Creature — Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
|Have (5)||Hunter67345 , Kleptozaniac , Candyman949 , Thunderbeard , TheRealSpecialK|
|Want (14)||CryAll , dmage105 , marsp44 , Chauls , jamiefosternz , meatygoodnes , 1337_Nerd , afeuling , kovellen , Baugen , croatianboiii , MementoMuffin , Gladjolt , nullwraith|
Mindblade Render Discussion
1 day ago
Hey, consider Tithe , Knight of the White Orchid and Mistveil Plains ? Tithe and Mistveil are excellent with Sunforger and Knight is nice to put a Shock land or Mistveil onto the battlefield. Tithe especially when playing five colors because it can potentially tutor for two Shock lands or one Shock land and Mistveil.
Consider Mardu as base colors instead of Boros? Because of the expensive deck budget I think playing only Boros is hindering your deck more than helping it; after all you can play all colors because of Najeela. Mardu gives you more black for some nice Warrior interactions ( Mindblade Render , Blood-Chin Rager ), combat interactions ( Tymna the Weaver , Azra Oddsmaker ), tutors ( Demonic Tutor , Diabolic Intent ), tokens ( Bitterblossom ) and to strengthen the Sunforger package ( Anguished Unmaking , Fire Covenant ).
2 weeks ago
Sorry, i'm only slightly familiar with the cEDH meta, but is Mindblade Render a personal meta call, or are there that many warriors at high tiers?
I understand how much advantage it can generate, but do people attack in this level of play?
2 weeks ago
Blightsteel Colossus - Curve reasons
Graveblade Marauder - Cute but effect probably isn't good enough
Hamletback Goliath - Curve reasons
Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost
Khenra Scrapper - Again. We want aggressive cards like this but we can do better
Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior
Savage Knuckleblade - Colour intensive
Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.
Tenacious Dead - Just bad
Tolsimir Wolfblood - Buff isn't universal and its expensive
Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.
Maybe Cuts Or Later Cuts
Thunderfoot Baloth - Expensive but ok effect.
Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost
Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan
Clan Defiance - Doesn't impact the board enough to make us win the game.
Lavalanche - Effect we want but possible to find cheaper?
Crackling Doom - Doesn't do enough
Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough
Attacking / Combat Matter Cards
Blood-Chin Rager - Warriors have Menace
Herald of Dromoka - Warriors have Vigilance
Chief of the Edge - Warriors get +1/+0
Raiders' Spoils - Very good card draw
Lovisa Coldeyes - Warriors +2/+2 Haste
Mindblade Render - MOAR card draw
Ogre Battledriver - Your warriors that enter will be 3/1s when attacking
Jazal Goldmane - Massive Buffs
Mardu Woe-Reaper - Graveyard Interaction
Thrasher Brute - Drains an opponent with warrior etb triggers
Edric, Spymaster of Trest - MOAR CARD DRAW
Cryptolith Rite - Lots of mana, infinite combats
Phyrexian Altar - Sac some of the tokens to activate Najeela
Derevi, Empyrial Tactician - Win the game
Sword of Feast and Famine - Win the game if you have the lands
Nature's Will - Win the game if you have the lands
Bear Umbra - Win the game if you have the lands
Archetype of Aggression - Trample
Purphoros, God of the Forge - This guy doesn't need explanation
Cyclonic Rift - ....yeh
Divine Visitation - BECAUSE ANGELS
Harvest Season - we make a lot of tapped and attacking creatures. We want mana
Throne of the God-Pharaoh - Alternate win cons
Shared Animosity - Massive Buffs
Aggravated Assault - Easier Najeela trigger without keywords
Aven Wind Guide - Gives our tokens flying and vigilance
1 month ago
I would suggest a bit more artifact ramp since your CMC curve is a bit more on the higher side. You can consider adding in cards like Fellwar Stone , Mind Stone , and Talisman of Indulgence . Maybe even a bit more card draw as well in the forms of Mindblade Render or Phyrexian Arena . If you want to try your hand as well as Reforge the Soul or if you have the budget Wheel of Fortune , Magus of the Wheel is also a decent alternative.
Hope that helps!
