Creature — Azra Warrior
Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.
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Mindblade Render Discussion
1 week ago
Stax commanders aren't just anything, they have to help break parity under stax. Think Teferi, Temporal Archmage untapping lands when you have a Stasis, Krenko, Mob Boss pumping out tokens to kill under enough Sphere of Safety effects while not casting anything else for victory.
Liliana, Heretical Healer Flip is a great example of how to build stax in the opposite way of these previous examples. Stax in cEDH is commonly based around making casting spells impossible, because of them costing too much, or their lands being tapped, they are mana-based hate stax lists.
Nath of the Gilt-Leaf is a good example of the other side to that idea, in which you make their hands to shredded that they can't cast anything, whether or not they have mana. These have the downside of their opponents having the ability to top-deck out of a normal creature lock, but Liliana's +2 is on a walker, so not nearly as much removal hits it, and while Chain of Vapor or other bounce effects still hurt it, that is normally about it, with some minor exceptions.
These types of commanders are greatly important to supporting your gameplan of staxing out your opponents, but, like Krenko, Mob Boss, sometimes a way to win when you get a bunch of effects that stop everyone from winning normally, such as a grindy engine are required. Erebos, God of the Dead is a good example of that type of stax commander. Building a deck that can rely on an indestructible enchantment in the Command Zone is very freeing, and allows the deck to do things that are card inefficient, such as Dark Ritualling out a Trinisphere turn one, which the lost card advantage can be bought back later on in the game.
Both commanders have some level of stax synergy to them, whether or not that makes them high powered is up to interpretation and what list you are using. Black isn't the best mono-colored stax color (White or Blue are! Probably blue.) yet still give a lot of interesting synergy, such as Dark Confidant, Mindblade Render, Phyrexian Arena and other grind engines, as well as good stax cards, from the overbearing Nether Void to the classic Chains of Mephistopheles
1 month ago
TzickyT I think it's a great card because you can jam it on curve and activate it for colorless mana when needed. For example to blow up a Magus of the Moon, which is pretty hard to get rid of otherwise. Also removes Torpor Orb, Laboratory Maniac, The Chain Veil, Grafdigger's Cage,...I like it because you don't need to keep certain coloured mana open for interaction but just play it when it's easily possible and let it stick around for when it's needed. Until then it's also a warrior for token production and Mindblade Render. Being a creature makes it easier to find (Pod, survival...) and it is also fodder for Pod. The cut was Fire Covenant for now because I rarely needed to remove more than one creature and the 3 mana were hard to keep open for instant speed reactions.
Summoner's Pact is interesting but it's also risky because you have to win in that turn and if you go for it on turn 2 or 3 you can get blown out when your win con is stopped or just delayed for a turn. It could go in the deck but I would have to find something to cut for it (maybe Tymna because it's a reduction in cmc and a swap between slow draw and fast tutor). Targets for pact could be Hulk and also Derevi but for now I rather use Eldritch Evolution as an additional tutor. As it is, the deck has a really strong mid and late game because it doesn't go all in with the fast kill atempts. If something gets countered or destroyed, there's usually a way to go for another kill attempt in the following 1-2 turns without having to worry about getting killed by my own setup...playing pact would work but you have to be aware that it's a one way ticket in the early game.
2 months ago
I feel like Summoner's Pact is an easy inclusion here. It turns Spellseeker into an extra copy of Hulk and can also search for Derevi in order to go infinite with our Warriors. Would probably cut Brainstorm for it, unless Brainstorm's been doing serious work in the list; you already run Edric, Spymaster of Trest, Mindblade Render, Mystic Remora and Dark Confidant so I can't imagine we're hurting for card draw too badly.
2 months ago
I don't fully get the inclusion of Mindblade Render? I'm assuming it's a situational card that you can "hand sculpt" away, but is it really that strong?
2 months ago
@seshiro_of_the_orochi: Whoops, didn't mean to block you (don't know if it sends you a notice or not...) Anyway, thanks again for your feedback. I think Jund would be great for Mindblade Render because you'd have access to Grand Warlord Radha and you could get crazy with Cryptolith Rite and Druids' Repository (credit Prid3 on MTGSalvation for that idea).
2 months ago
@seshiro_of_the_orochi Thanks! I did consider Zurgo Bellstriker and I think you're right that I should get them in there so that a turn 2 Mindblade Render could start drawing me cards. I considered Brighthearth Banneret too and originally decided cost reduction wasn't as important in a deck that effectively tops out at 5 CMC, but the cost reduction would help me play multiple small creatures in a turn and use up the extra cards that I'll draw. I think that's a good idea and I'll probably try to get them in there. Flamerush Rider doesn't do much, you're right, it's gone! Ignition Team is in there because Alesha, Who Smiles at Death can bring it back, and it would be quite large in a multiplayer setting (and scary with Double Strike) but I think you're right that it should be cut. Cutting Zurgo Helmsmasher I could see, basically all he does is whack really hard but he'd die to removal real quick; he does hit really hard though. Garna, the Bloodflame is the one I'm most reluctant to cut, she can save all my dudes when someone board wipes, and she's great as a follow up to Last One Standing. Thanks again for your suggestions, I think they'll make the deck quicker and better!
4 months ago
Mindblade Render made me smile when I saw it, I am going to have to steal that idea. Mind if I ask why you don't run Manglehorn, it has always felt like a show-in piece of stax in green, along with Root Maze and the like, also, why do you have 2 Demonic Tutors and 2 Damnations? I apologize If I just don't understand something.
4 months ago
Ill try to keep budget low, I dont know how good you want this deck to be, but we can definitely make it pretty nasty on a budget aside from mana base. I personally think you should focus on B/W/R This gives you good draw, good stax peices, and extra combat turns. Some of these cards have alternate prints that are a bit cheaper. But i think this is a good start
Alesha, Who Smiles at Death Hidden commander
Meekstone Since you get untap effects, should really help slow others down. Add in some other stax peices as you get budget if you want to keep tuning it, but alot of good stax cards are a little higher costed