Workshop Elders

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Workshop Elders

Creature — Human Artificer

Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

Arkheid on Aleléo

1 year ago

A must: Wayfarer's Bauble, Etchings of the Chosen, Baleful Strix, Coastal Piracy, Inspiring Leader.

Maybe? Solemn Simulacrum, Seal of Cleansing.

good but high mana cost: Gravitational Shift, Thalisse, Reverent Medium.


I would Remove

Winged Words cheap, not the first card to remove, but a bit weak in the long run

Hushbringer not so worth it

Shambling Suit and Shinechaser are not worth it

Eye Collector????

Bag of Holding too complicated

Workshop Elders too costly, 7 mana for a 4/4 each turn....> in this case just play Divine Visitation

Delphen7 on When does Power/Toughness Setting on …

1 year ago

GoldenMagpie Here's a ruling I found on Workshop Elders that may help.

"If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it. (2019-10-04)"

https://scryfall.com/card/eld/318/workshop-elders

As Gidgetimer mentioned, the power/toughness printed on vehicles is sort of an initializing value. What Rise and Shine/Workshop Elders are doing is modifying the end value, making the vehicles base 0/0s, even when crewed

Optimator on Ellie and Becky's Box of Tinker Toys

2 years ago

Maybe Memnarch, Platinum Angel, and Platinum Emperion as closers too. The platinum guys seem extra good in your deck since they'll often have protection. Stonecoil Serpent is a good aggro creature. Soul of New Phyrexia is good. Workshop Elders might be cute. If your creatures get enough protection from Rebbec I guess you wouldn't need flying so much.

DoIStillLoveIt on Cosima - Omenkeelin' the Game

2 years ago

Wow, have you seen Workshop Elders? This seems made for this deck!

TheSuspiciousOrange on Flying Golems

3 years ago

Deasert_Nomads_be_godly I definitely will put Levitation in the maybe pile (which is basically my "will likely add" pile lmao)! Just need to figure out what to sub out for it. The other ones I can't really say I'm digging since they are mostly one creature gains flying or only temporarily gains flying.

I did put Workshop Elders into the maybe pile as well since that feels like it has a bit more synergy for the vibe I'm going for. The Mistform Stalker is very tempting but paying 3UU every turn to synergize it is a bit pricy. It was the same reason I took Akroma's Memorial off the maybe list. That and it painted a huge target on my forehead lol.

Thanks so much for the suggestions! I love them!

WolfishHat on Everyone gangsta til the artifacts start walkin

4 years ago

Workshop Elders could be a lot of fun in this deck, and work well with some of the lower-cost artifacts if your combos are not coming together.