Kruphix's Insight

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) TheMagicFanatic

Printings View all

Set Rarity
Commander 2018 (C18) Common
Journey into Nyx (JOU) Common

Combos Browse all

Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
2019-10-04 Legal
Legacy Legal
Quest Magic RPG Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Pauper EDH Legal
Pauper Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Quest Magic Legal
Canadian Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Kruphix's Insight Discussion

channelfireball12345 on Tuvasa’s Enchanted Whore House

2 weeks ago

Oh, and Kruphix's Insight also has the potential to be so nice in a deck like this. Digging six cards deep and being able to effectively draw the three best from among them is always gonna be nice, especially considering the sheer volume of enchantments in this build, which is higher than average even for an enchantress-style build. It also may be important to include it and similar spells considering how few sources of early-game card advantage the deck has, though I will admit that the cmc of three is a bit clunky with Tuvasa. Still, you'll probably hit on all three enchantments the vast majority of the time; in a build as dedicated to this strategy/linear as this one, worst case scenario is you'll probably hit on two enchantments, essentially making this a slightly worse three mana Drawn from Dreams, a rare. It will also let you draw into more hits for Tuvasa further fueling your card draw/card advantage engine. Tl;dr I really think you should run Kruphix's Insight.

ruy343 on Ultra-Budget - Enchanting for Angels

8 months ago

Barbarian_Sun_Pope: I had considered Idyllic tutor, and have run budget replacements for it in the past (such as Kruphix's Insight ), but over time, I've found that they're largely unnecessary. Basically, mulligan until you get something that'll give you card draw in exchange for enchantments, and you're usually well enough off.

That said, the cost of one copy of that card is more than the cost of the rest of the deck, so it'd be a little lopsided XD

Profet93 on Ctrl-G | The Art of Mono Green Control

9 months ago

Ender666666

Cut Autumn's Veil for Heroic Intervention ? Not sure how relevant the counterclause is, as they can just counter autums veil itself. While I understand baiting counters is important, I think sacrificing that piece of redundancy (as previously mentioned, you already have some ways of dealing with blue). Heroic intervention functions to stop spot removal through hexproof similar to autum, but not just black/blue cards, it also provides indestructible which helps acts as an anti-boardwipe.

Depending on your meta, you might want to consider Krosan Grip > Reclamation Sage . The split second might be useful and is worth noting.

Kruphix's Insight / Commune with the Gods - Might be worth running, although it is low impact

Creeping Renaissance - I think this was in an earlier iteration of your deck if I'm not mistaken. Could be helpful to rebuild after a Bane of Progress or even a Damnation

Ground Seal - Idk the meta, but could be worth running. It does replace itself which is nice

wegotdahooch on Golos'n'Genju

10 months ago

Maybe to chase up Genju of the Realm faster and start the shenanigans sooner, trys some easy gambles like Commune with the Gods or Benefaction of Rhonas to catch that or a useful creature. Perhaps even Kruphix's Insight if you all-in on finding only enchantments?

lagotripha on GB Constellation [Pioneer] Help needed!

10 months ago

The coolest strength from within deck I ever saw was a Screams from Within list. Naturally, that isn't playable in pioneer, but many tools like Nighthowler Renowned Weaver , Commune with the Gods / Kruphix's Insight exist, and some pseudo 'repeatable' enchantments like Demonic Vigor / Kaya's Ghostform / Journey to Eternity  Flip, Mana Bloom / Talons of Wildwood / Vineweft are.

The question hanging over the deck is speed when facing 3 drop walkers. Playing a ramp shell offers a lot for that, but its likely you'll need a hefty disruption package in there somewhere, or some insane value.

giraffeshley on Enchante, Mademoiselle.

11 months ago

Azeworai: Thank you for your suggestions! I ordered some of the cards you suggested to me. Specifically, Kruphix's Insight , Commune with the Gods , Umbra Mystic , and Kenrith's Transformation .

Actually, your comment made me think that I needed to sit down and reevaluate how much removal, protection, and card draw I have in my deck. So I spent the afternoon making custom categories for it so I could see it all laid out. I just got my deck in the other day and have played it against my husband a couple times. Feels good so far, but I think a couple of the changes you recommended could be good! I think I will definitely switch out Soul Snare . Thank you!

KreaHoch: I was actually just looking at All That Glitters the other day. I made this deck before Throne of Eldraine came out and was going back and forth on whether I wanted to order the cards for this deck or for the Yarok Deck I'm working on first. Anyway, I just ordered it and I'm definitely swapping it in. Thank you!

Azeworai on Enchante, Mademoiselle.

11 months ago

Ah, yes! Enchantment strategies are far too enjoyable, so an excellent choice in deck! I do have some recommendations for this beauty.

Soul Snare can be a bit restrictive on what it can remove, so Kenrith's Transformation can shut down a commander for some time, and replaces itself. Journey to Nowhere , Banishing Light , and Oblivion Ring can be of aid, as well.

Shielded by Faith will defend crucial creatures and swap onto the commander when it's time.

And Worship keeps you in the game when you shouldn't be.

Kruphix's Insight and Commune with the Gods are terribly efficient draw spells to keep a deck churning. For auras, Sram, Senior Edificer , Umbra Mystic , and Kor Spiritdancer are fantastic, and Open the Armory can fetch some. Nevermore is also great for locking out commanders, or other cards if you'd like.

'Tis everything of note, my liege.

Load more