Eye Collector

Eye Collector

Creature — Faerie

Flying

Whenever Eye Collector deals combat damage to a player, each player puts the top card of their library into their graveyard.

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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Standard Legal
Limited Legal
Arena Legal
Tiny Leaders Legal
Pauper EDH Legal
Brawl Legal
Pre-release Legal
Highlander Legal
1v1 Commander Legal
Leviathan Legal
Pauper Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal
Custom Legal
Legacy Legal
Block Constructed Legal
Casual Legal
Vintage Legal
Modern Legal
Canadian Highlander Legal
Historic Legal
Pioneer Legal

Eye Collector occurrence in decks from the last year

Latest Decks as Commander

Eye Collector Discussion

levelupcommander on Ian - A DISSIDENT IS HERE

2 months ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Guttersnipe
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

Murphy77 on Mono Black One Drops

5 months ago

Looks like it could be fun to play. I might replace Banehound with either Eye Collector or Serrated Scorpion. I like the idea of Aid the Fallen and Forever Young in the sideboard, maybe with Ob-Nixilus or Underworld Dreams so that if you are playing against a slower deck you just keep bringing back your 1-drops with deathtouch and let your opponent draw him-/her-self to death. +1

masterluc on Alela The Queen of Faerie's

6 months ago

Take out Shinechaser and Eye Collector. They are low impact. You should replace them with either a good artifact/enchantment creature (preferably flying) or just a good artifact or enchantment. Even Solemn Simulacrum would be fine.

LaoFuTheTiger on UB Mermaid Mill

7 months ago

Thanks!

I playtested this a couple days ago and I definitely agree, Eye Collector milling after combat didn't help nearly like I thought it would. I have an alternate deck I was toying with that used Mire Triton, and I love that card. I think I'll replace the Eye Collectors with some copies of that instead!

Sidereas on UB Mermaid Mill

7 months ago

I don't know if this will help or not, but I built a deck that does something similar: Traumatic Memories.

I am using cards like Narcomoeba and Creeping Chill for self-mill value; and cards like Necrotic Wound and Lotleth Giant can help bring longer games (which are generally bad for the deck's pilot) to a close.

I found Eye Collector isn't that great, since it mills after combat and the Devourer needs the trigger to happen before it swings/blockers phase. Also Mire Triton and Gorging Vulture help keep the life total high so you can basically ignore your opponent and keep swinging.

hyped1221 on Syr Konrad, the Grim EDH

9 months ago

Sumradagnoth - Not at this time. Certainly could slot in over quite a few cards I have on my list. I haven't tweaked this deck in a while as I haven't been playing it much. There are quite a few cards that are crazy with Syr Konrad that I don't have slotted. Mesmeric Orb + Basalt Monolith, Living Death, Stinkweed Imp, Forever Young, etc. etc. I might make some changes once I get this deck back in my rotation (I have around 15 decks that I rotate in and out). I really enjoy how it plays currently though so changes might be quite a ways out. I'll certainly keep Eye Collector in mind though.

Hikarumei on Faeries Tribal

11 months ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

Dwarfinside on A mighty saccing

1 year ago

If you're struggling to get creatures in your graveyard to trigger Mausoleum Secrets , I suggest Eye Collector in the 1 drop slot over Pilfering Imp . It'll also work much better with your Syr Konrad, the Grim plan.

I have playtested quite a bit with Piper of the Swarm and I think he's just bad. As you said, the tokens dying does not have synergy with the rest of the deck. If this deck is based around "saccing" like the name implies, I would go with Priest of Forgotten Gods . But then you have to think about adding some more sac fodder to the deck. Gutterbones ?

I noticed you have The Haunt of Hightower in the sideboard, I think he synergies with the rest of your deck much better than Command the Dreadhorde . He will work really well with the Eye Collector/ Syr Konrad plan.

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