1 month ago
I think there's at least a few auto includes youre missing here
1. Toxic Deluge
2. Fire Covenant
3. Blood Moon
4. Magus of the Moon
4. Pyroblast Functional clone of Red Elemental Blast and a better version of some of your other red counter spells
5. Gamble This downside isn't always all downside because of the GY focus of deck
Should Strongly Consider
1. Dark Confidant You have very low avg CMC so this will never be a problem
2. Demonic Consultation
4. Praetor's Grasp
5. Imperial Seal
6. Blood Artist Has a lot of synergy with your combos
7. Rakdos Signet
8. Talisman of Indulgence
9. Cabal Ritual
10. Cursed Totem
1. Rolling Earthquake
2. Dark Petition
3. Azra Oddsmaker
5. Infernal Darkness
7. Anger of the Gods
8. By Force
9. Animate Dead
10. Phyrexian Arena
11. Mindblade Render
1 month ago
Took a look over your deck, I like what your doing! However just as what hecubus333 mentioned, the CMC curve on the deck seems on the higher side. On a personal take, this was what my Teneb deck looked similar to before I tuned it for more of a competitive meta.
I also agree on your perspective on using unorthodox commanders for fun and tuning them competitively or as far as you can push them! For my thoughts on the matter, feel free to take it with a grain of salt!
These are good if you have multiple ways of abusing them or cheating them out but Ashen Rider and Angel of Despair cost way too much for these effects, I would consider only adding in one of these effects. Butcher of Malakir is another card that has way too high of a CMC when you are already running both Grave Pact and Dictate of Erebos , it should be considered being cut. Wurmcoil Engine while being fun, is a win more card and also can be swapped for something that gives you advantage. While I love redundancy effects, Falkenrath Noble is also too high for the effects that are similar to the Blood Artist as well as Zulaport Cutthroat . Burnished Hart while a fan favorite just only ramps you when going competitive you have access to faster mana rocks which does it much better. For the last thought I have on creatures like what hecubus333 as for 6 CMC is does not much and there are alternative ways to get better card draw.
In your artifact section, I am not a fan of 3 CMC rocks unless they provide an extra ability like say for example, Chromatic Lantern or Commander's Sphere . The former provides color fixing and the latter card draw that doesn't require you to tap to activate. With that being said, I would take out the Orzhov Cluestone , Darksteel Ingot , as well as Strionic Resonator . In replacement mana rocks like Mana Vault , Mana Crypt , Chrome Mox , Mox Diamond , Grim Monolith can be used. Or if going for more on the budget friendly route, Thought Vessel , Everflowing Chalice , Sensei's Divining Top , and Scroll Rack are other cards to consider.
Unburial Rites as well as Victimize are decent but Necromancy and Dance of the Dead provide cheaper cost as well as more efficiency, in addition they can target your opponents creatures in their grave as well. Sorin, Grim Nemesis is good in a casual format, but as said before 6 CMC for card draw is really rough. Albeit I do like that on the resolution you do get CA right away so that's a plus.
Now for cards I would consider adding, here is a list you can consider:
- Tymna the Weaver
- Dark Confidant / Mindblade Render
- Viscera Seer / Carrion Feeder
- Toxic Deluge
- Vampiric Tutor
- Demonic Tutor
- Diabolic Intent
- Enlightened Tutor
- Dark Ritual
- Culling the Weak
- Leonin Relic-Warder
- Smothering Tithe
Those are just some off the top of my head I can think of. For Orzhov colors you want to try obtain as much Card Advantage (CA) as possible as that is what we are weak on as well as mana acceleration.
Hope that gives you some insight! Feel free to ask for any advice, help, or perspective! Down to help tuning decks!
1 month ago
Okay, clickbaity title, but yes, I firmly believe that Phryexian Arena, EDH verified staple, is a piece of cardboard worth nearly nothing to most decks that use it, and the sleek Night's Whisper or more versatile Sign in Blood is better in aggressively costed combo lists and storm decks, Read the Bones is better in midrange, and even in control, a larger draw spell that is an instant, think Ad Nauseam is just so much better.
Even aggro decks woul rather a proactive possible threat that pressures life totals over time, like Dark Confidant or Mindblade Render , and the arena isn't powerful enough in nearly any of these decks to warrant the inclusion.
