Mindblade Render

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare

Combos Browse all

Mindblade Render

Creature — Azra Warrior

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Browse Alters

Mindblade Render Discussion

dingusdingo on Vilis, The Edge Lord

3 weeks ago

Ad Naus with the commander out it doesn't matter if the average CMC is high, you're still getting as many life points as you lose from your commander, plus the ones you get from Ad Naus. A lower average CMC will give more cards, but just consider that Ad Naus gets so much extra mileage anyways with this commander.

Lower CMC will make more explosive early plays, which is important when you can't reliably get your commander for the first couple turns. I would swap spells for permanents, and add more engine cards to help ensure the commander comes out.

Suggested Swaps

And if budget allows

Mindblade grinds value and can block/swing better than Read da Bonez. Etchings draws you the same amount of cards as Ancient Cravings after 2 turns but gives more the longer it stays and causes combotastic lifeloss. Shriekmaw is removal on an evasive creature if you want it, and it ups creature density while keeping a removal slot. Hatred is a nice burst card, but leaves you vulnerable after using it and is expensive to cast and easy to interrupt via counters/combat tricks/blocking, reclamation will let you grind value in longer games and has more of an impact earlier. Medallion outpaces the vesper ghoul immediately, coming out cheaper and being more useful with more spells per turn, and no summoning sickness. Temporal Extortion isn't great because it gives your opponents the choice, and they will always choose the better one for their situation. An extra turn is great, but half life of one player isn't all that important in combo-driven EDH. The rock changes come out earlier and help you dump your hand faster, meaning you have stronger presence sooner in the game, pretty standard in most serious decks.

Also worth checking out Loxodon Warhammer in tandem with with swamp equippers to add some life gain back in. You should also consider having a go-infinite combo for winning once you've drawn your deck. Paradox Engine fits in extremely well with Citadel or Ad Naus, and a Sensei's Divining Top + Voltaic Key gives another way to draw through the deck with Paradox. Use with a mana sink like Torment of Hailfire and you're golden

dingusdingo on Aggro Tribe: Mono Black Vampires

4 weeks ago

The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.

Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.

Chalice of Life  Flip is nice here, gives a colorless way to inflict a loss on opponents.

With the 2x Crypt of Agadeem and the 20 lands anyways, you could definitely fit 1 or 2 X spells in here for games that go longer. Torment of Hailfire is ridiculous.

A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.

I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).

I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.

Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.

You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.

If this was my list, here's the changes I would make

In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!

FenrisBurgess on Najeela evolving from Jund

1 month ago
  • $350 is budget? Alright.

  • This deck looks like it might work well.

  • Main issue is: I see very little draw. With such a low cmc, you're going to play your hand out really fast. Skullclamp and the Mindblade Render work for this deck, but other than that, there is a single sorcery that only works if you can deal damage. Even with 3 tutors, your card advantage could be non-existent if you aren't lucky. Arguel's Blood Fast  Flip and Erebos, God of the Dead are solid draw enchantments. Black draw sorceries should speak for themselves.
  • Not sure if you really need all the mana dorks, but I can see why you put them in.

  • 7/10 deck. Didn't give me a back massage.

multimedia on need help building zurgo

1 month ago

Hey, consider Warriors with Zurgo as Commander and Aurelia, the Warleader at the top of the mana curve?

There's many budget Warriors. Some that stand out are Mindblade Render , Rushblade Commander , Alesha, Who Smiles at Death , Ash Zealot , Bloodsoaked Champion , Blood-Chin Rager , Blood-Chin Fanatic , Arashin Foremost , Brutal Hordechief , Azra Oddsmaker ,etc. Aurelia is not a Warrior, but she can come into play after Zurgo for big double combat phases swings. Some budget pay offs for being tribal are: Raiders' Spoils , Shared Animosity , Obsidian Battle-Axe , Blood-Chin Fanatic , Arashin Foremost , Metallic Mimic , etc.

Zurgo benefits a lot from repeatable double strike being able to potentially do 14 or more points of Commander damage with one Zurgo attack. Arashin Foremost , Bruse Tarl, Boorish Herder , Duelist's Heritage , Fireshrieker , Ajani, Caller of the Pride . Boros Charm is also an excellent card in Commander.

CyborgAeon on RazaBridge Combo

2 months ago

Lol. I think that gary looping is a cool idea, but we've no way to perform it enough (even with raza) to win. Ie: raza & gary & any reanimation enchantment sets our devotion to 6; repeating this 3 times gains us 54, but our opponents only lose 18. If there's ever printed a black version of Neheb, the Eternal it'd be sweet. But without a payoff the investment is too costly.

Priest has been crucial in the games I play him (often discarded early, reanimated for value). Giving the draw, pressure and mana that I need often. I'm considering adding in Bloodsoaked Champion as it's also a warrior for Mindblade Render - of which will likely be sneaking back into the deck, as the 2 mana recurrable phyrexian arena (that also draws in opponent's turns) is too good to pass up.

stellarstormtrooper66 on Mina's Meticulous Manipulation

3 months ago

Looks a great ramp package, happy to see the talismans along with the signets. I wouldn't touch the ramp as it is, I think it's great.

I think you could use another board wipe or two. The best on theme that come to mind are: Terminus and Devastation Tide .

I do think this is a great deck for the new God-Eternal Kefnet thanks to having a Brainstorm effect in the command zone. Bolas's Citadel also looks like a good thing to try and I'd be running it in my Rashmi, Eternities Crafter 's deck if she supported black.

If you can find one, I really think Sensei's Divining Top would be awesome in this deck. Sensei's Divining Top ability to draw a card at instant speed for no mana is great with the new God-Eternal Kefnet . Sensei's Divining Top also works wonders with Bolas's Citadel , allowing you to effectively pay 1 life to draw a card.

I'm not entirely sure why Mindblade Render is in the deck, just for draw?

Overall, looks great. Great ramp, removal, and draw. The only concern I have is how you close out the game. I see your win-con section, but it doesn't look like much. Maybe I'm overlooking some, but just make sure you can seal the deal once you're set up. I'm looking forward to facing it.

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Mindblade Render occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%