration, or if you have a big enough board of smaller stuff. It's especially useful if people are going to hit you with a Farewell, this can let your creatures go to the graveyard for recursion while also milling someone (maybe you, maybe an opponent).

alexjustdoit on Muldrotha, the „Fun“ in „Funeral“ *Primer*

2 years ago

Disregard the above - I'm dumb.

Is there an explicit reason you run Seal of Doom over Executioner's Capsule? I'm currently on capsule since there's relatively fewer artifacts that get played from the grave other than LED, so being able to play another enchantment as well as the capsule gives some flexibility instead of hitting your 1 enchantment from GY per turn cap, but I haven't played a ton of games yet and am not sure if this works out the way I'm thinking.

Justnastyx on Minthara Tokens

2 years ago

Possible suggestions from ya boi Seal of Doom, Executioner's Capsule, Bastion of Remembrance, Go for the Throat, Wayfarer's Bauble, Skullclamp, Whip of Erebos,Damn, Looks really good but keeps going up in price Sign in Blood,Infernal Grasp,Ravenous Chupacabra is better than shriekmaw since hes not restrictive. 33 lands is a little low for me imo Some protection for her wouldn't hurt i think the blink cards like Cloudshift, Eerie Interlude are really good because they can also blink any LTB or effects if need to like Sun Titan and also add a bit of protection from removals. Maybe some indestructible spells or enchantments.

Rome921 on muldrotha yo

2 years ago

Hey man, looking over it, obviously a great looking budget list. Keeping a general mindset of no cards over $3 I would add:

Removal : Seal of Removal, Seal of Doom, Oubliette, Kenrith's Transformation. These are awesome removals that you can play and keep until you need to use them, and Returnable with Mully

Ramp : Bounty of the Luxa, Mind Stone, Rootcoil Creeper, Leyline Prowler, Kodama's Reach Good cheap cards to help you get Muldrotha out faster, and then be able to play 2-3 spells a turn. The Prowler is also just an awesome blocker sometimes with his deathtouch.

Top End : World Breaker because he just deals with SO MANY weird things your opponents could be doing, Tatyova, Benthic Druid is awesome, especially with the fetch-style lands you've got going on.

Tutor : Dig Up Great budget Tutor for your colors.

I would take out: Too high CMC / Clunky : Deadbridge Chant, Izoni, Thousand-Eyed, Worm Harvest, Mythos of Brokkos (replace with Dig Up)

Too uneventful / slow / non-impactful : Desecrated Tomb, Perpetual Timepiece, Tamiyo, Collector of Tales, Growth Spiral, Llanowar Elves, Foundation Breaker, Vessel of Nascency, Stinkweed Imp

Jack32226 on Rot and Ruin (Muldrotha EDH)

2 years ago

Thanks for commenting, Lord_of_Cardboard!

This deck would do exceptionally well against a Kroxa, Titan of Death's Hunger deck. This is for the same reason that cards like Jace's Archivist do so well in the deck: if you have have Muldrotha on the battlefield, any cards you discard might as well still be in your hand cause you can simply replay them from your graveyard. If anything, an opposing Kroxa player is almost helping you by disrupting your other opponents' hands.

As for a budget version of the deck, here's some advice on budget options and replacements. Just note that this is advice specific to my Muldrotha deck, i.e., advice for the big mana and big X-spell strategy. If you'd rather play a more typical creature-based, swing-to-kill type deck, there may be better Muldrotha lists to look at.

The mana base makes up a large portion of the deck's budget, and I would leave that mostly up to your own discretion. Just keep in mind that fetch lands like Evolving Wilds and slow fetches like Bad River are good for being replayed every turn with Muldrotha. Also, for a budget version of the deck, it's important to run more basics than I do since you'll probably need to fetch more with your ramp. Cycle lands like Lonely Sandbar, Tranquil Thicket, and Barren Moor are fantastic, especially with Life from the Loam. Some other good options:

Which brings me to another point: if I had to pick one somewhat expensive card that's worth putting in a budget Muldrotha deck, it's this one. It's a one-card value engine, giving you card draw, mill, and lands. And depending on what utility lands you choose to run, it can do a whole lot more. And if you're worried about Kroxa in your meta, Life from the Loam is a great counter to it, allowing you to fill your hand with lands to discard.

Now to address key cards for the deck's "big mana" strategy. Important cards for generating a lot of mana include Urborg, Tomb of Yawgmoth, Cabal Coffers, Dryad of the Ilysian Grove, Crypt Ghast, and Nyxbloom Ancient. You could just replace these cards with normal ramp; casting X-spells for X=10 is still good and easy to accomplish without these cards. If that's unsatisfying for you, you could consider options like Zendikar Resurgent and Mana Reflection. Unfortunately there aren't many great cheap options for producing a lot of mana. This is an important part of the deck though, so it's up to you if it's worth spending some extra money on it.

To avoid this comment being any more lengthy than it already is, here's an extensive list of some budget alternatives for the deck. The great thing about Muldrotha is that being able to replay removal makes a lot of sub-par removal actually pretty good, so it's pretty budget friendly.

Win-Conditions: What's in the deck isn't too expensive, but here's some cheaper options.

Removal:

Draw / Mill:

Tutors:

Ramp:

Control and other good stuff:

If you have any other questions about budget options, let me know. I'm always happy to help!

DragonOfTheWest on Card creation challenge

3 years ago

TypicalTimmy, normally enchantments are differentiated from artifacts by not tapping for their effects. Compare for example Executioner's Capsule vs. Seal of Doom.

Spell_Slam on Aphemia, the Freaky Zombchantress - Primer

3 years ago

I play Aphemia in my 99 in my Ramses Overdark EDH deck. I've been really impressed with the incremental value she can create over the course of the game.

One particular synergy I liked with her was using enchantments on the opponent's creatures, then destroying them for additional benefits.

Minion's Return , Shade's Form , Unholy Indenture , and Unhallowed Pact all fit into this category.

Something like Casting of Bones could allow you to refuel your hand and potentially put two enchantments into the graveyard.

Yoke of the Damned is good along the same lines. It will pretty consistently kill the creature within one turn cycle, especially if you have some spare zombies and a political ally. Seal of Doom is more convenient, but is more expensive and hits less creatures.

Nighthowler is excellent for your deck. It has been one of my main win conditions. It's even better when you play it on Aphemia since she has evasion and can one-shot someone easily with the Nighthowler and Commander Damage.

I would include a few more ways to kill creatures, including spot removal and board wipes. Kindred Dominance seems great for you. Extinguish All Hope conveniently spares your commander and many of your creatures.

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