Jace, Memory Adept

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Quest Magic Legal
Vintage Legal

Jace, Memory Adept

Planeswalker — Jace

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.

sgtmayham on

3 months ago

Jace Beleren Jace, Memory Adept Mesmeric OrbMindcrank Duskmantle Guildmage Are a few suggestions I would Give. Good Milling in case something happens to Phenax. and Mindcrank and Duskmantle Guildmage is an infinite combo.

wallisface on Mill,mill and mill....

4 months ago

It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:

I have my own competitive mill deck here which may help inspire you.

wallisface on Mill you up

5 months ago

Some thoughts:

  • Your deck only has 59 cards, you need to add a 60th for it to be legal.

  • 20 lands feels a bit low, i'd suggest going up to 22.

  • Jace's Phantasm is a really bad choice for mill, as it doesn't help mill your opponent down, and is super-unlikely to provide any real value in backup gameplans. I'd suggest just running Ruin Crab instead.

  • It's good to evaluate mill cards to burn cards, in trying to calculate their worth. In this comparison, Tome Scour ends up being roughly equal to Shock - which is a terrible card and is a good indicator that you shouldn't run Tome Scour. The problem with Tome Scour is that it just doesn't mill enough cards for the resource investment (being a card). Cards like this end up with you being empty-handed and your opponent still having cards in their deck.

  • I would also suggest ditching the planeswalkers, and Killing Wave. No mill player wants a game to go on long enough to be able to cast Jace, Memory Adept, and there are just much better mill options than running this. Also, Liliana of the Dark Realms just really doesn't do a lot, and probably just gives your opponent a free turn to try and beat you down. Killing Wave is bad in that you just aren't really doing anything to attack the opponents life total (and also, you shouldn't be), so they can just pay some amount of non-consequential life, and then continue on with the game as if nothing ever happened.

  • Your sideboard is really puzzling, in that Bump in the Night just feels really pointless. Your plan should always be to mill out the opponent, attacking their life total doesn't achieve anything.

  • Cards I would suggest adding into the deck include: Fractured Sanity, Maddening Cacophony, Tasha's Hideous Laughter.

For reference, I have my own competitive mill deck here, which has won a good share of tourneys

Veryon on wallisface

5 months ago

First let me begin by asking you to read Grand Architect third skill. Tapping is also not "targetting" so it does not trigger the illusion sack. Out of the 24 available creatures (excluding artifacts) not one is above a 3 cast (mostly 1s and 2s) so it is not uncommon to field a creature every turn if not two, making mana req fairly low, so by turn 4-5 that's a possible 8+ mana (no less than 6+ in most cases) to field an artifact. On a bad draw you are generally sitting behind a wall of hex proof guys (thank you Lord of the Unreal + Phantasmal Image) waiting for GA, on a good one you field two 6-7 cost artifacts by turn 5 with the potential to copy them the same turn essentially making them hex proof on summon. Last I checked any of the artifacts except maybe Contagion Engine is pretty rude turn 4 lol, especially if your holding counter spells for field wide return to hand cards like Devastation Tide that do not "target" which gets you around hex proof. Jace, Memory Adept however IS a very high-cost card for this deck but you didn't mention him.....

GigaChadReal on Hard miller

7 months ago

That's true, yet Fraying Sanity I would like to keep all 4 because it can double milled cards and more of them make them mill more. The only reason I have Psychic Corrosion is because of Jace, Memory Adept and if I use it's -7 ability on myself and my opponent with psychic corrosion out then if they have 60 cards left in their deck before the ability is used then I win the game but he's also a lot of mana and there is only 1 of him so I would scrap him and Psychic Corrosion. I will keep both crabs and remove Fleet Swallower because of mana. And Overwhelmed Apprentice because it's not that good. And scrap the Jace's Phantasm idea.

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