Now onto why these are all so much better, and why poeople like the Arena, but it is still bad. It is that Phyrexian Arena looks like a draw 2 per turn, however it is a possible only draw 1. You draw 2, but 1 you'd already get. It also, if removed on an opponent's turn, doesn't draw you anything, leading to card disadvantage. It takes 1 whole turn cycle just to be a cycler that loses a life and costs 3, and 2 turn cycles (8 turns) before it is as good as Night's Whisper , but costs more, and at turn cycle 3 (12 turns in) it gets the powerful effect of the 3 mana draw 3, lose 3 life, on a 3 turn suspend. Impressively bad for an effect like that. Read the Bones is more splashable, doesn't suspend, looks at possibly more cards, and loses 1 less life. Dark Confidant / Mindblade Render costs less and have a creature attached and do about the same things, with more use in creature-abusing decks, perhaps being sacrificed later to a Attrition for more advantage need be, who knows.
At turn cycle 4 (16 turns in), it gets the 4 mana draw 4 suspend 4, lose 4, which doesn't draw as much as a Moonlight Bargain , you need to be on turn cycle 5 (20 turns in) for that luxury, and with Ad Nauseam , you'd often draw 20 more cards in the single turn. See how that it bad? Especially in a color combination with many better, still generally bad card enginess that do basically the same thing. Dark Tutelage is more splashable, Greed draws more, Necropotence draws more, Mindblade Render is cheaper, more splashable, with more synergies, Dark Confident does basically the same as the Render, etc. etc.
It is often compared to the black Sylvan Library , but that is cheaper and actually draws 2 cards, twice the work of the Arena. It isn't even in the same ball park of card advantage as the library.
This was all off of the top of my head, yet, Phyrexian Arena is considered a staple, almost exclusively played in EDH, and is just not a good card despite that. Theater of Horros, a new red added variant to the Arena, at least when you have infinite mana wins the game, and has synergies with effects like discard.
The only real time I have seen some use to the Arena is in stax decks that use a lot of the other options too. Mono-Black Stax often resorts to a lot of mass discard, think Oppression , Bottomless Pit , Necrogen Mists , etc. to empty everyone's hand turn after turn. Using Arena, Tutelage, Confidant, Render, Necro, and Greed all allow the stax deck to fish through it's deck and break parity on these stax lists, even if it takes 10 turns to make them worth it.
Thoughts? Am I just not seeing it properly, or is it truely bad?
1 month ago
Scenario: Someone just cast Wrath of God , meaning your carefully assembled horde of warriors is about to go straight to the bin. Not only that, but Kresh won't even be around to get any counters. But wait! You sacrifice your battle-worn Mindblade Render and his trusty companion Azra Oddsmaker , putting four counters on Kresh and creating a 3/1 red Beast creature token that for some reason card designers thought it was important should be named Carnivore.
Poor little Carnivore is not to be long-lived, however, as you can sacrifice the beast along with your next warrior to put another three counters plus the warrior's power on Kresh. Rinse and repeat until out of warriors.
Where is all this leading, you ask? Fling , of course! Make that control player feel the pain for daring to play boardwipes!
It's also useful for getting some value out of chump blockers (not where this deck wants to be, but still). Spawning Pit is another good option in the same vein, though I think it is slightly more expensive in the $ department, if cheaper in initial mana investment.
Generally, just being able to sac your stuff at instant speed for no mana can be really useful against all sorts of effects, like Deflecting Palm , Phyrexian Rebirth , Song of the Dryads and tReason to name a few.
I'd also recommend adding in a bit more draw and ramp. Zendikar Resurgent does both, but other good and relatively budget-friendly options for not being left behind if the game goes long are Guardian Project , Beast Whisperer , Lifecrafter's Bestiary , Garruk's Packleader , Elemental Bond . Palace Siege and Phyrexian Reclamation will also keep your hand stocked, just from another source. Getting back Merciless Executioner or Fleshbag Marauder every turn to grow Kresh while clearing blockers seems nice. Vanquisher's Banner would be excellent in this tribal list, but it is a bit more expensive.
For ramp, Sakura-Tribe Elder at least helps in growing Kresh a bit if drawn late while still getting a land early. Similarly, Farhaven Elf and Wood Elves can chump after fulfilling their rampy duties and trigger some of the above mentioned creature-based draw sources (and grow Kresh). Explosive Vegetation is admittedly a strictly worse Circuitous Route , but as they say, why not both?
Sure, you might need to cut some of the worse Warriors to make room for all of this, but with more draw you will see the better ones more and with more ramp you will be able to play more of them every turn.
Most of these cards are fairly well known so I hope I didn't waste your time, but really I just wanted to talk about Tooth and Claw . It's not a card that goes in every deck, but it's great where it fits.
Mindblade Render occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%