Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Vitu-Ghazi Guildmage
Creature — Dryad Shaman
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
legendofa on Eda, Mother of the Lost
3 months ago
All good. It's a great philosophy for building resilient, self-reinforcing decks, and Eda definitely deserves that treatment. Right now, though, I'm looking more at the card in a vacuum. Less of a "how well can I exploit and optimize this card" ceiling and more of a "how does this card compare to others with a similar function" floor.
Eda can be a huge value engine when surrounded by higher-end cards, no question. But right now it feels to me like the floor's a little bit too low. It feels too much like the card's power is a little too reliant on the cards around it. When I was comparing it to Vitu-Ghazi Guildmage and trying it alongside Experimental Aviator, I was comparing it to what appear to be the baseline costs and abilities for token generation, seeing how quickly it could do its thing for what cost without looking too much at power and toughness. The Aviator in my example could be replaced by Geist-Honored Monk, or Head of the Homestead, or Trostani Discordant, or any other creature that brings two tokens for five mana with no requirements or conditions. That seems to be the most efficient typical rate for token generation, which is what Eda wants to do. The test could be scaled up with Cloudgoat Ranger, or Captain of the Watch, or Avenger of Zendikar. But at that point, we're looking at specific card interactions, not minimum efficiency level, since there are very few cards that produce tokens at that rate. (And reading back, I could have made that clearer.)
So that's where I coming from right now. Again, I'm not saying you're wrong to look at the card in the context of a full deck. I was also throwing around stuff like Intruder Alarm and Gruff Triplets. I just think it could use a little more tweaking before it gets fully to that point.
Tsukimi on Eda, Mother of the Lost
3 months ago
legendofa this is definitely my favorite iteration thus far. My older versions did have the commander making a 1/1 token copy of target creature as they ETB and seeing an official mechanic that so closely resembles the mechanic I homebrewed is a fun thing to build around.
The cost is intentionally high for Populate because in my experience it can be a very strong ability - I'm guessing especially with Offspring. My goal is to make it on the less powerful side because having a super value custom made commander doesn't feel very good so more restrictions help it feel like an an actual card hopefully. Hence the restrictions on life gain as well.
Bramble Sovereign and Vitu-Ghazi Guildmage etc. are great examples, if the card doesn't feel OP I will think about reducing the cost. Thank you for the feedback!
It's kind of silly at this point considering I have a whole Brenard deck and I had a Sakishima and Sidar deck as well but nothing has quite satisfied the itch.
legendofa on Eda, Mother of the Lost
3 months ago
Comparing to Bramble Sovereign, the offspring ability feels balanced.
I'd almost push the life gain ability to triggering on any creature entering, token or nontoken.
The best comparisons for the populate ability are Vitu-Ghazi Guildmage and Cayth, Famed Mechanist. Going off those two, with a side of Rhys the Redeemed, it's probably safe to reduce the cost. Maybe , , Tap another creature.
Which custom tokens Commander is your favorite so far?
sanddeviljack on Anikthea
5 months ago
Out: Boon of the Spirit Realm, Crescendo of War, Endless Ranks of the Dead, Ghostblade Eidolon, Legion Loyalty, Nykthos Paragon, Sandwurm Convergence Unnatural Growth, Vitu-Ghazi Guildmage
In: Selesnya Eulogist, Spirited Companion, Elvish Archivist, Seal of Cleansing, Grisly Salvage, Kruphix's Insight, Ajani's Welcome, Peace of Mind, Seal from Existence, Makeshift Binding, Prayer of Binding, Vessel of Nascency
thefiresoflurve on Ghired, Conclave Exile
2 years ago
Scaretiller -> Solemn Simulacrum - same cost, but scare tiller has fewer cards it synergizes with in your deck. Especially since you don't have an excess of draw, and solemn can help with that a bit, too. Bonus points if you clone it with Feldon of the Third Path etc.
Leaning a bit into the red side of token creation, some things I might recommend:
Growing Ranks/Vitu-Ghazi Guildmage -> Determined Iteration - a lot cheaper for a similar effect. Note: definitely keep the Guildmage if you can manage infinite mana; it's a great outlet.
Heart-Piercer Manticore -> Fable of the Mirror-Breaker Flip.
enpc on Feedback Requested! Tsukimi Moon's Mirror
2 years ago
sean360: generally, the point of tapping creatures (or even tapping additional creatures) is to help reduce the mana cost of an ability (an example would be Selesnya Evangel vs Selesnya Guildmage). This also works ith powerful abilities as your options would be to have them cost prohibitive amounts of mana, or to have hybrid costs.
Given that Trostani, Selesnya's Voice only costs 3 to populate as a tap ability and Vitu-Ghazi Guildmage only costs 4 mana to populate with no other restrictions, 3 mana as a tap ability is very reasonable. Also worth noting is that sure, the commander gets much better with Seedborn Muse, but so do a lot of other commanders. That's more about seedborn muse than it is about your commander though.
The point of this creature though (similar to Vitu-Ghazi Guildmage) is that it has the ability to create a token which you can then start populating from (i.e. it doesn't need any additional card support to do its thing). Guildmage has the ability to create multiple tokens at a high cost (6 mana for a 3/3 is quite expensive if it were a creature, but on an ability it makes a lot of sense). Your idea here is that your commander does a similar thing. While you can't keep churning out 'seed tokens' (something guildmage can do if all tokens are destroyed), your token has the ability to be very powerful.
This is why I would recommend tying it to "creatrue you control" which helps self balance the card. You can't just copy the biggest baddest thing on the battlefield, unless you're the one who already played it (regardless of how you got it onto the battlefield). It also stops you from just straight up cloning an opponent's commander. Again, there are cards that do this but you have to work for it (in that you have to find/draw the card and then play it - it's not just straight up tied to your commander).
Additionally, this isn't a "copy/steal" deck as much as it's a "play big tokens then make more of them" deck. Not only are you the wrong colours for that kind of deck (typically they lean more into grixis) but also you really don't want to play a copy/steal deck.
KayneMarco on Spellslingin' Token Makin' Sharknado
3 years ago
Vitu-Ghazi Guildmage and Nyxbloom Ancient would be very good in here. Make only 4 copies of the ancient and your tapping each land for 81 mana. Think of how many times you could activate the guildmage with that much mana. One plains and one forest would give you 162 mana of the colors you need. That’s 40 activations of the guildmage by tapping 2 lands. I think they would be huge additions in here.
Have (2) | reikitavi , ajmcnulty |
Want (1) | Sandwitcher |